[QUOTE="kenshinhimura16"]I dont know if its true, but during an interview, an square rep said that even though both versions are going to be the same, the 360 one will be slightly graphically inferior since they are trying to work out space issues and how to compress the stuff.aznfool07
I don't think that's true. Also, the worst that could happen for the 360 version is that it has multiple discs. No one said FF13 is going to take up 25-50 GB either.
well all the game needs to take up is 9 gigs and bam another disc
yes the graphics are not outstanding but the gameplay is so tight, even if it is not running 60fps like one person said, it really seems like it, never had any lag at all even in a 16 player mp on oasis, a huge map. the biggest annoyance for me was the fact that the artillery is over powering =)
Did any of you guys see that advertisement for bad company on the front page of gamespot, its so frickin funny. I wont spoil it for you but it is really clever. That ad just brought my attention to the game and i might even buy it for the PS3 after seeing the sweet gameplay and destrution.
[QUOTE="Red_26"]In RTTS, I made a player and maxed him up in pitch velocity and control. But when I play him in a real game, his fastball is still a slow 93 mph and sometimes drops to 85 mph. The only thing that I can target as the problem is the fact that I have a empty bar for break. Is that the reason that my veolcity is slow? 420Token420
Start adding points to Arm Strength ..
I thought that was only for when my player is fielding the ball. Also, I found out Josh Beckett has a lot of break on his 4SFB and he throws a 97 mph.
Arm strength is arm strength regardless of position .. can't throw hard without it .. just trust me.
Does your guy throw a hard 4SFB with the arm strength?
[QUOTE="Red_26"]In RTTS, I made a player and maxed him up in pitch velocity and control. But when I play him in a real game, his fastball is still a slow 93 mph and sometimes drops to 85 mph. The only thing that I can target as the problem is the fact that I have a empty bar for break. Is that the reason that my veolcity is slow? 420Token420
Start adding points to Arm Strength ..
I thought that was only for when my player is fielding the ball. Also, I found out Josh Beckett has a lot of break on his 4SFB and he throws a 97 mph.
In RTTS, I made a player and maxed him up in pitch velocity and control. But when I play him in a real game, his fastball is still a slow 93 mph and sometimes drops to 85 mph. The only thing that I can target as the problem is the fact that I have a empty bar for break. Is that the reason that my veolcity is slow?
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