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Red_26

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#1 Red_26
Member since 2006 • 256 Posts

Back in Black.Lyphe2k

Pure Genius

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Red_26

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#2 Red_26
Member since 2006 • 256 Posts

[QUOTE="kenshinhimura16"]I dont know if its true, but during an interview, an square rep said that even though both versions are going to be the same, the 360 one will be slightly graphically inferior since they are trying to work out space issues and how to compress the stuff.aznfool07

I don't think that's true. Also, the worst that could happen for the 360 version is that it has multiple discs. No one said FF13 is going to take up 25-50 GB either.

well all the game needs to take up is 9 gigs and bam another disc

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#3 Red_26
Member since 2006 • 256 Posts

[QUOTE="nerdofthering"]I'd just tap thatOmega_tx

lol. me too.

thats what she said

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#4 Red_26
Member since 2006 • 256 Posts
yes the graphics are not outstanding but the gameplay is so tight, even if it is not running 60fps like one person said, it really seems like it, never had any lag at all even in a 16 player mp on oasis, a huge map. the biggest annoyance for me was the fact that the artillery is over powering =)
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#5 Red_26
Member since 2006 • 256 Posts
Did any of you guys see that advertisement for bad company on the front page of gamespot, its so frickin funny. I wont spoil it for you but it is really clever. That ad just brought my attention to the game and i might even buy it for the PS3 after seeing the sweet gameplay and destrution.
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Red_26

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#6 Red_26
Member since 2006 • 256 Posts

nba 2k-live 09?

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#7 Red_26
Member since 2006 • 256 Posts

that just makes me want to kill myself

Thanks though guys

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#8 Red_26
Member since 2006 • 256 Posts
[QUOTE="Red_26"][QUOTE="420Token420"]

[QUOTE="Red_26"]In RTTS, I made a player and maxed him up in pitch velocity and control. But when I play him in a real game, his fastball is still a slow 93 mph and sometimes drops to 85 mph. The only thing that I can target as the problem is the fact that I have a empty bar for break. Is that the reason that my veolcity is slow? 420Token420

Start adding points to Arm Strength ..

I thought that was only for when my player is fielding the ball. Also, I found out Josh Beckett has a lot of break on his 4SFB and he throws a 97 mph.

Arm strength is arm strength regardless of position .. can't throw hard without it .. just trust me.

Does your guy throw a hard 4SFB with the arm strength?

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#9 Red_26
Member since 2006 • 256 Posts

[QUOTE="Red_26"]In RTTS, I made a player and maxed him up in pitch velocity and control. But when I play him in a real game, his fastball is still a slow 93 mph and sometimes drops to 85 mph. The only thing that I can target as the problem is the fact that I have a empty bar for break. Is that the reason that my veolcity is slow? 420Token420

Start adding points to Arm Strength ..

I thought that was only for when my player is fielding the ball. Also, I found out Josh Beckett has a lot of break on his 4SFB and he throws a 97 mph.

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Red_26

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#10 Red_26
Member since 2006 • 256 Posts
In RTTS, I made a player and maxed him up in pitch velocity and control. But when I play him in a real game, his fastball is still a slow 93 mph and sometimes drops to 85 mph. The only thing that I can target as the problem is the fact that I have a empty bar for break. Is that the reason that my veolcity is slow?