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Parapsyche

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#1 Parapsyche
Member since 2004 • 127 Posts

(Spoilers!!)

The problem with Ganondorf in TP was that he lacked depth, I think. They seemed to have rushed him in...it's like they were trying to pull the same idea as A Link to the Past, in which Agahnim was possessed by Ganon, but they used Zant instead. Although in ALTTP, it worked much better because you found out it was Ganon earlier and he kind of loomed in the shadows. In TP, it was just like "OMG HERE'S GANON, NOW KILL HIM TO DEATH!" (I feel, anyway). It's like they just had him in there because they had to. Also, he was horribly easy to defeat.

Now, Ganon in Wind Waker is an entirely different story. He was a very well established character with some really understandable motives. If there's one thing that makes a good villain, it's when you can see and understand their purpose for what they're doing. They accomplished that really well with Ganondorf in Wind Waker. I figured they'd convey him the same way in TP, give more of his backstory, give him some real motivation for doing what he's doing, but they didn't. I remember an old article said that Ganon in TPwould take a much more active role...but he was completely dormant until the end of the game! I figured by active, they meant like, he would be searching for Link in an effort to "Kill all of (OoT)Link's descendants", as he promised at the end of Ocarina, or that he'd be a very prominent character in the story. However, this never really happened and it kind of made Ganon fall short as a good villain in TP.

I think that Ganondorf can absolutely be a great villain, as was shown in Wind Waker. If they can flesh him out as a strong character while still having him be the main villain, as well as a decent challenge, I think he's a perfect enemy for Link. And Nintendo definitely needs to ramp up the difficulty in Zelda games now. If there's one thing that amazed me in TP with respect to its difficulty and damage, it's that the rolling traps and swinging blades in the Temple of Time only did a quarter heart worth of damage! Or it could've been half a heart...but c'mon! Those traps are huge...they should be doing about 3 hearts worth of damage. There were lots of enemies and obstacles in TP that were just way too weak or easy to dispose of.

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#2 Parapsyche
Member since 2004 • 127 Posts

I'm not gonna believe it for now...not until I hear something official.

Project HAMMER and Disaster were/are two very promising Wii titles, and I think that there were too many people interested in both games for them to be canned. I mean, I suppose it's a possibility that they're cancelled, but I can't see Nintendo getting rid of them completely when a) there was a lot of progress on these games, and b) quite a few people were showing interest in them. Hell, I was/am gonna get them both.

Anyway, just wait and see what the Big N themselves say.

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#3 Parapsyche
Member since 2004 • 127 Posts
The only scratches on any of my games are all small ones on WiiSports...but that was because of the flimsy packaging it came in. No problems otherwise...maybe your game got scratched by something else? Also, I snagged Excite Truck on launch, and definitely don't regret it. The multiplayer isn't the best, but overall the game is awesome and really fun. It reminds me of F-Zero GX in that the single player is really challenging at times, but always entertaining.
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#4 Parapsyche
Member since 2004 • 127 Posts
21 here...almost 22.
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#5 Parapsyche
Member since 2004 • 127 Posts
I'd love to see an Offspring song on there, like Self Esteem, and a Weezer song would be good as well (like El Scorcho...love that song).
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#6 Parapsyche
Member since 2004 • 127 Posts
I think he just really, really wanted a reason to use the word "stroppy".
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#7 Parapsyche
Member since 2004 • 127 Posts
[QUOTE="Parapsyche"]

[QUOTE="Kenshi_is_god"]Why is everyone so upset? Of course we all wanted a good old Resident Evil, hell I love those games too. I loved RE4 just as anyone else, and I still loved the old ones. I am a die hard Resident Evil fan, I'll support anything Resident Evil. I love the story, and if this will bridge up some loose edges, im in. I find it hard to believe that everyone that is nay-saying this, when they were a kid, went to the arcade and did not enjoy Area51, Time Crisis, Crisis zone, House Of the Dead, etc. I also find it hard to believe that from the people who actually didnt like the aforementioned games, didn't atleast like Killer7, or some games like it.

This will still be Resident Evil, it's just trying something new. The old formula was making people sick, believe it or not. The Critics weren't liking it as much, and fans weren't either(please, put aside the fact that you might still like it, but remember, you AREN'T the majority.) Resident Evil 4 was where they took their first big move in the series. It was a hit, a HUGE success, and everyone loved it. Now they are also trying something new, but this time it's in a spin off, although it has more...attention then most spin offs. You got what you all love in a spin off already. If you want the same old, go out and buy Outbreak 1 and 2, they even have online, they were loads of fun online. This time they want to try On rails(yes you move back, fourth, and you turn), and you shoot in a first person view.

This does NOT mean no puzzle solving...you can still have room for puzzle solving. Just like any other Resident Evil puzzle solving...go here, get this, go here, put in slot, door opens. violaaaa.

Why don't you guys wait for gameplay trailers to start lashing out at Capcom for being a bad company? They want to try something new, maybe you should try it out first.

And as for the RE4 Wii Edition, it's not just another lazy port. Most of the Wii ports just got tacked on BAD controls. This will actually have good controls, with new content, and updated graphics(more enemies allowed on screen thanks to the Wii, and smoother gameplay). Plus the motion gestures during cut scenes, knifing, etc.

Just everyone wait and see, don't jump the gun and call Capcom a bad dev. for this. They're one of the few devs. we can trust these days.Kenshi_is_god

 

Great post. I'm certain that Capcom will have learned from Outbreak 1 and 2 and will improve the gameplay. I think that if they were not confident that the game would be good, they wouldn't have made it such an integral part of the story (Explaining the downfall of Umbrella Corp.) We should just wait and see some gameplay videos before calling the game crap, and I assume that Capcom knows what they're doing.

We'll see, at any rate. I'm hoping that the on-rails system is set up like in Killer7. I absolutely loved that game, and even though it was technically on rails, it had the branching paths that allowed for exploration, but not needless exploration. That sounds like the direction Capcom may be taking this RE installment.


Exactly. Exploration, but not needless exploration. That's what I was trying to say to the other guy in a previous post. I disagree that what MADE RE, like most of you are saying, is exploration. So what makes Resident Evil is going to this room, and running to the corner to find nothing? Or to just find a ink ribbon or pistol ammo? I think the atmosphere, the zombies, the characters and the story made RE. They aren't taking the SAME exact approuch as House Of the Dead, whereas you start, bam zombies, zombies, zombies. This is resident evil ****approach to this on the Wii, and im REALLY anxious to see gameplay videos.

Yeah. When it comes down to it, Capcom really cannot take a House of the Dead approach to this game. House of the Dead is all about fast action and just barrelling through a level quickly, which is absolutely something I can't picture when I look at the main Resident Evil games.

I'm certain that they will still retain the same atmosphere that has been established in the main RE titles, but are just putting a new twist on it. Just because it's an on-rails shooter, doesn't mean you're just gonna blow zombies away as fast as possible and rush through to a boss. They can easily pace the game by allowing you that small amount of exploration, which will still allow you access to say, the main parts of the Spencer mansion from the first game where you need to obtain key items. After you get these items, you follow the rails back through branch points to put it where it needs to go. The first person view, combined with the atmosphere of the Resident Evil series, should really be an interesting spin and I'm definitely looking forward to it.

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#8 Parapsyche
Member since 2004 • 127 Posts

Why is everyone so upset? Of course we all wanted a good old Resident Evil, hell I love those games too. I loved RE4 just as anyone else, and I still loved the old ones. I am a die hard Resident Evil fan, I'll support anything Resident Evil. I love the story, and if this will bridge up some loose edges, im in. I find it hard to believe that everyone that is nay-saying this, when they were a kid, went to the arcade and did not enjoy Area51, Time Crisis, Crisis zone, House Of the Dead, etc. I also find it hard to believe that from the people who actually didnt like the aforementioned games, didn't atleast like Killer7, or some games like it.

This will still be Resident Evil, it's just trying something new. The old formula was making people sick, believe it or not. The Critics weren't liking it as much, and fans weren't either(please, put aside the fact that you might still like it, but remember, you AREN'T the majority.) Resident Evil 4 was where they took their first big move in the series. It was a hit, a HUGE success, and everyone loved it. Now they are also trying something new, but this time it's in a spin off, although it has more...attention then most spin offs. You got what you all love in a spin off already. If you want the same old, go out and buy Outbreak 1 and 2, they even have online, they were loads of fun online. This time they want to try On rails(yes you move back, fourth, and you turn), and you shoot in a first person view.

This does NOT mean no puzzle solving...you can still have room for puzzle solving. Just like any other Resident Evil puzzle solving...go here, get this, go here, put in slot, door opens. violaaaa.

Why don't you guys wait for gameplay trailers to start lashing out at Capcom for being a bad company? They want to try something new, maybe you should try it out first.

And as for the RE4 Wii Edition, it's not just another lazy port. Most of the Wii ports just got tacked on BAD controls. This will actually have good controls, with new content, and updated graphics(more enemies allowed on screen thanks to the Wii, and smoother gameplay). Plus the motion gestures during cut scenes, knifing, etc.

Just everyone wait and see, don't jump the gun and call Capcom a bad dev. for this. They're one of the few devs. we can trust these days.Kenshi_is_god

 

Great post.  I'm certain that Capcom will have learned from Outbreak 1 and 2 and will improve the gameplay.  I think that if they were not confident that the game would be good, they wouldn't have made it such an integral part of the story (Explaining the downfall of Umbrella Corp.)  We should just wait and see some gameplay videos before calling the game crap, and I assume that Capcom knows what they're doing.

We'll see, at any rate.  I'm hoping that the on-rails system is set up like in Killer7.  I absolutely loved that game, and even though it was technically on rails, it had the branching paths that allowed for exploration, but not needless exploration.  That sounds like the direction Capcom may be taking this RE installment. 

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#9 Parapsyche
Member since 2004 • 127 Posts

StarTropics.ModernTimes

StarTropicsLINKloco

Definitely StarTropics.

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#10 Parapsyche
Member since 2004 • 127 Posts

Just for the record, the devs stated that they're going to be working almost exclusively on improving the graphical quality for the Wii version from now until the release date.

I think the game looks really fun though.  4-player co-op, top down arcade-style shoot 'em up with RPG upgrading elements?  Count me in.