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Ocelot113

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#1 Ocelot113
Member since 2004 • 25 Posts

... quick time events at least make people pay attention...redskins26rocs
What the hell else are people doing when playing an interactive medium besides paying attention? Napping? Crocheting? JAG re-runs? QTE's are pointless and terrible game design adding very little bang for the buck in terms of expirience, and frankly more often than not detract from the players over all awareness of the story as you are paying more attention to the key presses than what is being acted in the scene.

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Ocelot113

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#2 Ocelot113
Member since 2004 • 25 Posts

I have no idea what companies are thinking with all the QTE's. I have yet to find anyone what was like, "Man, those QTE's really made that game great." The only thing they do for a game is add frustration and a barrier to enjoying a story. Personally, (thankfully, baught the game on sale for like $10) I stopped playing the game before escaping the cave. After the third time trying to skirt under the bolder and watching her face get caved in I called it quits. I don't get my jollies from watching women be smashed by rocks.  I wanted to enjoy a good story game and would have continued playing, no problem, if they were just cutscenes, but making a cut-scene failable is a miserable game design failure. QTE's are not fun, and never were... so why do designers use them? Marvel: Ultimate Alliance had looping QTE's which were still boring as hell, but at least kept the "story" moving without completely pointless grotesque female impalements.

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Ocelot113

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#3 Ocelot113
Member since 2004 • 25 Posts

iTunes link for EpicBattleCry (http://itunes.apple.com/us/podcast/epicbattlecry-audio-podcast/id293032607)

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Ocelot113

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#4 Ocelot113
Member since 2004 • 25 Posts

EpicBattleCry is currently the best all around gaming news podcast imo.