Nonamewalker's forum posts

Avatar image for Nonamewalker
Nonamewalker

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#1 Nonamewalker
Member since 2013 • 25 Posts
*sigh* Again, people play a reboot and the complain about how it is different from the original. Sheesh. -.- I just finished the game on the PC, and here is my assessment in relation to the series: -Art is pretty damn impressive. I'm not talking about the graphics, as I don't give a rat's ass about that, but the character and environment design. Limbo looks fantastic, and the dynamically changing environment is often a treat for the eyes. -The music, albeit not exactly fits my taste, is perfect for the game. -The combat feels smooth, although by the end the number of weapons and tactics were more overwhelming than interesting. It is different from the previous games, but only in the same way as, say, Nero played differently from Dante in DMC4. Both are good, whichever you prefer is just a matter of taste. -The story is... Meh. It's no better or worse than any previous DMC story-lines, only a bit more grim and just a tad more scatterbrained. -The best part of the game? The action sequences. They are not as over-the-top and crazy awesome as in the previous titles, but they are arguably much more tense and engaging than just watching the cutscenes. -There is a great gameplay-variety. Great combat, decent platforming, many slower sequences, creative boss-fights, you name it. Then there are a few things that can be good or bad, depending on your view: -Not funny. At all. I will get into one of the biggest reasons why most comedy falls flat in this game, but it's safe to say that this game has almost nothing of the cheesy charm of the previous games. -Doesn't look or feel like a DMC game. Yeah, I just said it. -Social commentary. I for one didn't really mind it, but I can see hot it could be very anvilicious for some. On the other hand, I liked the Orwellian angle mixed in, so I was cool with it in the end. Finally, we have a few real blunders: -The characterizations are AWFUL. Sure, you could argue that it was true for the other titles as well, but there at least the characters were consistent. Here Dante starts out as a whiny, annoying brat and and ends up as a decent, heroic badass, but there is simply no bridge between the two personas. Him being an sh*ithead at the beginning and slowly becoming more and more likable could have been a really nice character-development, but the style of the game just doesn't allow enough cutscenes to flesh out this development, so instead it ends up as an arbitrary change. -Dante's voice. Ho boy... -.- This was THE worst aspect of the game for me. I don't want to sound like an ass, but it feels like the guy doing Dante's voice wasn't even trying! I've see wooden planks with more vigor than this guy, and whenever he tries to sound witty or charming, it just comes off as bored or indifferent. I'm serious, it's not the look or the personality that kills the new Dante, it's the shoddy voice-acting. Aside of that, I really enjoyed this game. In fact, I would say I enjoyed it more than DMC4. Here at least I didn't have to backtrack and the game always kept me engaged throughout its entire length. It's true that it doesn't really feel like an old-school DMC game, but I would argue that it was the goal of the reboot on the first place, and the end of the game actually puts the setting and the new Dante into a position where a sequel could be pretty badass. I mean, his hair is finally white, there are demons in the world out in the open (a great opportunity to bring back his devil-hunter office into canon), and now he is powered up by the ordeals so the future games could have a much less bratty and more ladback Dante, like our good ol' overpowered badass. I am hopeful.
Avatar image for Nonamewalker
Nonamewalker

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#2 Nonamewalker
Member since 2013 • 25 Posts
I just got to that part of the game myself. I have qwertz keyboard, and I did have to press C+Z even though the screen-prompt was asking for C+Y. All I can say is that you should experiment with other key-bindings. Also, consider that you have to press the two buttons at the exact same time and keep them pressed for a half-second before it triggers. Maybe your timing is a little bit off and the game is just picky about it...
Avatar image for Nonamewalker
Nonamewalker

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#3 Nonamewalker
Member since 2013 • 25 Posts
My best bet is that you have a qwertz keyboard and the game actually wants you to press C+Y. Change your key-bindings. Also, it's kind of a no-brainer, but you should also make sure that you CAN use it (aka. you have already unlocked the Devil Trigger and have enough power to use it).
Avatar image for Nonamewalker
Nonamewalker

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#4 Nonamewalker
Member since 2013 • 25 Posts
I kid you not, I actually found the keyboard controls better than my dualshock gamepad. Not on the default key-binding, of course, but it was simply impossible to configure a 12 button gamepad to work properly with the game, while the mouse+keyboard combo can be configured to work seamlessly. Not to mention, without dedicated targeting, the keyboard controls are less frustrating since you don't have to juggle between the camera controls and the attack buttons, as the mouse does both. It just feels more fluid I guess. All of this kind of shocked me, as I could never imagine playing a DMC game without my gamepad... Go figure. What's your take?