Megotaku77's comments

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Megotaku77

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@Kungfu_Kenobi I disagree wholeheartedly. The game was primarily about quantum mechanics and multiverse theory but the game was pretty insistent that fervent religion went hand in hand with fervent racism and one would not exist without the other. The climax of the game and its ending was centered on this idea.

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Megotaku77

418

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@zowbaid I say this one. The story is utterly brilliant. I didn't care for Dishonored. It was fun from a gameplay standpoint but I hated how playing the game using the massive arsenal of lethal tools made you a "bad guy" and get the "bad" ending, so you had to use the pathetic and lackluster complement of non-lethal tools to be the "good" guy. BioShock Infinite doesn't do that to you and the story is way better.

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Megotaku77

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Edited By Megotaku77

The original endings of Mass Effect 3 was not an artistic risk. You only need to play the game to see the gaping plot holes you could drive a military convoy through that were not present at ANY other point in the game except in the last 10 minutes. They ran out of time, period. The endings were so bad and nonsensical that I was prepared to NEVER purchase another BioWare title and every time I tried to play through Mass Effect 3 again I was stopped in my tracks with the looming knowledge that I would be facing the ending again and it sapped my interest completely. Them releasing more complete endingscan only be good.

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Megotaku77

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Edited By Megotaku77

You can't convince me that games would be massively improved by a 2 hour game length. As an Otaku, my stories last 25 episodes or about 600 minutes and these are on the short end. You can't win the argument that Death Note or Code Geass could have been improved even marginally by only having 2 hours to tell those stories. The same logic applies to Mass Effect, Dragon Age, Heavy Rain, or any game with a strong basis in story. Longer is better, period. Games have the opportunity to tell long, well written and fleshed out stories because its cheaper to make a 40 hour game than a 40 hour movie.

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Megotaku77

418

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Reviews: 14

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Edited By Megotaku77

I've come to the conclusion that the ending was not really the ending and Bioware wanted to make the ending gigantic so that will be coming in a Shadow Broker size DLC. How did Garrus get back aboard the Normandy when he was with me during the final battle and why was the Normandy traveling through a mass relay during the final battle? The reaper's "inconceivable" intentions were so stupid. All of this stuff rings of a Shepard nightmare dream sequence, not a genuine ending from a team who clearly can write a good story.