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LordofHearts

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I have to say as a fighting game enthusiast clearly this wasn't designed with the genre in mind. And lets be honest the fighting game experience has always been lack luster with the keyboard and mouse. Is this innovative perhaps, but overall I am not sure if Valve truly understands how to complement the functionality of every style of gameplay out there. This seems like it might be great for first person games and RTS perhaps, but outside that... I just don't see this controller working out.

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LordofHearts

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I had some hands on experience here at TGS and I have to say I really enjoyed it, and it feels far better than its XIII predecessors. It feels a lot more like you are playing a Kingdom Hearts game. The action is very fast pace, and the game has gone to approach a far more open world like experience, with four open hub world like environments. That are filled with towns, cities, people, and shops as you might expect. And as for the "Paradigm Shift" it feels more like the X-2 combat system, with all of the outfit changes and customizable action sets for each role. Only draw back I have seen thus far is being limited to playing as solely Lighting, other gameplay footage has shown Fang and other characters helping out so that could very well change.

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LordofHearts

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Hmm so far this had all the same info as the Pre-TGS conference, only that one had a bit more poise context and information. So I suppose all the new announcements are to be announced tomorrow?


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LordofHearts

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I must say the "corny" element to this makes it actually seem pretty neat, and good for a nice chuckle with all those giant ants and sweet monster movie sound effects.