Leobenmc's forum posts

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Leobenmc

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#1 Leobenmc
Member since 2005 • 181 Posts

I recommend a change in the Initial Post's design...something along these lines:

Confirmed Characters:
Mario
Link
Kirby
Pikachu
Wario
Metaknight
Pit
Zero Suit Samus
Solid Snake
Fox
Samus
Zelda
Bowser
Yoshi
Donkey Kong

Confirmed Items:
Gooey Bomb
Smash Ball
Super Scope
Cracker Launcher
Crates and Barrels
Banana Peel
Bumper

Assist Trophies
- Samurai Goro
- Hammer Bros
- Nintendog
- Dr. Wright
- Knuckle Joe

Pokéballs
- Groudon
- Chikorita
- Deoxys

Confirmed Stages:
Battlefield
Delfino Plaza
Yoshi's Island
Lylat Cruise
Mario Circuit
Fire Emblem - Castle
Metaknight's Halberd
Pokémon Stadium
Shadow Moses Island/Helipad
Skyworld
Bridge of Eldin
Smashville
Rumble Falls

Online Mode confirmed? Not so much anymore

Trailer 1
Trailer 2
15 Second Movie Presentation

I don't know, seems less convoluted

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Leobenmc

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#2 Leobenmc
Member since 2005 • 181 Posts

Yes, Japan are 8 hours ahead of GMT I believe, so they're already on Saturday

And yes, Fingers crossed for Roy  to make a reappearance - or at least, someone with the same moveset, and damage (and couner).

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Leobenmc

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#3 Leobenmc
Member since 2005 • 181 Posts

I'm sure you're aware of the new Item recently revealed the Gooey Bomb:

http://www.smashbros.com/en_uk/items/item01.html

I think it's an amazing item idea - trying to run into other characters in a deadly Tag game. Fingers crossed however, that they won't replace the Proximity Mine - nothing like getting triple kills from a well-concealed one :)

Also, take note that (I believe) the Gooey Bomb is not an item in any previous Nintendo game - so let's think outside the Nintendo universe people :D

Another item: the Cannon
This item essentially forms a cannon-hole in the stage that any character can fall into. When a character has fallen into it, the cannon rises and rapidly rotates from left to right.

Pressing a button shoots you out the cannon in the direction the cannon had rotated to by this time. The momentum from this Cannon would be similar to the effect when Ness PK Thunder's himself - causing damage to other players hit. But be careful that you don't propel yourself off the stage!

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Leobenmc

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#4 Leobenmc
Member since 2005 • 181 Posts

This isn't so much of an item idea, but what if on one of the F-Zero tracks (asuming they'll be there) at one point in the battle had those coloured sections (from F-Zero games) that reduce damage taken.M_Karter


HAH, that's an awesome Idea! I can imagine the dash to the sides/center of the screen to indulge in the pink's healing abilities!

Also, consider the newcomers to the series, and what items they may bring? Snake's Stun Grenade can reduce all characters hit into a "Broken Shield" state, prime for pulverising.

Wario could bring a "Form Baton" item where all 4 players have to do split screen minigames ala Wario Ware: Mega Party Games on the Gamecube! Whoever goes out first is home runned!

 

Yeah the Blue Shell is great. But, what about the stages. I would kill for a Pikmin themed stage. If Captain Olimar isn't in the game (that would be terrible) they should have a pikmin item. Occasionally there stems pop out of the ground you pluck them out and hurl them at your enemies. The red ones are just the basic projectiles. The yellow ones clap on you opponent and slows him down. The blue ones hand you an item when you pluck them out of the ground. The white ones (there rare) poison your enemies (similar to the flower in melee). And the purple (there super rare) send your enemies flying off stage.bomberman72


I can see it now! Similar to the "Party Ball" from SSBM, an Onion would come out a capsule and plant 5 stems below it.  Everyone dashes to try and achieve the valuable projectiles!

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Leobenmc

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#5 Leobenmc
Member since 2005 • 181 Posts

The Outer Space level you all refer to should be Fox's Stage - if you look at the 2nd Released Trailer:
http://www.gamevideos.com/video/id/11714
Around 1:18 - 1:20 you see Zero Suit Samus performing an angelic somersault on the stage and
Around 2:16 - 2:26 you see Fox's appearance and his Stage. 

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Leobenmc

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#6 Leobenmc
Member since 2005 • 181 Posts

Hello all! There's a lot of SSBB Hype going around recently since the site redesign which promises daily weekday updates (www.smashbros.com)
And a lot of this hype seems to based on Characters - people analysing Musicians lists to get some vague implication of possible appearances.  But I think an important aspect of SSBB has been overlooked completely.

ITEMS!

So my question is simple:

What Items do you expect in Super Smash Brothers Brawl?


Are there items in Super Smash Brothers Melee you want rid of? Or maybe changed for better balance?
Are there any new items you can think of?

I've come up with a Blue Shell
which hovers for a period of time, and then targets the player with the least damage percentage and collides with the player to give 50% and a good hit.
The Shell can be blocked with the Shield, but imagine the paranoia that sets in when you see the Blue Shell hovering above and have a quick look at the bottom to see who it's going to hit.

A Chain Chomp, when its chain is picked up, will drag the player around on the platform it's in, keeping the player immune momentarily.  If its chain isn't picked up in time however, like the Bob-omb, it will set itself off, visiting many platforms and damaging all.

Yes, what are your thoughts?

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Leobenmc

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#7 Leobenmc
Member since 2005 • 181 Posts

it looks like over the next few days the RSS feed is gonna give us a pretty good idea of when the best time to check for updates is gonna be (as it shows the exact time of the listed updates).

Today's update alot jucier than yesterdays. before i read it all though i scrolled right down to the bottom so i could play the menu music whilst i read it hehe. I gotta say, all the screenshots so far are looking fantastic so my mind is put to ease about whether it will show us a little bit of what the Wii can do...

...now all i need to know is if it still FEELS like Smash Bros. whether a hit will land as satisfyingly as it did in Melee, whether throwing a fan in Fox's face will still "SLAP" like a bi-atch, whether a flurry of Kirby-punches will still keep an enemy held in mid air for a few seconds powerless against the pwnage...

after playing Melee for 5 years now we're all gonna notice the smallest changes in the gameplay... here's hoping it's pound-for-pound identical to it's predecessor in all the right places

GaZZuM

I think changes are inevitable - because of the reduction of "clones", I'd expect each character's moves to be unique and therefore, precious. So, there'll be a greater need to "Balance" all moves because each one is sacred.  Change is necessary, and can only be a good thing in the long run.
Oh and the Sound effects sound Devastating! I'm LOVING the sound heard in the trailers.  Each hit sounds meaty.

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Leobenmc

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#8 Leobenmc
Member since 2005 • 181 Posts

Yay! RSS Feed Pointless :P
New Pictures!

And I think we've found a new Forward Smash attack? Two handed? Fingers crossed it is - I preferred Link in the N64 version purely because of his awesome Smash.

Forward Smash?

Oh and the picture below rules :P 

Forward Smash?

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Leobenmc

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#9 Leobenmc
Member since 2005 • 181 Posts
I've subscribed to the RSS Feed - but I'm pretty sure by this time yesterday the site was updated.  Maybe not so daily? :(
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Leobenmc

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#10 Leobenmc
Member since 2005 • 181 Posts
Top Tier
Fox (God Tier?)
Sheik
Marth

Upper Tier
Peach
Falco
C. Falcon
Samus

High Tier
Jigglypuff
Dr. Mario
Ganondorf
Mario
Ice Climbers

Middle Tier
Luigi
Link
Roy
DK
Pikachu
Zelda

Lower Tier
Ness
Young Link
Yoshi
Kirby
Mr. Game & Watch
Bowser

Bottom Tier
Mewtwo
Pichu
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