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LaNkyMaN

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Edited By LaNkyMaN

"ShadowCreature But also, the most noticeable thing is that I think it's more of a psychological thing with some of the people. Where it's so realistic that when the slightest difference is noted, it's kind of a creepy feeling, almost like being lured into thinking something is like you or real and then you enter a surreal state when noticing something is off and it kinda creeps you out. More or less a feeling of deceit most likely on a subconcious level, which can possible even create a feeling of something evil at work. Also brings into play this "creepy" or "uncanny" feeling. Like an animal familiarizing with a predator before it is attacked, something like that. I know people have already said that and I'm not trying to "copy them" or anything, in so many words it's basically (I agree with that dude) That's my stance on the subject. " What I think makes this topic interrrseting beyond creating realism, it is the possibility of using the 'uncanny vally' as a device within a game to enhance a horror game for instance. Such as your similie of an animal and predator. Much like in MGS2 where it appears the game itself is telling you to stop playing, that is an uncanny device that worked (whether or not the game was good)