@Dirk_McHardpeck I don't get why you just assume that NOW the government will start listening in. If they wanted to, they already would. This doesn't change any of that.
@green_scorpion @EddieDominguez I actually liked the DRM and used game block combined with the game-sharing capabilities (the 24 hr check-in was too frequent). That model could have revolutionized the way games are priced.
I've never gotten the "they can hear everything!" argument. Most of you people have a cell phone on you at all times. Has it never dawned on you that we KNOW the government can listen in and track them whenever they want? (that's how they tracked Bin Laden under Clinton). This thing is no worse than anything else you own.
@northArrow see... you already assume Kinect 2 won't work. It might, and it might not. But that's a question of if it's a -worthwhile- feature, since it's a selling point of every device that needs to work well to succeed
But the Kinect 1, Eye model, where few people own it, that makes it a "gimmick" because it's a bullet point guaranteed to fail. The devices can work great, but the low install base means they'll never catch on.
@VooDooJenkins Kinect wasn't very good because a) it wasn't accurate enough b) there wasn't the horsepower to give a fast response and c) it wasn't prevalent enough to be developed for in AAA titles.
If this thing works, it WILL be developed for. All the trash talking here is pointless; if MS sticks to their guns this will all sort itself out just like you said.
This is the only way motion/voice controls will ever be successful. The hardware, as presented, is a powerful step forward, but developers are never going to pump big money in a device people don't own.
Sony has made the Eye a gimmick. MS made Kinect 2 a feature. This will all just come down to whether the Kinect 2 actually works.
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