@Zaral_1: Well, I’ll just mention what I was hoping the blockchain would’ve solved:
Right now there’s no clear mechanism for identifying digital ownership. Most DRM methods today are half asses, they’re just a hacky way for devs/pubs to check if you own the game.
But if there’s a globally recognized authority that could uniquely identify each user through cryptography (encryption), we have a mechanism that could encrypt unique copies of games attached to an individual. If this is all public then of course it makes little sense, but if the owner owns the public key and the dev the private key, with a global authority registering the transaction to prove ownership. We would have a real fully enabled digital ownership system that fully replaces DRM.
Which imo would be fantastic. Some optimization is needed (just a small part of the code needs encryption). Each copy would need a separate digital signature, etc.
@Zaral_1: why don’t they just keep something akin to an encryption key in there? With an encrypted copy of something that can only be decrypted with this decryption key? Similar to a certificate authority
@fotis52: But Hitman also sure has heck wasn't linear. Let's just hope them calling this linear doesn't mean what I think it does (TLOU Splinter cell edition).
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