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HuusAsking

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#1 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="mitu123"]

PS3 Specs: 1 core with 6 SPES, 256MB GPU and 512MB RAM

360 Specs: 3 core, 256MB GPU and 512MB RAM

My current PC: 4 core, 1GB GPU and 4GB RAM

My future build: 4-8 core, 2GB GPU and 8GB RAM

If consoles could get to my current specs, then they would handle it fine, but sadly that's not the case.

urdead18
It's too bad that your PC also has to handle 50+ tasks in the background and the game code itself is not optimized well at all for PCs. PCs are great, yes, but they're not for everyone. Some people like splitscreen, plug n play (No 700MB patches which have to be extracted and installed) and the fact that consoles almost never freeze or crash to desktop is nice too. I love my PC, but I only play FPS, RTS(Big plus for PC. RTSs simply don't work on consoles) and the occasional MMO on it. I would never want to play a game like Uncharted or God of War on PC.

OTOH, consoles increasingly have background tasks going on as well (Dashboard and XMB, anyone?). As for code optimization, what makes you think the console version is any more optimized than the PC version? Are they hiring specialist code tuners for the consoles and not for the PC? And as for patches and performance, ask the PS3 people forced to download patches and firmware to play their on-disc games. Even the 360 does this.
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HuusAsking

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#2 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="mitu123"]

[QUOTE="gaming25"]

lol. I feel assured. If KZ2 could do it, then I am sure that BF3 should have at least 30 players in it.

gaming25

When a PS3 exclusive does a map like Heavy Metal(bigger than any Killzone map) or big maps from BC2 in general, have destruction, terrain deformation, good looking graphics and other advanced graphical features and tech all at once let me know.

Not a single PS3 exclusive has that and never will. If they do, they will look like crap, which will defeat the purpose of good looking graphics, which is also what DICE is aiming for, there's only so much you can do with outdated hardware.

Well then, they should take away some of the graphical capabilities. This game needs to have more than 24 players. Its too big of a game to have such a small amount of players. Gameplay>Graphics.

They can't. Most of the demanding work applies to BOTH graphics AND gameplay. Terrain deformation, for example, not only looks good but can influence gameplay by altering the battlefield. Plus consoles have minimum standards of graphical fidelity. Otherwise, it looks "last gen" and suffers because of it (that's part of what crimped MAG's appeal).

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HuusAsking

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#3 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="alfredooo"]

Agreed.

Also, PC gamers like to cite the fact that pirated console versions of games are released before PC versions. This proves nothing as what really matters is the degree to which it is downloaded and used not the date at which it was released. We all know pirating PC games is much easier than consoles, where you pretty much need to mod it to make it work. PC is a more pirate-friendly platform. It attracts more piracy and developers lose more money because of it. Yet for some reason the PC crowd refuses to accept this.

Rekunta

Pirated copy =/= lost sale. Used copy = lost sale. Only possible on consoles. U MAD!?

Its just as easy to pirate on consoles. Load up an SD card with required files, throw it in your PS3/Wii, and your done! Load up your external or DVDs with pirated games. You can find some dude on craigslist who'll load everything on your 360 for like 20 bucks plus some games. Thats even easier. Theres even no installing or wondering if your system can handle it. What is easier again? And what can be more pirate friendly when your security for games is all the same, yet you must change it (Or go in the right direction and completely ignore any kind of DRM) for every PC game.

Are you honestly claiming that going on Craigslist, going to the trouble of finding someone who will do that, grabbing your hardware, physically hauling it to his house (or having him come to yours) the PAYING him $20 bucks to upload pirated games is just as easy as clicking a link on a torrent site, downloading, then installing? Are you joking? It's an immense hassle in comparison.

What is easier again?

A torrent that may well be booby-trapped with malware, tracked by LEOs, or simply broken.
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#4 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="alfredooo"]

That logic makes absolutely no sense.

People buy used copies because a new one is more expensive. New game at release = $60. Used game months later = $20. Someone who couldn't afford to buy it on release ibuys it used at a later date.

That's how the used game market works. Of course, it does attribute to much larger losses on crap games that people want to sell back a weekend after buying them. A good game will be kept longer by people and that causes less losses from used sales. So also developers have a way to combat the used games market, it's called "making good games with replay value".

Now pirates? They may be able to afford the game on release, but they can just download it for free from a torrent site. That is a loss regardless of game quality which developers have almost no control over.

And no, console piracy is not easier. Just no, dude. Contacting some dude on Craigslist to get it working for $20 is not easier than going to a torrent downloading the files, extracting them, mounting a mirror image and clicking "install". It would literally take almost the same as actually going to Steam to pay for legit dl.

alfredooo

Doesn't matter why they buy it. Developers still see no money from that sale. They decided to save money and go with a cheaper alternative. Too bad their actions negatively affect developers.

Doesn't matter how good a game is. You can't guarentee its gonna be kept. Pllus used games are just one copy passed around. Another copy isn't being generated.Its every bit as bad (for the developers) as pirating.

Pay 20 bucks to have someone else do it and already has everything downloaded which he can then just give me copies of? Hell yes thats easier.

And lets see those numbers, sources, and facts that piracy on consoles doesn't cause as much loses. Oh thats right, you have zero. PC games are a lot cheaper to develop. Far easier to make your money back especially if you go digital download.

Of course I can't guarantee that for every copy, don't be silly. But replay value and quality reduce the percentage of copies that are resold = fact. Developers can go around used game sales by making something worth replaying. What can they do to pirates? Improve the security I guess? but it sucks when developers spend resources on that instead of focusing on making quality games. Used games can push developers to the right place, pirates mostly in the wrong by taking resources away from the actual game making. So it's not the same in that department.

Also, I have no links but I can use logic:

Pirated gaming on PC = free

Pirated gaming on consoles = not free

free = even more of an incentive, attracts a larger percentage.

Contacting guy and paying $20 is way more of a hassle than a few extra clicks on the comfort of my chair. PC is a more pirate friendly platform, end of story.

Funny story, where I grew up most people gamed on pirated consoles, there was one guy in my school who actually bought legit copies and everyone made fun of him: "why u paying $55 for case and manual? lololololol" (now that manuals are crap more like $55 for a case, amirite?) The bottom line is a lot of them couldn't afford gaming otherwise but I know for a fact plenty of could have so it's always funny when people try to claim piracy doesn't equal losses. Certainly not every pirated copy is a loss, but sadly, a lot of them do.

But the thing is, you can't pin an exact percentage. You just mentioned one of the muddying factors. People like free. At the same time, people may have shoestring budgets. They may go for pirated copies simply because it's low-hanging fruit. If it weren't there, they'd likely turn their attention elsewhere (even if it means going away from gaming altogether). IOW, this isn't a lost sale because such a gamer is practially too cheap to go legit. Then there are the recovered sales: those who pirate the game at first and then turn around and go legit later on. So far as I know, there is no way of distinguishing true cheapskates (who aren't sales to begin with) and recovered sales (who will be sales eventually) from the true lost sales: those who could afford to but don't.

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HuusAsking

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#5 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="alfredooo"]

[QUOTE="jedikevin2"]I'm lolling so much right now.. Another case of someone trying to look at pc gaming in a negative connotation and turn a blind eye to anything else? Piracy is rampant on ALL platforms. Why do people act like PC piracy is so special to anything else? Piracy is horrible on every system. If the article replaced Pc with consoles, the exact same kind of arguments could be made. Captain__Tripps

piracy doesn't cause as much losses on consoles as it does on Pc. this is because sadly, pc is naturally a more pirate friendly platform.

The rental and used market probably makes up for it though...

Not rentals. Rental houses like Blockbuster pay extra for rentable copies, so the publishers recoup sales losses that way.
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#6 HuusAsking
Member since 2006 • 15270 Posts

Do you need to play Parasitive Eve 1 and 2 first, in order to understand and have interests in Parasitve Eve: The 3rd Birthday???

rubedisky
It shouldn't be necessary. There is canon for both the Manhattan incident of 1997 (Parasite Eve) and the Dryfield incident of 2000 (Parasite Eve 2), so backstory can be provided. Meanwhile, the Twisted incident and the whole Overdive business seems to mess with timelines, so I don't expect things to just fit neatly in place anymore. You can play them if you want, but it shouldn't be required playing.
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#7 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="04dcarraher"]

[QUOTE="clone01"]

Again, you can see how using vague terms like "pwn" confuse the situation.

clone01

How is that confusing?......

pwn means superiority on all levels....

really...that's strange. Doesn't seem to exist in dictionary.com

Urban slang usually won't show up there. There's another site I'd reference that specializes in urban slang, but it's censored by GS.

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#8 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="HuusAsking"][QUOTE="Xtasy26"]

....perhaps you are aware of a thing called an 'analogy'. In that context yeah, this gaming GPU is LIGHT YEARS ahead of consoles.

Xtasy26

But the analogy can go both ways. It's so far ahead BOTH time-wise AND distance-wise.

Well, what do you think I was referring to when I said it's LIGHT YEARS BEHIND?:roll:

Both at the same time.
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#9 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="HuusAsking"][QUOTE="edidili"]

I don't think so. Let's say I wanted to replay x playstation game. There is no way in hell I can find my discs anymore, probably given to someone or thrown away. I have to find an working playstation too, good luck with that in this day and age.

If I wanted to replay an old game on PC is just one click and 10 min away of download.

You can't deny it's way easier to play an old game for PC.

Pokemaster1337

The PS1 is no problem. They float around secondhand stores once in a while for $10 each. Besides, they'll work in PS2's and PS3's with little to no trouble.

Not really, you have to go somewhere and you are not sure to find the game and if you live in a small village it is even worse. On PC you just go to gog.com or you can even find the game free from the developers, because they are so old.

One word: e-tailers (that includes eBay and the like). Let your fingers do the walking.
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#10 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="finalstar2007"]

Isnt t there a PS2 version of this? i remember playing that, was fun

travisstaggs
Was the sequel for Ps2, the remake for Wii. I got to play Klonoa 2 and it's one of my all time favorite platformers.

I think there was a GBA version, too. It had its own merits.