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Grive

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#1 Grive
Member since 2006 • 2971 Posts

After about fifteen minutes of playing the game... I didn't see anything special. It was a rather normal game, without anything that particularly wowed me. It was the PS3's crackdown.

So I decided to take a break. Then I checked my watch. I had been playing for three hours straight.

Gorram. Thought it was a 15 min session.

And that's pretty much the highest praise you can give a game, if having fun is why you got it (and that's why I did get it).

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#2 Grive
Member since 2006 • 2971 Posts

"Strikingly similar?" "Achingly similar?" When did you develop a penchant for weasal words?

They both have character models that take cover. There's nothing about that quality that compels the use of such dramatic intesifiers.

I wouldn't even bother mentioning Time Crisis or Kill Switch as inspirations. Pointing out that they employeed a cover system before Gears or Uncharted is not the same as saying they inspired either of those games. For me, it's just a more convenient way of making Uncharted detractors look foolish for thinking Gears invented something unique, which deludes them into thinking that any game that uses a cover system post-Gears must have been "inspired" by it.

Pariah_001

Ah, good old Pariah.

You're wrong. Plain and simple. It's not "character models and cover".

The cover system is nothing short of identical. The ammo/weapons management is also "strikingly similar", for that matter. It's not about there being a cover system or not. It's about execution.

The cover system uses the exact same configuration of one button to enter/exit cover. Cover exit is contextual through icons depicting the action to be taken. Same main actions are possible. The feel is well beyond similar. Anyone who has played Gears will be able to use Uncharted's cover system with no need for adjustment. Can't say that for Kill.switch/Time Crisis/GRAW/Whatever players.

Weapons management is based on the four main digital pad directions, with one spot dedicated to grenades. Same inventory management system, same grenade-throwing mechanic (which is quite uncommon in showing you the expected trajectory, btw). The difference is that Uncharted has a redundant "reload" button because it doesn't differentiate between an assault/long weapon and sidearm, like Gears does.

Your use of a straw man to argue against something nobody is saying doesn't make you win the argument, you know?

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#3 Grive
Member since 2006 • 2971 Posts
I'm pretty sure all use Blu-Ray media. I guess it's even part of the DRM present in games. This doesn't mean that all need a Blu-Ray disc to fit, though. Some games may have been able to fit on a DVD, but they are pressed into a BD disc. Something like burning 500mb of info into a DVD - it would've been possible to fit on a CD, but it's still in DVD format, and can only be read from DVD drives.
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#4 Grive
Member since 2006 • 2971 Posts

[QUOTE="G-T-A---M-A-D"]Of course the PS3 will last 10 years, because Pioneer only a few days ago announced that they have released a PS3 compatible 400gb BLuray Disc. In theory they could make a game 8 times more realistic than MGS4(it used up 50GB) Also Pioneer are working on a 1TB disc now that is what i call INSANESpinoRaptor24

Dude no dev is going to make game with 400gb of data. Stop dreaming.

Not yet. Remember when games used to fit on floppy disks? Or when we were amazed at the 32mbit SNES cartridges? A 6GB game was unthinkable back then.
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#5 Grive
Member since 2006 • 2971 Posts
[QUOTE="4u70"][QUOTE="FirstDiscovery"]The PS2 was outdated within a year, so?samam005
This thread is not meant to be flamebait - sorry if you thought i was insulting the consoles. I am not.

WTF, my ps2 lasted me for 7 years before the PS3 came out

Of course, we know this is a lie, as the PS3 was released six years after the PS2. So unless you got the special E3 prototype...
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#6 Grive
Member since 2006 • 2971 Posts
A bit, yeah. I liked it, not saying it's bad. It's just... well, maybe it's living in the shadow of Gears - even if the sequel is better, it no longer has the "wow" factor that the first one incited us. That, and I found the last act annoying. Some of the riding sections were initially cool, but got stale very, very quickly. The battle with Skorge was awful.
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#7 Grive
Member since 2006 • 2971 Posts

You'd have a point.

Except that the grizzled, scowling space marine in impractical armor is the very definition of "video game cliché".

It's not that Killzone rips off Gears. It's that both take one of the most common hero archetypes in gaming.

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#8 Grive
Member since 2006 • 2971 Posts
[QUOTE="NinjaMunkey01"] What about 360 owners who just got a console with the price drop????? Plus devs would be very annoyed, they have not even completely used the 360 yet, why bother making a new more powrrful console when the 360 is not maxed yet???

So do you believe that the PS2 was mishandled by Sony and that the PS3 was a low blow? A 2011 launch for the third Xbox, with continued support for the 360 (which is very likely if the 360 continues to increase in sales and arrives at 2011 with a sub-$150 price point), would be basically the same timeline as the PS2, shifted five years.
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#9 Grive
Member since 2006 • 2971 Posts
[QUOTE="NinjaMunkey01"] The game was very good and had a good story, it was graphicaly at the top in its time, and the controls were great, no load times, no install and a richly detailed invironment. I had great fun with the game.

I tend to disagree. I found it a fun, decent game that thoroughly failed to impress me in basically any way. The graphics were indeed nice, though. I rated it a 7.5 back when I played it, and the trophy run after that didn't really change my mind.
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#10 Grive
Member since 2006 • 2971 Posts
Heh, I've been saying this for a long time. Shoot for 2011. 2012 is acceptable too, but 2011 would be optimal. I don't want an opiate-inspired happydreamfunland architecture. What you're doing, do it more. Keep the Unified architecture, but jump to at least 4GB of shared. Preferrably 6 or 8. Your processor, same idea. Make it either faster or add more cores. Put a bigger hard drive. Keep Blu-Ray, there's no need to get exotic, even if Holographic storage starts becoming a reality by then. Increase bus speeds. BURN THOSE STUPID X-CLAMPS ALONG WITH THEIR BLUEPRINTS . Focus on just making the same thing, only bigger and with more reliability. This actually goes for Sony, too. I don't want them to get screwed, as much as I hate their execs. Keep with the cell. Ask around exactly what are the bottlenecks devs have to work around, and beef them up... actually, that's pretty much all you need to do. That and increase power everywhere else. Make it an evolutionary and natural process of developers, not a revolution where they'll have to learn the ropes again. Make the next generation one of lifting the barriers of a known terrain for developers, not one of random changes in the playfield. Make it cheap. $300 launch would be great, but I guess we can live with $400 - especially taking inflation into account, I can understand if we no longer can go to the days of PS1 pricing. It's not hard. Heck, it's easier than what you did this gen, by a long shot. I know it's not as glamorous and doesn't incite corporate namecalling, PR stunts and memes, but look inside yourselves: Is that really such a bad thing, attention ****** notwithstanding?
They can't really do this as bringing out a new console so soon will make people question the value of their 360 purchase, the idea of a console is cheap and long lasting as apposed to a PC which constantly needs upgrading to keep up.sumner1456
If they shoot for 2011, then what difference is it between the 360 and PS2 in terms of time on the market as the top of the range the company offers?