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CiocioE1E

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#1 CiocioE1E
Member since 2007 • 235 Posts

http://play.tm/story/14462

sony gives up on "teh cell"....

and JUST before the matrix-like world of 4D was supposed to arrive...

i wonder what the next cpu is gonna be called...

RIP cell.... we hardly knew you....thankfully...:D

tango90101

uuuh no

the only reason sony stopped involvement with the cell processor is because they know they helped make the cell processor

and to save money

plus they know the cell processor will be the future of home entertainment and computing

because all electronics will run on cells not grooves or layers in a cd

the future is Playstation

http://www.dailytech.com/Storing+Data+in+a+Photon/article5792.htm

http://www.trnmag.com/Stories/2004/060204/Atom-photon_link_demoed_060204.html

http://www.sciencedaily.com/releases/2007/01/070119094254.htm

Researchers at the University of Rochester have made an optics breakthrough that allows them to encode an entire image's worth of data into a photon, slow the image down for storage, and then retrieve the image intact.

While the initial test image consists of only a few hundred pixels, a tremendous amount of information can be stored with the new technique.

The image, a "UR" for the University of Rochester, was made using a single pulse of light and the team can fit as many as a hundred of these pulses at once into a tiny, four-inch cell. Squeezing that much information into so small a space and retrieving it intact opens the door to optical buffering-storing information as light.

"It sort of sounds impossible, but instead of storing just ones and zeros, we're storing an entire image," says John Howell, associate professor of physics and leader of the team that created the device, which is revealed in today's online issue of the journal Physical Review Letters. "It's analogous to the difference between snapping a picture with a single pixel and doing it with a camera-this is like a 6-megapixel camera."



"You can have a tremendous amount of information in a pulse of light, but normally if you try to buffer it, you can lose much of that information," says Ryan Camacho, Howell's graduate student and lead author on the article. "We're showing it's possible to pull out an enormous amount of information with an extremely high signal-to-noise ratio even with very low light levels."

Optical buffering is a particularly hot field right now because engineers are trying to speed up computer processing and network speeds using light, but their systems bog down when they have to convert light signals to electronic signals to store information, even for a short while.

Howell's group used a completely new approach that preserves all the properties of the pulse. The buffered pulse is essentially a perfect original; there is almost no distortion, no additional diffraction, and the phase and amplitude of the original signal are all preserved. Howell is even working to demonstrate that quantum entanglement remains unscathed.

To produce the UR image, Howell simply shone a beam of light through a stencil with the U and R etched out. Anyone who has made shadow puppets knows how this works, but Howell turned down the light so much that a single photon was all that passed through the stencil.

Quantum mechanics dictates some strange things at that scale, so that bit of light could be thought of as both a particle and a wave. As a wave, it passed through all parts of the stencil at once, carrying the "shadow" of the UR with it. The pulse of light then entered a four-inch cell of cesium gas at a warm 100 degrees Celsius, where it was slowed and compressed, allowing many pulses to fit inside the small tube at the same time.

"The parallel amount of information John has sent all at once in an image is enormous in comparison to what anyone else has done before," says Alan Willner, professor of electrical engineering at the University of Southern California and president of the IEEE Lasers and Optical Society. "To do that and be able to maintain the integrity of the signal-it's a wonderful achievement."

Howell has so far been able to delay light pulses 100 nanoseconds and compress them to 1 percent of their original length. He is now working toward delaying dozens of pulses for as long as several milliseconds, and as many as 10,000 pulses for up to a nanosecond.

"Now I want to see if we can delay something almost permanently, even at the single photon level," says Howell. "If we can do that, we're looking at storing incredible amounts of information in just a few photons

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CiocioE1E

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#2 CiocioE1E
Member since 2007 • 235 Posts

I am 37 now, and I have probably devoted hundreds of thousands of hours of gametime in my life. I have come home from work every day since the SNES days and gamed 5-6 hours each night (almost always ordering pizza, and my size 42 pants thank me for that8) ), with 15 hours a day on each weekend day. I am 37 now, and have owned every sega, nintendo and sony console other than the PS3. I even owned a commodore 64 and a few ataris. I can say that I have been there through the thick and thin for each company. and I have NEVER seen a console fail and flop like the PS3- it is doomed. Listen to someone who has been around the video gaming block, kids- I know what I am talking about. accameron

your absurdly wrong and im younger than you so this is sad at 24

Ps3 is not a failure in any kind of way good sir

you are just blind and naive

if you put any thoought or research into your statement

you would know that Ps3 is the future more than anything else

Sony is simply setting up Playstation as the center of living room technology and gameing

with the cell processor

because the cell is going to make Sony the top gameing company for a long time

why?

because the "cell" processor is the start of a brand ne technology coming soon that uses atoms and photons of a "cell"

to store data on and Sony knows that is the future of all entertainment technology

cells of matter make up a body information called mass just like how the cell processor make a body of information for gameing

so the future is Playstation

http://www.dailytech.com/Storing+Data+in+a+Photon/article5792.htm

http://www.trnmag.com/Stories/2004/060204/Atom-photon_link_demoed_060204.html

http://www.sciencedaily.com/releases/2007/01/070119094254.htm

Researchers at the University of Rochester have made an optics breakthrough that allows them to encode an entire image's worth of data into a photon, slow the image down for storage, and then retrieve the image intact.

While the initial test image consists of only a few hundred pixels, a tremendous amount of information can be stored with the new technique.

The image, a "UR" for the University of Rochester, was made using a single pulse of light and the team can fit as many as a hundred of these pulses at once into a tiny, four-inch cell. Squeezing that much information into so small a space and retrieving it intact opens the door to optical buffering-storing information as light.

"It sort of sounds impossible, but instead of storing just ones and zeros, we're storing an entire image," says John Howell, associate professor of physics and leader of the team that created the device, which is revealed in today's online issue of the journal Physical Review Letters. "It's analogous to the difference between snapping a picture with a single pixel and doing it with a camera-this is like a 6-megapixel camera."



"You can have a tremendous amount of information in a pulse of light, but normally if you try to buffer it, you can lose much of that information," says Ryan Camacho, Howell's graduate student and lead author on the article. "We're showing it's possible to pull out an enormous amount of information with an extremely high signal-to-noise ratio even with very low light levels."

Optical buffering is a particularly hot field right now because engineers are trying to speed up computer processing and network speeds using light, but their systems bog down when they have to convert light signals to electronic signals to store information, even for a short while.

Howell's group used a completely new approach that preserves all the properties of the pulse. The buffered pulse is essentially a perfect original; there is almost no distortion, no additional diffraction, and the phase and amplitude of the original signal are all preserved. Howell is even working to demonstrate that quantum entanglement remains unscathed.

To produce the UR image, Howell simply shone a beam of light through a stencil with the U and R etched out. Anyone who has made shadow puppets knows how this works, but Howell turned down the light so much that a single photon was all that passed through the stencil.

Quantum mechanics dictates some strange things at that scale, so that bit of light could be thought of as both a particle and a wave. As a wave, it passed through all parts of the stencil at once, carrying the "shadow" of the UR with it. The pulse of light then entered a four-inch cell of cesium gas at a warm 100 degrees Celsius, where it was slowed and compressed, allowing many pulses to fit inside the small tube at the same time.

"The parallel amount of information John has sent all at once in an image is enormous in comparison to what anyone else has done before," says Alan Willner, professor of electrical engineering at the University of Southern California and president of the IEEE Lasers and Optical Society. "To do that and be able to maintain the integrity of the signal-it's a wonderful achievement."

Howell has so far been able to delay light pulses 100 nanoseconds and compress them to 1 percent of their original length. He is now working toward delaying dozens of pulses for as long as several milliseconds, and as many as 10,000 pulses for up to a nanosecond.

"Now I want to see if we can delay something almost permanently, even at the single photon level," says Howell. "If we can do that, we're looking at storing incredible amounts of information in just a few photons

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CiocioE1E

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#3 CiocioE1E
Member since 2007 • 235 Posts

It will also go down as one of the biggest disappointments in the history of gaming. How do I know this? well, being the unbiased poster that I am, I have thoroughly examined and researched this subject.

Everything that could have possibly gone wrong has gone wrong for the PS3 this generation. We've witnessed two price drops in one year, terrible software and hardware sales. Now sales don't matter to me personally but they sure as hell do for developers. They are realising that it's completely pointless to make an exclusive PS3 game because it will only make them lose money. Plus, this just happened: http://www.gamespot.com/news/6182641.html?action=convert&om_clk=latestnews&tag=latestnews;title;2

I can't say I feel sorry for Sony and you shouldn't either. It should teach them not to pack useless features into a console.

Discuss. :)

dracula_16

the only reason they abandoned the cell processor is because they will be useing this technology in the near future

you are terribly wrong

Sony will be letting people play games off of cells, not cds in the near future

so one day we will just need a peice of skin or a strand of hair to play a video game on

http://www.dailytech.com/Storing+Data+in+a+Photon/article5792.htm

http://www.trnmag.com/Stories/2004/060204/Atom-photon_link_demoed_060204.html

http://www.sciencedaily.com/releases/2007/01/070119094254.htm