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AurusRegulus

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Where are Stardock, Ironclad, and Relic? Did they really need to bring in Will Wright just because he made Sim City almost 20 years ago? How has Command and Conquer 3 advanced the genre? I felt like it was just taking a huge step back. Personally, I think that Company of Heroes and Dawn of War have done just as much for the RTS genre as Starcraft (in terms of game play). I'm really not too thrilled about the upcoming Starcraft II, since it's really just going to be more of the same (according to Blizzard itself). CoH has taught designers how to handle area control without building another base 30 feet away from the original one. Honestly, who outside of Korea really wants to micromanage their workers at the start of every game? Some people complain about the so-called twitchy nature of DoW and CoH, but I've never heard of anyone playing that at 500-800 apm. This article seems to make really arbitrary decisions at choosing "top designers". We have: EALA - best at applying 3D graphics to a decade-old system. Firaxis/Sid Meier - did the impossible by releasing Civilization on consoles GPG/Chris Taylor - released a good game in the distant past, then followed up with an outdated/slow/mediocre strategy game of grand proportions (and will hopefully win me over with Demigod) Maxis/Will Wright - best at hawking the Sims and Spore as strategy games. I was hoping to find something interesting in this article but was instead offered the opportunity to tire myself out by ranting. Happy Thanksgiving!

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AurusRegulus

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Edited By AurusRegulus

So THAT'S why Brian Peppers is so disturbing. (google it).

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AurusRegulus

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Edited By AurusRegulus

You people are why I love the internet. And for the most American game (ever)... Burger Time (of course)