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Ace_Bernstein

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#1 Ace_Bernstein
Member since 2004 • 985 Posts
Just got it today, the first case is already shaping up to be a great one.
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#2 Ace_Bernstein
Member since 2004 • 985 Posts
No it was not an inside-job. Loose Change has been debunked countless times, and their only response is to moan and yell and call their detractors "blind." The only blind ones here are the ones who buy into that garbage.
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#3 Ace_Bernstein
Member since 2004 • 985 Posts
I'll say it again, this argument is completely pointless.
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#4 Ace_Bernstein
Member since 2004 • 985 Posts
What a wild and mostly pointless topic. It was an enjoyable read.
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#5 Ace_Bernstein
Member since 2004 • 985 Posts
[QUOTE="MikeE21286"]

[QUOTE="Alastah98"]Ok. Please will someone just realize this one fact. Trauma Center can be done on a standard controller. Until they actually port the damned game, every single argument beyond that is pointless.kansasdude2009

Agreed. It can be done on a standard controller

sure, but can you agree that it would suck?

This is where opinions come in, as we have all seen. There is no point in arguing beyond only fact.

(Yes I do think it would suck, but I'm not going to ARGUE THAT.)

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#6 Ace_Bernstein
Member since 2004 • 985 Posts
Ok. Please will someone just realize this one fact. Trauma Center can be done on a standard controller. Until they actually port the damned game, every single argument beyond that is pointless.
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#7 Ace_Bernstein
Member since 2004 • 985 Posts
[QUOTE="Alastah98"]

[QUOTE="Vandalvideo"][QUOTE="kansasdude2009"]the fact that it would be less challenging to anyone makes the game fundamentally different, because IT WOULD CHANGE THE EXPERIENCE FOR THAT ONE PERSON who does have a hard time with it. The entire game's scoring system revolves around how fast you do something, and how accruate you do it. If you get rid of time, then there would be no rush to finish, at all. You could just lazily operate on a person, making every little stitch perfect, boosting your score. WOW, isn't this FUN!!!If aiming is taken away, then you wouldn't have to try with your stitching and could easily memorize button layouts, and thumb movements. Either way, you are literally taking away half of the game. if you do not understand this by now, I give up, because you are hopeless. If you want to discuss anything else, please... do post againThis shouldn't even be about challenge, but on the fact that the game would utterly suck. Vandalvideo

Once again, subjective experience is not fact. Its mere opinion. Just because one person wouldn't find it as challanging doesn't mean another person might find it even more challanging without the time limit. You can't prove something like that as a universal. You've also made the distinction that tedium isn't fun. Can you really prove that NO ONE in the world finds tedium fun? The game would still be fundamentally the same. You can't prove it would be any less challanging or any less fun.

The only point you have is that it CAN be done on a standard controller. Let's use your logic. Sure nobody can prove it would be less fun, but can anybody prove it would be just as fun? Hmm, seems to me that the entire argument was just rendered pointless.

The thing is, you can't prove it either way. They're opinions, not facts. As long as the posibility that someone may find it more fun or more challenging on a standard controller exists, my arguement stands. In other words, its a flawless arguement.

Funny, I could have sworn the original argument was that Trauma ,among other Wii games, could be done on a standard controller. After going through other posts, I'm not even sure what you are arguing for at this point.

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#8 Ace_Bernstein
Member since 2004 • 985 Posts

[QUOTE="kansasdude2009"]the fact that it would be less challenging to anyone makes the game fundamentally different, because IT WOULD CHANGE THE EXPERIENCE FOR THAT ONE PERSON who does have a hard time with it. The entire game's scoring system revolves around how fast you do something, and how accruate you do it. If you get rid of time, then there would be no rush to finish, at all. You could just lazily operate on a person, making every little stitch perfect, boosting your score. WOW, isn't this FUN!!!If aiming is taken away, then you wouldn't have to try with your stitching and could easily memorize button layouts, and thumb movements. Either way, you are literally taking away half of the game. if you do not understand this by now, I give up, because you are hopeless. If you want to discuss anything else, please... do post againThis shouldn't even be about challenge, but on the fact that the game would utterly suck. Vandalvideo
Once again, subjective experience is not fact. Its mere opinion. Just because one person wouldn't find it as challanging doesn't mean another person might find it even more challanging without the time limit. You can't prove something like that as a universal. You've also made the distinction that tedium isn't fun. Can you really prove that NO ONE in the world finds tedium fun? The game would still be fundamentally the same. You can't prove it would be any less challanging or any less fun.

The only point you have is that it CAN be done on a standard controller. Let's use your logic. Sure nobody can prove it would be less fun, but can anybody prove it would be just as fun? Hmm, seems to me that the entire argument was just rendered pointless.

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#10 Ace_Bernstein
Member since 2004 • 985 Posts
You seem to be missing a point that hasn't made itself to apparent. Yes you can do Trauma Center on a normal controller, you can do basically anything on a normal controller. But, can you do it well? Even with all of your suggestions, when I picture Trauma Center on a normal controller, I picture complete garbage. Frankly, I don't see how the same frantic gameplay on the Wii can be replicated with a slow moving, aim assisted analog stick.