Worth playing once or twice, but a PC game with no quick saves!?

User Rating: 7 | Pariah PC
I would agree with the assessment that this game was designed for console first. Neverminding the graphics, a PC game with no quick saves? And no way to skip the cutscenes!? If you start a level and die before making it to the first save point, you will suffer through the beginning of level cutscenes every time. I'm not one to quicksave every few enemies, but having to redo major portions of a level (including cutscene!) for the lack of quick save capability gets tedious very fast. The AI left a lot to be desired. Sometimes it was good, most of the times not so good. An NPC behind a cover with a rocket launcher is more likely to fire into his cover and kill himself than be a threat to you. Even on the highest difficulty, only in certain places was the enemy coordinated and grouped enough to be a real threat. Weapons: A melee weapon is provided, but I never used it once. Weapons otherwise have 3 levels of upgradability. Look for the Weapon Energy Cores for upgrades. Bulldog (machine gun) at level 3 upgrade, armor piercing bullets, is the weapon of choice. Sniper rifle, level 3, also armor piercing. Grenade launcher useful for grouped enemies. Frag rifle (shotgun), fairly useless except in one part of the game. Rocket launcher, rarely used. Weapon audio sounded okay to me. Nothing amazing, but serviceable. Gameplay: Pretty straightforward FPS. Your objective: Find Karina, lose Karina, rinse and repeat. The story was simple enough to follow and understand. Level design not bad, but nothing unusual. Some levels involve some on the rails shooting. One thing I did like was the vehicles were surprising easy to steer using the mouse. Keyboard was only needed for forward and reverse. MP didn't interest me for this game. I recommend trying the Xbox SP demo and/or PC MP demo to see if it's something you'll like or not. Personally, I found Area 51 a more interesting and fun game.