A review of half the game I have played this, Ive had it since Wednesday so I am reviewing not wasting time.

User Rating: 4.5 | Naughty Bear PS3
Naughty Bear was a game a lot of people (including me) thought would be fun and different. People will look at this review and think "it's only just out, how do you know it's bad?" well a shop I know sells games on a Wednesday instead of a Friday here, so I tried it and bought it on Wednesday, what I tried in the shop was probably the highlight of the game, as I found myself on level three thinking I've seen this before... oh yeah I just done it for the past 8 missions.

Naughty Bear had a lot going for it; it looked like the care bear version of Manhunt, large open map, varied kill possibilities and GTA style game play. Well it delivered 2 out of those 4 things... the Manhunt theme, and the game play style. The "large" open world is only 3 "big" zones... I suppose they are fairly roomy, but not in the impression it was giving out on the trailers. Now I haven't beat this, I couldn't make myself do it I gave up, it was too repetitive, and it took that to a new level.

There are 7 chapters, I doubt you will unlock more, that would be stupid, if you do I apologies for this remark but I don't know. Each chapter has 4 sub chapters, so you get the main one, (let's say chapter 1) and then the sub ones (like chapter 1-1, 1-2 etc) so sounds lengthy, looks lengthy, that's 35 missions, WOW that's a lot of bear carnage. So I did the first mission, which was to kill the guy whose birthday it is. Then I unlocked chapter 1-1, so I put it on. I realised, this place looks familiar, oh yeah I just been here, oh and look I need to kill him again, I'm sure I've done this, have I picked chapter 1 again? Well actually I had indeed picked 1-1, the difference is the manner of the objectives, in the second one you weren't allowed to physically hit someone, but you could use traps etc. At most you will unlock a new area, but you will find you will be in there for not long and have to go back to the same three, that to me isn't good. Also after each mission you need to go back home, sounds fine, but you start a mission at your house, have to do a pointless objective like destroy that present for the 9th time before you can do the mission. You can't free roam at all, it will restrict you in some shape or form, such as you need X amount of points or you simply can't go there yet.

This pattern continued to chapter 3 then I just gave up, I had a feeling I've seen the game it isn't going to get better. Chapter two introduced ninjas and Chapter 3 introduced the army, so what?
So to stop picking on the map, as it isn't the only fault I will tackle the point in the game, killing things.

Now killing things is the point in this game, using the things around you to kill the others in funny and unique ways. Well that dies out by the time you have done a few of the sub chapters. The animation for kills remains the same, he doesn't vary the kill, and so if you kill someone when they are in a car, he will bash their heads in with the door, ALL the time. Each item has its own kill animation and that's it. And it loses is "funny appeal" (reason for the "..." is due to the fact I found myself not laughing at them, as I've seen them in the trailers.) And to set them up is the same as well, sabotage something then wait patiently for the bears to try and repair it, then go in for the kill. Meanwhile when you are waiting your multiplier is dying. So doing that turns out to be pointless.

From that comes the difficulty, it is incredibly easy. You could be in a room full of bears brandishing all sorts of axes, guns etc, all you need to do is in clear view, run into that wardrobe and they can't find you, or run into the bushes. Sure the ninjas can run into the bush, but that leaves you with the cupboards, or simple bashing their skulls in or getting behind them and scaring them causing them to flee. You can die if you don't pay attention but what game is different? Cake to replenish health is fairly bountiful if you go looking, and they are mainly near the bush so you can hide and get health... no difficulty anywhere.

Also path finding on the AI can be a bit daft as well. If you run into a bush while being chased the Ai will get so close to the bush he gets stuck and wobbles about until you stop it, or he wobbles enough to break free simply because they can't enter the bushes, which makes the early game even easier than the slight variant of the next level.

There is no point in mentioning graphics; it isn't going to win any awards. Sound is the problem here. In "hairy" situations, like being chased or getting attacked you will hear the same 5 second loop until you get out of the situation and that is the only music you will hear during the game, as there is hardly (if any never really noticed) music out with situations.. Apart from that major annoyance things sound what they should.

Really what they have done is plastered the good old "fun for all levels" when really it isn't. I can easily see a young person getting a kick out of it (if he/she isn't entirely into games or have parents that buy them 18 aged games like GTA or RDR etc) where adults will see every fault and loath it with vengeance. It isn't worth it if you fit into the category of a game player, if anything rent it for like an hour, if you are a gamer, that hour will show you everything the game has to really throw at you, and then you can get a better game.

If you have to buy a game from this week's releases get Singularity, if anything its better than this, though not awesome compared to other games either, at least I managed to keep that for the remainder of the day and still do.