The "on the go/pick up and play"ability makes this games mild/moderate problems easier to overlook.

User Rating: 7 | Micro Machines 1 and 2: Twin Turbo GBC
According to many of the reviews (including the one here on Gamespot) I've read as well as through word of mouth in the gaming community, the racing genre on handheld systems don't get much better than games like Micro Machines when it comes to the Gameboy color and earlier systems. This is perhaps due to the simplicity of the controls and graphical limitations. I am new to handheld systems and this is the first racing game that I've ever tried on one so I can only base my opinions on my single experience. I was pleased with the game overall and found a number of notable aspects to support my claim that this is a good but not perfect game.

Firstly I'd like to say that the varied levels are visually pleasing and there are a number of creative environments that range from a boat level in a bathtub to a mechanics bench like setting and dirt paths plus a bunch more. Perhaps the best thing to be said about the games visuals are the detailed objects in the environment. However I thought that the vehicles themselves looked somewhat uninteresting and bland. Opting for colored boxes with black wheels it was evident that the machines themselves were not given much attention.

As for the sound this was one of the least impressive features of the game. The breaking sound is always audible with every turn and it drowns out all other sounds. Frankly it is annoying and I found myself turning the sound down on my Gameboy in order to concentrate on my driving. With that main complaint out of the way I'd now like to talk about how masterfully each level is designed. The earlier levels lack copious amounts of hazardous obstacles and allow you to get used to the controls and the physics/momentum that makes your vehicle drift with each turn. As you get accustomed to the core driving, the levels progress with more obstacles and difficulty. Water droplets make your car go slower and oil makes your car slide further with turns. You must constantly adjust your speed and steering in the later levels so not to fall off the track completely. Doing so however is not a sure loss as you are placed in a reasonable spot before you veered off. In order to be successful you will need to memorize the tracks and how best to adjust your driving to avoid such hazards and beat your opponents to the finish line.

The game features a decent amount of tracks but I found myself mastering all the tracks quickly and became bored soon after. With that said though the game was enjoyable while it lasted. I will say that this game has a good pick up and play/on the go factor and if you like that kind of game than Micro Machines 1 and 2: Twin Turbo might be just what you're looking for.