Medal of Honor back at again competing with the Call of Duty and Battlefield franchises on a new level. (Multi Review)

User Rating: 7.5 | Medal of Honor: Warfighter (Limited Edition) PC
Lets start off by saying while this game is fun, unique and somewhat new it's not an amazing sequel or competitive twist in the world of First Person Shooters. It's exciting sure and it brings a lot to the table both in terms of Multiplayer and Singleplayer content but it just doesn't add up to the hype and numbers other games do. It's very fun, I couldn't get enough of it for a long time but the simple fact is from the get go you see exactly where the game lacks.

Lets start off with the overall experience of the multiplayer. It's clean, brutally fun, explosive and by no means lacking graphically. You can find yourself enjoying the hell out of the streak system and to some extent abusing it depending on how badly you're abusing your opponents. It's quite evenly balanced in the use of perks, you can somehow survive the obliteration that does occur when things like Missiles and Helicopters get on the field. Albeit very hard it's still easy enough to pick up the hang of. And if the weapon streak on the field is just that brutal then it's noted that you failed somewhere long ago and only deserve the worst ending. As we progress in the game play some very notable issues pop up, firstly there's always a lag. Just as Battlefield 3 may even note the graphics are perfect but the animations and what the game is telling you just don't add up to the ass whooping that just incurred. While you thought your enemy was reloading he was in fact forcefully showing you how his Tomahawk works up close. It comes as a shock but its one of the many instances where lag and technical lag are completely out of the situation regardless of what you change in your settings.

Secondly we address the different game types and map sizes. There are many many many different game types, from your simple Team death match, to something more team based and intent on pushing your enemy through a series of frontline bases blowing up objectives in an amount of time and resources and/or lives you can do it in. These all make for great game types with endless fun, but if for instance you happen to be playing the objective based game modes on the offensive losing end of the battle, the defenders can in fact push and eventually spawn camp you so hard you're forced to quit. It sounds rare but it's really quite more common than you think and turns out to be a definitive problem in the game common in most game modes when things get cluttered.

However there are so many brighter notes about the game that it's hard not to enjoy the spawn camping and other graphical flaws and just progress.

For example, the amount of weapons you can choose from is on such a broad range you're almost overloaded trying to decide. The barrel sizes, the scope size, magazine size, you name it it's all customizable, even down to the camo of your gun, the nation that of which your soldier fights for and even for some select nations a special weapon that only an individual of each uses. It's really quite unique and classy fun for you to find the character that is yours alone. Personally I couldn't get enough of the Norwegian beard madness myself.

The amount of classes and their unique abilities and advantages made me so much more excited to play. From assault down to the bare bones of sniping the game doesn't disappoint. Some classes even specialize in shotgun and tomahawk use which can never get old when you experience the brutal animation in close detail. The streaks that go with each class uniquely support the game play it influences, from a quick airstrike to helicopter support and reinforcement.

To go with the unique combat in play EA wanted to expand on the multiplayer experience in automatch making and a persistent online system. In this system you could view your stats as you could in Battlefield and down to every medal or battle you ever won you could see just what you had been spending all those hours on the web for. Along with it a unique world ranking system based on the number of medals earned through games thrown at each nation. For instance if you were American as most gamers were you could throw all your medals at progressing America as the number one in the world on the ladder. Of course you may ask, well if most people are for one nation how can nations with only a few supporters compete with the big dogs? Well simply put the amount rewarded per medal was based on the amount of players supporting. So technically speaking 1 guy for Kenya (As I felt obligated to be a lone wolf) could match in medals what three to four thousand guys put effort in America for.

Medal of Honor: Warfighter overall with its flaws comes out ontop of and succeeds in supplying players with endless fun and brutal destruction at their finger tips. A game worth it's money and as it's value depreciates, even more so worth the spending.