Getting Lost in an Odyssey

User Rating: 8.5 | Lost Odyssey X360
One prominent feature of JRPGs is the emo male protagonist. Only a handful of games break this mold. One such game would be Lunar: Silver Star Story and Eternal Blue. While Lunar held to the same themes as most JRPGs by discussing the importance of friendship, the battle of Good versus Evil, it maintained a general sense of joviality. Even when things inevitably went dark, the characters kept their happy-go-lucky attitude.

Lost Odyssey is the antithesis of Lunar.

Kaim is your typical tortured soul protagonist, except that, unlike most others who write bad poetry while metaphorically slitting their wrists and bemoaning their wretched life, he actually has a reason to be. He's an immortal, apparently cursed to live forever and has already lived 1,000 years. So, when the game begins with a climactic battle involving a meteor, he's had many lifetimes of sorrow, guilt, death and tragedy that would obviously make anyone's existence incredibly dour. If you're a sucker for sad stories, Kaim's tale will undoubtably tug at your heart strings.

Basically, two stories are going on at once in Lost Odyssey. There's the current story that I'll get to in a bit. There's also the back story that comes flitting through in written form every once in awhile. You see, Kaim suffers from another JRPG staple: the amnesiac hero. He, and other immortals like him, don't remember much about their past for some reason. And so, as Kaim continues his quest, events will trigger memories and you have the option of reading them. These little vignettes are written by Kiyoshi Shigematsu, an award-winning Japanese novelist, and it shows.

These 34 stories, in fact, often overshadow the main story line. The main quest involves discovering why Kaim and the other immortals are amnesiac and they quickly become embroiled in a political landscape more polarizing than the current times we live in. A few different countries eye each other ominously and one of the main points of contention comes down to technology and magic. Add in some political backstabbing and enough emotional baggage to sink the Titanic and you basically have the very interesting and mature story in a nutshell.

The combat is typical JRPG; turn-based and random. Eschewing their previous game's encounter system (Blue Dragon), Lost Odyssey has plenty of random encounters. Fortunately, with the exception of a few areas, the encounters aren't as frequent as they have been in some games. A couple additions to the combat and leveling system add to the thrill. For instance, taking a cue from Shadow Hearts, you can equip various "Rings" on characters which will add various abilities to their attacks. The twist is that you have to trigger these additions by holding the right trigger and releasing it as a big circle perfectly shrinks to match a smaller circle. This little homage to Shadow Hearts should be expected since Feel Plus, a studio working with Mistwalker on this title, is comprised of some ex-Sacnoth employees who had created the Shadow Hearts series.

The leveling system is also pretty interesting as you have Immortals who don't learn skills when they level and Mortals who do. Consequently, you can "skill link" an Immortal to a specific Mortal Skill and learn it eventually. This creates an interesting dynamic where you want to have Mortals and Immortals in your party to gain their knowledge and also to have them level up. The one complaint I have is that members not in your party don't automatically gain experience. And due to the fact that you'll want your mortals to level so you can learn more skills, you'll constantly be flipping your formation around (you can have five members in your party at a time).

From a sound perspective, Lost Odyssey surprised me. The score from Final Fantasy mainstay Nobuo Uematsu is familiar and different, bringing to mind some of his excellent compositions from Final Fantasy. Meanwhile, this is one of the few JRPGs to offer a Japanese vocal track if you'd like to listen to that...and it's one of the only games where I don't want it. The English vocal staff is excellent for the most part. I really, really like it and the dialogue is (mostly) written well.

So there's obviously a big elephant in the room. Lost Odyssey is very reminiscient of Final Fantasy which is to be expected since you have Hironobu Sakaguchi, the father of the entire Final Fantasy series, and his cohort in musical crime onboard. Then you add in the fact that Feel Plus is made of ex-Sacnoth employees who were, in turn, former Square employees...and you have the recipe for a game that's pretty close to Square's long-winded series.

Along with the aforementioned party-swapping to level, a few other complaints bring the score down. For one, there's a lot of load times. And load times during cut scenes which is a huge no-no in my book. The frame rate does take a few dips every so often and while it's not a deal-breaker, it is noticeable. And the beautiful graphics are often marred with aliasing issues, resulting in what's called "jaggies." Combat also takes awhile to load into, as the game shows you various images, then the main characters are introduced before finally showing the enemies and the battle starts. All of this is to hide the load times, I'm sure, but it slows combat down a lot.

Ultimately, though, the complaints are minor nuisances in what is a great addition to the JRPG line. It's fun, mature, dark and sad, sometimes all at once. Unfortunately, Lost Odyssey seems to be taking a beating in the mainstream gaming press who have said it's "soooo old fashioned," a claim that probably wouldn't be made if you switch the words "Lost" and "Odyssey" with "Final" and "Fantasy" with some roman numeral...maybe with a dash and a number.