The game that really began it all for Kirby, and the game that keeps players coming back for more after all these years

User Rating: 10 | Hoshi no Kirby: Yume no Izumi no Monogatari NES
Kirby's Adventure was released in 1993 when I was just about seven or eight years old. Fortunately enough for me it was a gift that was laid under the tree by Para Noel during that year. After picking up the game and playing it through, I fell in love with the pink puffball, and I must say that my love affair with Kirby is still well intact today. This game is a perfect ten. Nintendo was still the "it" thing in 1993, but Super Nintendo was fast on it's tail to become the new cool system. However, Kirby's Adventure was so revolutionary, that I'm not sure even after I picked up my SNES that I could put down the NES and Kirby. Kirby is a unique creature, with the ability to suck up his enemies and take their powers into his own arsenal. However, you must be careful because one quick strike from an enemy can take that power away. Kirby has an arsenal of over twenty different abilities that he can use. These include beam, laser, throw, sword, parasol, backdrop, fire, wheel, fireball, high jump, sleep, hammer, ball, mike, cutter, tornado, stone, needle, light, crash, ice, freeze, and my personal favorite UFO. Each ability specially designed to help battle his foes. Also, every once in a while, you may swallow two foes at once that contain special abilities, and a random ability will be given to you... fun! A main reason this game deserves a perfect ten is, as of 1993, no game featured as many bonus games as Kirby offered, as well. A crane game was able to be unlocked based on finding hidden switches in levels. Also a old-west style shootout (Quick Draw), an Egg-Catcher game (very tough to win), and a colosseum fight. Each game allowing more points to be racked up, or possibly even extra lives (crane game gives one extra life for a small Kirby and two extra lives for a big Kirby). Another bonus was that at the end of each level, you could jump on a semi-trampoline and based on how well you pushed "A" you could gain more points, and if you reach the top level another extra life. Another reason this game is a perfect ten is because that not only were their seven worlds (ending with the cool as hell Rainbow world), but each world contains at least five to six levels. Many levels contain mini-bosses within them, some very tough, to help ensure you have the right *equipment* to advance on in the level. After defeating the mini-bosses you can surely suck them up and take a little part of them with you for the journey. Although the levels may be short in some cases, you do not thoroughly check each level, you could miss unlocking a bonus game or finding an extra life. As the game progresses, it does get increasingly harder and harder, as it should be. And the boss battle between Kirby and King Dedede on the Fountain of Dreams is still my favorite boss battle of all time, and is why I worked so hard to unlock the Fountain of Dreams on Super Smash Brothers Melee. The boss battles are very fun, and at times, very challenging. The tree to begin (Wispy Woods), is simple. The guy on roller skates who draw things that come to life (Paint Roller), is easy. The sun and the moon (Mr. Shine & Mr. Bright) begin to be a little bit tough with Kirby, especially if you do not hold a special power with Kirby when you begin the fight. The fourth boss, the cloud (Kracko), is extremely tough if you do not hold the high jump power, although you can get the power after the fight has began with him. If you have the high jump power, once again it is simple. The fifth level boss can be a major pain in the arse, without the right weapon. The boss (Heavy Mole) punches out sand and you must stay close, for this is a scrolling boss and if you are caught beyond the screen or fall down a hole that he punched out, you're dead. However, if you come in with a parasol or a sword and continue to slice into him, you can make quick work of this pain. The sixth world boss, however, is very tough, yet a very fun fight to endure. Kirby goes one on one with a knight, sword against sword. I can't give away many details about this fight, except it's tough. Then, as previously mentioned, the fight with King Dedede happens, and you learn a terrible truth. Sorry no spoilers here. After this fight, you do carry on for one final battle, that makes this game tough, not all work in this game can be easy. What else is left to say? The sound is fun, very upbeat, very entertaining, changing back and forth between happy times and sad times for the chubby pink hero. The replay value of this game, is obviously great, because I've played this game since I was seven and am now approaching twenty years of age. I can't imagine the world without Kirby, and if you can get your hands on the game that got it all started for Kirby, I recommend doing it. Also, try out Kirby's Nightmare in Dream Land for the original gameboy, another instant classic!