Injustice offers a plethora of content, great cast, and succeeds and creating another memorable fighter.

User Rating: 8 | Injustice: Gods Among Us X360
The moment Injustice starts, it is obvious NetherRealm wanted to create excellent fan service. The presentation is excellent here, down from the menus to the end credits, everything is presented with respect. What's also apparent when starting up the game for the first time is the amount of content being offered, whether you want to try out the campaign, do some Star Labs missions or try out Battle mode (home to classic arcade ladder), there is always something to do in Injustice.

The campaign is set up easily enough, introducing us to an alternate universe where Superman is acting as a God. The concept is interesting to any comic fan, as the question is asked often, "can Superman be stopped?". In order to help out with an answer, there is a pill taken by the heroes and villians that basically make them super strong and super tough. It's a good job of setting up how a character like Nightwing can possibly go toe-to-toe with someone like Wonder Woman.

Like their last game, Mortal Kombat, you control a certain character for a few fights before switching off to another. This is handled well enough here, letting you play as most of the popular characters for three to up to half a dozen fights. The story holds up well enough, and it can even be shocking sometimes to see Alt Superman act like such an douchebag, and I like how the fights and cut scenes blend so well together with little load times between.

When in a fight, the graphics are quite crisp, the character models look absolutely perfect. Most moves, combos and special moves are natural extension of them and your never there shaking your head. If you are, it's just because of how much destruction you're causing, as it's easy as pressing the right shoulder button to grab weapons and smash them against opponents. As you fight the levels fall apart around you, reacting to the carnage you are dishing out to eachother.

It's when the camera pulls out for a cut scene that the graphics take a dip in quality, items just look flatter or more jaggy and the faces and bodies of these characters just don't like as high quality. It's almost jarring when the camera zooms back in and another match starts how the character model looks better, one would think they would of worked harder to have no distinction between cut scenes and gameplay like Uncharted or Tomb Raider.

The gameplay is tight, as in Mortal Kombat you can "juggle" opponents for your bigger combos. The combos are easy to learn, and the moves are fun to pull off, especially the super moves. You have a 3 section meter that is built by getting hit mostly, you can use a piece of the bar for a special move with extra damage, use it to do a clash (where 2 people "bet" with their bars on who will win) or save it for the super move which takes off about 33% of a health bar. I like how there isn't any rounds, just 2 health bars, when one is down all the way there is a little pause, and the fighting starts again. This just translates and is smoother than having the usual 3 rounds.

In most level there is transitions, meaning you can slam your opponent onto a new level or into a whole new area. I like how easy it is to pull off too, you just have to be in range and press back and "A" and watch the short scene as your opponent goes hurling through buildings and other awesome stuff. This just adds to the destruction in the game, it is quite fun seeing the different levels and how they objects can be interacted. If you don't like the idea of weapons and level transitions, you can turn them off in options. I personally love it and it adds to the comic book flavour that NetherRealms nails.

It won't take long for you to find you favourite characters. In a small miracle, one of the best characters I used was Aquaman. Maybe they made him really good because of all the insults Aquaman usually takes as a..."hero". They seem to broken into 2 easy classes, lightweight and heavyweight. Smaller characters are faster but weaker, not able to throw big objects or do massive damage with combos. The heavyweights are slow but their combos do more damage and they can toss around big weapons like cars and missiles. Suffice to say that if you can master a heavyweight you can beat almost anyone, but I had much more fun using a smaller character and doing lots of fast and brutal combos.

The campaign isn't the longest, clocking in at 6 to 8 hours which is quite disappointing considering how long the campaign was in Mortal Kombat. This is offset by the wealth of content in the 2 other modes, Battle and Star Labs. In Star Labs you get 220 missions, 10 for each of the characters. These challenge you to do win under certain cirumstances and rewards with you up to three stars for your efforts. The Battle mode houses the classic ladder where you get each character's story, and other modes where you have to beat opponents under certain rules, like timed, lower health and so on.

With a nice variety of DC characters in the roster, everyone should be pretty happy with the character selection. Of course we know no fighting game is complete until they release DLC characters, but the pacage you get on day one is pretty darn impressive. Injustice celebrates comics in the purest form, with loads of fan service in unlocks and rewards to your hard earned fighting. You even gain XP with every fight to unlock more modes within Battle and character costumes, which there is plenty of. Needless to say, if you want value this is a decent enough package, if you can get by the slight graphical hiccups and somewhat shallow fighting system.