The rushed ending ruined it for me.

User Rating: 7.5 | Hotel Dusk: Room 215 DS
"Hotel Dusk" pulled me in from the first time I played it - until right about the end. Then what could have been the best DS title took a fast skid downhill. What was a slow, move-at-your-own-pace storyline quickly turned into a "Hey, we're close to deadline and need to wrap this puppy up now!" ending. You spend the last half-hour of the game just clicking to advance dialogue, tying in together just about every single character in the game at one time. And the end dialogue is so long, you can screw it up 20 minutes in and have to start all over.

Graphics - a-ha should be proud. The pencil sketch, "Take On Me" character models are great. And the dark, muddy environments really make you feel you're in a mystery novel.

Sound - The majority of the sound comes from the in-game music. It makes you feel you're doing something bad in the back of a dark alley, but if you're looking for it to scare you you'll be disappointed. Other sound effects (doors opening/closing, etc.) are well-done and don't sound tinny at all.

Controls - Hold the DS like a book, move using the touch screen and click on the screen for an action. Touch-screen controls work better than "The Legend of Zelda: Phantom Hourglass," probably because not all the action is limited to that one screen.

Gameplay - Other than the rushed ending, the game is a lot of fun if it fits what you're into. If you don't like slow-moving, text-based games, don't pick it up. You'll be severely disappointed.

Overall - Not much else to say that hasn't been said yet.