Playing Halo: Reach is like reading a good, long, and immersive book, and getting sucked into it's world. One of a kind.

User Rating: 9.5 | Halo: Reach X360
I played FPS and Action Games since the good old Shadow Warrior. And that is quite a long time now.
Always in FPS, there is the adrenaline. The action. The feeling of pulling the trigger, and using your reflexes to overcome your enemies, and the challenges. Then, came something more, like Deus Ex, with hardcore RPG elements. Half-life, with a deep and immersive background.

Then, Halo. Halo was a great game for it's standards, and in the first game, you played as "the last spartan" - John 117. Then, halo advanced, came the second, the third, ODST, and... Reach.

It's a strange feeling you got the first time you play reach. In Halo 1, Master Chief was presented as the last spartan, and earth, humanity last hope of survival, fighting a war some believed impossible to win. That was halo 1. The last spartan. And in reach, you play as the noble six, member of the noble team. A team of spartans. A team ready to sacrifice thenselves for something. Reach. A beautifull planet, full of human and wild life, beautiful trees, and a clear blue and deep sky.

The game uses a palette of blue and green colors at the beginning, giving you a sensation of peace, calm. Then, the war cames. Death. The colors became more darker, till the atmosphere itself became places like cannons, where the grey, black, and brown. The music changes. The game pace changes. It's you, alone most of times, against a powerfull covenant army. Elites.

There is what FPS games need nowadays. Immersion. Something that makes you feel you're in a war. That if you make a mistake, you will be not coming home.

The hud, it's perfect. Clean, show what you need. It's like if it's true being projected on the noble six helmet.

The animations are awesome. It's way better than many more modern games, like crysis. The attacks, the moves. It's not like a character made of paper moving. It's a soldier moving. He moves aiming, getting territory, sticking to cover, looking for targets.

The game visuals are stunning. Like i said, the game begins calm, then it turns to a havock. At some point of the game, you know what will happen. You know - that you will die, sacrificing yourself to save what's left of reach, what's left of the spartans who died with you. The last images you will see, is reach burning, and after the war, reach, green again, and noble team sacrifice was not in vain.

That magic, that feeling, that atmosphere, made reach one of the best fps's i have ever played. Like i said, it's like reading a book. But even better. It's two books - before the war, and after the war, in one.

"Remember."

Hugo Leonardo
André Asa

Ps.: Sorry for bad grammar. I'm improving. But need more training.
Ps.2: Sorry for being a bit emotional, maybe.