Another great puzzle-like game from the big Q

User Rating: 8.1 | Gunpey PSP
So, this review will be EXTREMLY simple and most likely short. So don't come knowing at my door with a 12 gauge for not making it long enough or something, cause Gunpey doesn't require much speaking to describe it.

The origins of the game were on the Wodnerswan, or someting like that. I don't really know where the concept comes from nor anything else from the original game from way back then, so nothing will be related to it.

Gunpey is extremly simple, the game consist of making complete lines from left to right (right to left for..just for fun I guess). you have a grid on the screen, 5 squares from left to right, 10 squares up and down. Your goal is simple..Small segments of lines will come up the screen from the bottom, and you have to place them segments to create complete lines from one side to another which clears the line and all that without having any segments reaching over the top of the grid, which puts an end to the game. Simple, isn't it? now you start to understand why this review will be short. As any other "puzzle" game Q Entertainment has put out, the visuals are rather brain splattering, xept this time around, it's even worst. The several skins avaible (need to be unlocked by completing the level) are rather..weird the least to say. You have a dog pooping..and what not. you get the idea? Anyway, apart from that dog poopin here and there in the background, the rest of the skins are everything to distract you from the actual gameplay where concentration is a MUST to complete this game. Some skins even makes the line segments blend in with the background making it even harder to figure out where you at. None can deny this, but Gunpey is quite a hard game.

Basicaly, I've already said everything Gunpey has. It has few different modes, where you can play a single skin or go through some sort of challenge mode in which you can unlock new skins if you get far enough. There is also a multiplayer mode using the ad-hoc feature of the PSP, hence why I couldn't try it out. In the challenge mode you can either choose the original gameplay style, or the "break" gameplay, in which every line that is cleared will make the segments that are above that line drop down one square or more depending on how many squares did your line took. It's really as simple as that. There's also other modes in which you can have a 10x10 grid, or even two grids at the same time which tends to be confusing but extremly challenging for the more hardcore ones.

My review already ends here, the bad points of Gunpey would be it's challenge. If you're not up for a challenging puzzle game, then this game definately isn't in your range. All there really is to do is create lines without letting any segments get over the top. Oh yeah, I forgot the music, which fits each skins perfectly in my opinion, but tends to get on the nerves after a while personally cause it's always the same 5 seconds loop that plays over the skin until you change skins. So thi was a very simple review in my opinion, mauybe a tad bit too simple. I feel like I've just written a review that is empty, but at the same, so filled cause Gunpey doesn't require much to be said about. You give out 2-3 lines and you just gave out the entire game aspects. I know Gunpey doesn't seem all that interesting at first. When I first saw it I wa slike "uh right,..creating lines..how fun" but I did buy it for cheap enough. hen I got home, started playing, didn't udnerstand anything, after 15 ,minutes I got the hang of it, still being in anger from the fact that I couldn't get further than the first level, then once I truely did get the hang of it and udnerstood everything perfectly, I got further. I have even not yet beaten every single stage..it's just way too hard for me. But one thing for sure, I will go back to this game anytime I want a good puzzling within my hands for passing the time.

It just feels so good to finally have a a different puzzle game other than blocks and stuff like that.