Efforts much appreciated, Golden Axe III ends up being a watered-down, disappointing shell of its source material.

User Rating: 2 | Golden Axe III GEN
We only caught a brief glimpse of this Japan-exclusive third entry in the Golden Axe series when it was first introduced for a short time on the Sega Channel nearly 15 or so years ago. At the time, it was never considered for a local release because either Sega was too busy spending a fortune promoting their endless sea of game systems to cash-strapped, disillusioned gamers of the 90s, or they weren't too confident in it being a hit in North America especially when the Genesis was slowly being edged out. At any rate, that was a smart move on their behalf back then. Why they're going back on that today after fifteen years--I haven't the foggiest. Golden Axe III is a disappointingly bland action game that does a great disservice to its renowned source material.

The story is the same as previous games--evil seizes the Golden Axe; this time, in the form of a omniscient sentient being known only as 'the Prince of Darkness'. (No, not Ozzy Ozbourne.) Ax Battler and Tyris Flare are back in the fold, joined by two unnamed new characters: a cool-looking panther warrior and a heavy-set guy who literally pulls his punches and his weight. Disappointingly, Gilius Thunderhead's out, acting as an "advisor" to the heroes and telling them to "go forth and defeat the Prince of Darkness". Way to go out, Gilius.

The game is set up as you'd expect -- traditional hack-and-slash, enemies to fight, beasts to ride and gnomes to kick around. The inclusion of new special attacks, including those that require two characters, are much appreciated, but the combat seems watered down to the point of mediocrity and generic sword-swinging. Hit detection is a lot worse than it was in past games, and some enemies, like the lizard skeletons, are stupidly cheap. As far as enemies go, they're not nearly as interesting as those found in Golden Axe and Golden Axe 2--for the most part, you'll fight the same spear-wielders, chubby fat guys and generic knights over and over again. And the last boss, this so-called Prince of Darkness, is nothing more than a graphically modified Death Adder. Go figure. He goes through as many identities as Madonna goes through husbands.

The game environments are perhaps the worst offenders. It was as if development was rushed in pre-production, and it clearly shows--the stages are horrifically bland without so much as a thought to intricacy and lush detail that was evident in past games. One nice feature of the game is the fact that there are branching paths, so it's never really the same game twice unless you don't mind traveling the same path over and over. But it isn't enough to save itself from its mediocrity despite having more than one ending.

Overall, Golden Axe III is a letdown. To release it stateside now after 15 years is perplexing. It isn't a bad game--it's just not as good as it should have been, and fails to be a worthy successor of the franchise. Now that I think about it, maybe it was good of Gilius to bow out.