[QUOTE="limpbizkit818"][QUOTE="NOD_Grindking"] yea right...other then the fact that its going to basically be a living city, one of the largest, if not the largest free-roaming city in any video game to date...Euphoria Engine....Cover system.....multiplayer......New targeting system that includes free aim
nothing to get excited about, then maybe you should read a bit more
anyone not excited with GTA 4, click Here and if your still not hopeless, your hopeless :(:(
NOD_Grindking
Blah Blah Blah Blah, its all the classic GTA pre-game hype.
They pulled the same junk for SA, and that game was nothing short of a disappointment.
O looked he gets a cell phone now. Big deal :roll:
* Every street in Liberty City contains a street sign with a name on it.
Omg, huge new feature :|
Free aim? Saints row had that. Multiplayer? SR had that too. Ontop of all of this, the new cop system sounds lame (obvisouly I haven't tryed it yet).
Sorry, but I refuse to fall for this hype again.
so what if Saints Row had those features? Doesn't mean they can't make them better...I loved Saints Row, but I am very confident that GTA 4 Will blow it out of the water....
your looking at the stupid detail's....once again, try reading MORe
* Grand Theft Auto 4 runs on Rockstar's proprietary next generation game engine, R.A.G.E., allowing for an unprecedented level of realism and interactivity.
- New sunlight and weather effects which give the city a whole different appearance as the time of day progresses.
- Volumetric lighting effects allow sunlight to stream realistically into dusty interiors. Police spotlights will likely benefit from this effect as well when helicopters kick up debris.
- Normal (bump) maps will provide much more detail in models than the underlying polygons, as well as giving materials more texture and depth.
- Road and building textures are more varied than in previous GTAs. On some roads you will find potholes, metal plates (etc) where the road has been dug up.
- Modern pixel shaders give water, glass, cars, etc.. more realistic reflections and shininess than the earlier games.
- In cars, you can see real reflections on the rear and side-view mirrors.
* GTA4 uses euphoria, a fully procedural animation package created by NaturalMotion. The core technology is the Dynamic Motion Synthesis (DMS) system.
- Variations in the terrain are met with realistic changes in the walking animation.
- Unique game moments. Animations are created on the fly, so each player's experience will be unique. Gamers are no longer subjected to pre-recorded animations.
- Characters will react realisticaly to being hit with gunfire, cars, and melee weapons or fists.
- Players will be able to push people out of the way, rather than "floating" past them as in older games.
- Falling/thrown characters will react as in real life- They won't simply be limp, lifeless ragdolls. Nor will they use a canned "super hero" animation like before.
- Characters (and players?) will be able to hang on to helicopters and trucks, which will swing them around as the vehicle moves.
yeah beautiful graphics and all that crap but what about the f****n gameplay its gonna be the same as all gta games dull and boring missions suck and are meaningless u have no sense of accomplishment when u beat anything on this game whatsoever. only good for screwing around otherwise it SUCKS!!!
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