Reading cards
When you are playing this game you need to know what is on your card and what it called move 1, move 2, etc.
- Heart = The maximum health points (HP) you have when you start your battle. (Note. When you transform, it doesn't mean you get all your HP back because it says 36)
- Bottle = Means how many times you can use "Heal", which is 5 times. 1 Heal is +3 HP and cost 1 turn
- Butterfly = How many different forms you have. All 1 card users have "1" in their card because "normal" is considered as "1 form"
For 1 card users:
If you look at your card, count from top to bottom the moves you have. Each move ends with (#DMG). In Ashido's case:
- Move 1: Freezing Grasp (2DMG)
- Move 2: Spiraling Twin Drill Bombs (3DMG)
- Move 3: Falling stars (4DMG)
- Move 4: Judgement (6DMG)
For 2 cards users:
On EACH card, count from top to bottom. Again, each move ends with (#DMG). Except the last move on the 2nd card. The last move on the 2nd card = Move 4! The 2 card users have on each card 3 moves available. In Yamamoto-taicho case:
1rst card:
- Move 1: Ryujin jakka slash (1DMG)
- Move 2: Raging Spiritual Pressure (4DMG)
- Move 3: Everything turn to ash: Ryujin jakka (5DMG)
2nd card:
- Move 1: Heat wave (3DMG)
- Move 2: Volcanic burst (4DMG)
- Move 4: Ryujin Jakka, Nadegiri (6DMG)
NOTE. All green cards are considered the 1rst card.
 Card info diagram explanation
If you look at the diagram, you will see information about both 1 card and 2 card users. As you can see it refers to "Move 1", "Move 2", etc. Which is explained above. The only thing you need to do is fill in your moves on the right spot in the diagram and you will see if there are any penalties on that move.
1 card characterNormal
- Move 1 = no penalty, unlimited use
- Move 2 = -1HP yourself, unlimited use
- Move 3 = -2HP yourself, only use 7x
- Move 4 (Final)= can only use 5x
2 card character
Normal
- Move 1 = no penalty, unlimited use
- Move 2 = -1HP yourself, unlimited use
- Move 3 = -2HP yourself, only use 7x
Transformed (Cost 1 turn)
- Move 1 = no penalty, unlimited use
- Move 2 = -1HP yourself, unlimited use
- Move 4(Final)= can only use 5xCard Info Diagram
- All "Move 1" and "Move 2" are unlimited in use, you can use these as often as you like. But remember, "Move 2" does 1 damage to yourself(-1HP)!
- "Move 3" can only be used 7 times and does 2 damage (-2HP) to yourself.
- The last move, "Move 4", is called "Final" and can only be used 5 times with NO damage to yourself.
(Follow the diagram! Seriously, you should. You can't get the cards explained clearer than this!)
EXAMPLE
In Ashido's case. He's an 1 card user, which means he only need to fill in the part of the
"1 card character":
- Move 1: Freezing Grasp (2DMG) = no penalty, unlimited use
- Move 2: Spiraling Twin Drill Bombs (3DMG) = -1HP yourself, unlimited use
- Move 3: Falling stars (4DMG)= -2HP yourself, only use 7x
- Move 4: Judgement (6DMG)(Final)= can only use 5x
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In Yamamoto-taicho case. He's a 2 card user, which means he only need to fill in the part of the
"2 card character":
Normal (1rst card)
- Move 1: Ryujin jakka slash (1DMG) = no penalty, unlimited use
- Move 2: Raging Spiritual Pressure (4DMG) = -1HP yourself, unlimited use
- Move 3: Everything turn to ash: Ryujin jakka (5DMG)= -2HP yourself, only use 7x
Transform to 2nd card (cost 1 turn)
- Move 1: Heat wave (3DMG) = no penalty, unlimited use
- Move 2: Volcanic burst (4DMG) = -1HP yourself, unlimited use
- Move 4: Ryujin Jakka, Nadegiri (6DMG)(Final)= can only use 5x
How to play this game
This Contest is a turn-based game. Which means it's your turn when one member of your opponent's team has posted a move/heal/transform. It doesn't matter WHO of your teammembers make a move, aslong your team don't double post!
There is a time-limit on how long your turn last, which is set to 24 hours (time on when last move was made). If no one has made a move yet in that time, someone on your team or an outsider have to take over and make a move. But that's ONLY when your team is down to the last member alive or have inactive members.
We know that we all live somewhere else (timezone), work to do, homework, etc. So at some point,
it is possible that your teammates play further while you are off somewhere. WE DON'T HAVE ANY CONTROL OVER THAT! It happens and there is absolutely nothing you can do about that. All I can say is, try and keep in touch with each other by PM.
Transformation (Ability for 2 cards only!)
When you transform you lose 1 turn. Also, you need to be below a certain amount of HP, before you can transform.
- Shinigami (Shikai/Bankai/Shunko) = 33 HP or lower
- Espada (Resurrection) = 30 HP or lower
- Vizard (Vizard) = 27 HP or lower
It is not said you HAVE to transform. You can stay in "Normal" form if you like, that is up to you.
1 Card / 2 Card (dis)advantage
Yes, as you can see both 1 card users and 2 card users has advantages and disadvantages. It's up to you to use this knowledge well and use it against your opponent. Also the reason for this game to have 1 card and 2 card users is to give the game more variety to it.
Super Combo Partner System (Only when it's specificly told if it can be used)
The "3" Group Character or whole group Super Combo Hit is worth 6 damage.
The "2" Group Character Super Combo Hit is worth 3 damage.
How to make a move?
When you make a move you post your own card then type what move you going to use, inlcuding if it has any damage to yourself. This is to make sure the updater knows that you are well aware of the penalties or that you know how many times you have used move 3 or move 4.
EXAMPLES of how you post a move:
Freezing Grasp (2dmg)
Or if you using 2nd move
Spiraling Twin Drill Bombs (3dmg/-1HP)
If you going to tramsform set your post up like this:
transform
 If you decide to heal yourself set your post up like this:
Heal (+3HP/1rst heal used)
 If you decide to use a move that is limited in use you also have to add the amount you already have used. For Move 3:
Faling stars (4DMG/-2HP, 2nd 3rd move used)
 Or you are using you Final move
Ryujin Jakka, Nadegiri (6dmg, 4th final used)
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