So I was wondering when would most SW members, if they were head of a company with a console game that's guaranteed high scores, release their game into a console's cycle? Let's also say that you get a year's worth of hype no matter where you get your game released, so it won't be like your game is announced at the beginning of a generation and then you're picking when to release it.
Would you go for the launch title to have the distinction and be a system seller, a la Halo Combat Evolved (for whatever amount of Xboxs it sold, even if it wasn't too much)?
Maybe a few years year into the generation, like Call of Duty 4 MW and Assassin's Creed?
Even longer perhaps, when the generation of consoles has really marinated, like God of War 3 and SMG2 (though I know this was because they were both sequels)?
Or at the back end of a generation, when the highest amount of people own the consoles but perhaps your game is showing how the generation is aging, like Tomb Raider?
Personally, I would go for a mid-generation release when the generation has hit its stride, so the third example.
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