By understanding where Nintendo is we have to look at the past.
Nintendo mid 80's: Responsible for the game industry recover from the 1983 Atari E.T. disaster. From 1985-1990, Nintendo owned the market and had no competition. The master system was a mild success and the Genesis didn't really catch on in the US to about 1991. Miyamoto was in his prime with games like Super Mario Bros, The legend of Zelda, and of course the epitome of the nes Super Mario Bros 3.
Nintendo 1991-1995: The Snes was the best selling console but faced stiff competition from the Genesis. Imo the greatest nintendo game of all time, A link to the past released this generation. Games like Super Punchout,Super Metroid, Mario rpg, Mario kart, and so many others were a good strong showing of their development talent.
Nintendo 1996-2001: Nintendo really screwed themselves here with the n64. "The Big N" were total dicks to third parties by charging super high royalties, sticking with the expensive cartridge format, and offering little support to third party developers. The playstation wiped the floor with the n64 in sales because they done everything right. The N64 did offer a few classics like Zelda Oot, Goldeneye 64, Fzero,, etc. The issue was for every 1 great n64 game there were 10 on the PSX.
Nintendo 2001-2006: The Gamecube was an impressive machine. Infact I think the resident evil remake, Zelda the wind waker and resident evil 4 maybe the best looking games of that generation. The issue Nintendo had was they again stuck with a proprietary format that limited disk space. Nintendo has another competitor with the Xbox with Nintendo scraping by in second place with the ps2 leaving everyone in the dust.
Nintendo 2006-2012: The Wii struck the industry by storm. The Waggle control was innovative and the casual audience bought it up. Nintendo was on top again but still faced the same issues. Third party games do not sell well on Nintendo platforms so most third party companies don't bother to make games on the Nintendo platform. This leaves their fans with long droughts of little to no quality games to play. As an n64, gamecube, and wii owner I can attest to these long droughts. So what happened here was the casual audience purchased the wii but Nintendo quickly found out that fanbase is not loyal.
Nintendo 2012-present: From the start of the announcement of the consoles name the WiiU has been a failure. The marketing was a disaster and many including most of the casuals have no idea what a WiiU is. Nintendo still faces the same issues as it has since 2001. A lack of quality software to sustain a fanbase throughout the year because the third parties don't want to take the risk or bother with the inferior hardware of the WiiU. At it's current pace this console will be the Biggest Nintendo mistake since the Virtual Boy. Regular services like voice chat, and a standard online network from this decade are still absent on the Nintendo Platform.
How Do You Fix it? My Take.
1. Aim a new console to launch in 2016. The WiiU of course would still be supported but not the main platform.
2. This console needs to be atleast as powerful as the ps4 and perhaps even moreso. 2016 is 2 years after ps4/x1 release. That is a long time in the electronics world. It should be no problem to build a console like this and sell it for under $400 no problem. The big need is the ability to port ps4/x1 games easily.
3. Get on my knees and kiss 3rd party asses. If Nintendo wants the core it has to have a steady flow of software. Find a way to not only get Nintendo's 1st party games but also a stable of good games throughout the year on one platform. For Gods sake build a real online network that does basic features. Give it away for free and try to make money on dlc.
4. New IP's. Wasn't Pikmin or Wii Music their last IP? Lets see some new games and expand the audience. The loyal fans will be there but the WiiU sales have shown that is not enough. Nintendo needs to expand it's fan base to stay competitive in this business.
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