@kingtito said:
@blueberry_bandit said:
@kingtito said:
@blueberry_bandit said:
"(of a device) able to be attached to and used with a computer, though not an integral part of it." That's the definition of peripheral. As you can see, it does not fit VR as a whole. Are PSVR, Oculus Rift, HTC Vive peripherals? Yes.
But are the Oculus Go, Santa Cruz, and Vive Focus peripherals? No. They are self-contained standalone headsets that are their own computing platform. VR is it's own medium by definition.
There are countless uses for VR outside of gaming which you ignore. Were you one of the ones who hadn't tried VR? I forget.
If you're going to label people, at least come with facts, not made up statements.
Yep, it's a peripheral and your comparison to PC sales of the 70s like VR is THAT revolutionary and will have anything besides being a peripheral for gaming as it's main purpose is delusional and pure fanboyism.
I owned an Oculus rift and besides gaming and movie watching it's very limited for gamers. Why would we care what uses it has outside of that?
You being a VR fanboy IS a fact. You defend it like a cow defends his PS. Nothing made up about that.
What's worse than a fanboy who knows all the facts? A hater who knows none of the facts.
I literally gave you a definition and you misread it. How is that possible? Everyone else in this thread should (I hope) have no trouble understanding that VR is a medium of it's own.
There are lots of non-gaming applications for VR:
- Most connecting way to socialize at a distance
- Tourism and telepresence for concerts and events
- Education
- Training simulations
- Architecture and and product visualization
- Robotics 1:1 input
- Treating disorders and use for therapy
- Virtual workspaces, virtual computing and virtual media
- Self expression with art, roleplay, etc
If you want, I can pull up some examples of these. Some of those also overlay into gaming itself like socializing (multiplayer) and virtual media (like overlaying screens inside your Elite Dangerous cockpit)
Oculus requires a PC, Vive requires a PC and the PSVR requires the PS4...I'd call that a peripheral. Keep trying like the little engine that could...chuga...chuga...chuga choo choo
You don't need VR for any of those applications but still WHY WOULD THAT MATTER TO GAMERS? For SWs and gaming it's a failure so far. I couldn't care less if it could be used for any of those examples you listed of which most could be done with a regular old monitor. VR might enhance but isn't a necessity of the majority of those.
I hope you get paid by these VR companies.
And Oculus Go, Vive Focus, Oculus Santa Cruz, Lenovo Mirage Solo, they require nothing. They are standalone headsets and as everyone in the VR industry is saying, they are the true future of VR. Those will evolve into devices that have the option of connecting wirelessly to your PC to gain more processing power.
Of course you need VR for some of those applications, whereas the others amplify what can be done already.
Virtual computing is only done through AR / VR, should be obvious with a name like that.
Telepresence is literally only possible with VR because nothing can give you the sense of being somewhere else.
Socializing can be done by phone or video chat but it's disconnected. You have no body language, no eye contact, no sense of being with each other. VR has all of that.
Other areas like training simulations, exposure therapy, and architecture visualization work far better in VR than anywhere else. Looking at 3D model of a house plan doesn't help nearly as much as stepping inside that house plan.
Now for gaming, it enhances many genres out there, allows new genres to exist, improves the social aspect of multiplayer greatly, improves character connection, increases immersion, allows for more interactivity and creativity in player choice, and gives you actual feelings that you wouldn't otherwise experience. Horror games can be terrifying in VR. Floating around in zero gravity can give you a slight sense of weightlessness in VR. When someone gets up in your face, you usually back away in VR. If you're scared of heights, you'll probably be scared of heights in VR, especially as fidelity improves. The feeling of what you experience within gaming is now there when it wasn't before.
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