@nishanth12 said:
@SolidGame_basic: You can pay 80$ for a game, they will still charge you for microtransactions, loot boxes and dlcs
Don't underestimate the greed.
THIS!!!
Every inch a company gets a foothold in, is another mile they can more easily claim, and a mile there will be no taking back from. Microtransactions were born in the F2P market, seen as a way of earning compensation via voluntary donation, rather than mandatory pricing from the conventional business model. Just taking it from the perspective of a reasonable trade off in foregoing that straight up entry fee, "pay to win" not with standing.
When the AAA market saw the potential for expanded profits, they adopted MTX in small subtle ways at first, with only few questioning why there's this voluntary donations when players had already donated in full sum of initial purchase in the first place. Because it's just like a drug addict; once the publishers got that taste, the $60 price tag was no longer delivering the same satisfaction (of meeting profit margins) as it once did. The few optional extras just weren't bringing in enough extra profit, it keeps raising the tolerance threshold because it's never enough for them - leading to new ways to expand & diversify the MTX structure that sees a revenue stream rivaling that of MMO subscriptions. (back when that was more prevalent)
What begins with small steps leads to escalation that brought the industry to the point of.... well what we got with Star Wars Battlefront II and Destiny 2. So severe to finally provoke the community to push back. But only when so much ground had already been lost, MTX even if improved or better balanced, is too deeply entrenched to ever see in full retreat.
So don't think for one second that raising the base price of games will encourage the publishers to offer DLC and micro-items (cosmetic or otherwise) for free as a "fair trade off". They don't see it as "everybody should win", just their share holders and board members are the only winners that matter to them. It'll just become another opportunity to establish a new standard of profit margin where $80 will only be seen as a minimum of revenue for each copy of a game... and from there the escalation will just continue on from an even higher foothold than it was before.
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