wii will get the majority of hardware/games sold due to its pricing
so....
PS3 and 360 will go head to head again for the non nintendo markets
and this time the clear leader will be 360 while the PS3 tries to overtake the competition
----------------non exclusives
GTA4
R6: V2
Burnout Paradise
EA Sports Titles
2k Sports Titles
Soul Blade 4
DMC
CHRONICLES of RIDDICK next gen project
some of the bigger titles in gaming imo but not much of a variety
EXCLUSIVES ARE THE MEAT to 2008
and MS is coming with both guns blazing
link
GTA4
Yes, yes… Grand Theft Auto IV is a full-on cross-platform title. However, the way things currently stand, announced episodic DLC for the game is exclusive to the Xbox 360. Were this a mere clothing or weapons pack, Rockstar's next urban magnum opus would have ended up back in the pile of multi-platform releases. However, the DLC's reported 10 additional hours of gameplay ought to be enough to convince any gamer that the Xbox 360 will serve as Liberty City's best tour guide this Spring.
Too HUMAN
Silicon Knights' much-beleaguered Too Human is currently somewhere in the neighborhood of its final stages of development. Hell, it's likely we be able to see this game before its image can be tarnished by another abysmal E3 showing. There's a lot to like about this game's Norse mythology-meets-cyberpunk backdrop. We even have some potential innovation on our hands with a combat mechanic which relies almost entirely on the 360 gamepad's right analog stick. Whether or not you've let your judgment be swayed by past showings and sordid legal confrontations, Too Human is definitely a 360 release to watch for this year.
Fable 2
There's a reason Lionhead Studios' Fable 2 appears behind others on this list. Two, actually. One: Lionhead founder Peter Molyneux may be a brilliant and talented video game developer, but he's also notorious for making overly ambitious promises which don't always pan out (coughFablecough). Two: are we certain that Fable 2 is even going to arrive this year? Really, with a murky "late 2008" release date currently set, fans ought to prepare for the worst if the original Fable's four-year, much-delayed development process is any indication.
Alan Wake
Here's another game which would have placed higher on the list were it not for the unclear information surrounding its release. For those who don't remember, Alan Wake was originally thought to be a 360 launch title back in late-2006. Billed as a "psychological action thriller" with an episodic, TV-inspired plotline, little is known of this project from Remedy Entertainment save for the fact that the screenshots look really, really good. This is the same developer responsible for the Max Payne series as well as 3DMark, the now-standard PC benchmarking software. While one can't deny Alan Wake's pedigree, forgive us if we have a hard time believing in it as a guaranteed 2008 release.
NINJA GAIDEN 2
Now that the unending flow of enhanced remakes of 2004's initially Xbox-exclusive Ninja Gaiden is finally cut off, Team Ninja is able to focus on delivering the sequel for which fans have waited so patiently. The original game was noted for its benchmark-setting visuals, blood-drenched gameplay and punishing difficulty. Actually, "punishing" is a bit of an understatement. With reports of a restructured combat system built around enemy weak points, Ninja Gaiden's already-deep combat mechanics seem to be growing even more complex for the sequel. Combined of course with visuals that take full advantage of the Xbox 360's powerful hardware. The game will in all likelihood appear on competitor's consoles at some point if the past is any indication, but for now Ninja Gaiden 2 is looking like the best reason to own a 360 in 2008.
There are obviously some big exclusives which didn't make it here, such as Mistwalker's Lost Odyssey. What do you folks in the Peanut Gallery think? Are you as excited for these 11 items (10 really, since the eleventh is so intangible) as we are? What are some obvious choices that we've overlooked? Or multi-platform releases which, for one reason or another, will be much more potent on Microsoft's console? Please, share your thoughts with us below in the comments section.
Splinter Cell Conviction
In Sam Fisher's upcoming outing the script will be officially flipped as the secret super-agent finds himself on the wrong side of the Law that he's worked so hard to uphold. Instead of simply reframing the same tired gameplay within a new context, Ubisoft is instead taking things in a new direction for the fifth Splinter Cell game with a completely reworked approach to Fisher's stealthy machinations. Drawing heavily from (and hopefully expanding on) the "crowd stealth" mechanics in Ubi's Assassin's Creed, players will navigate through a series of open, mostly urban and heavily populated environments in their efforts to clear Fisher's name. The reworked approach to the core stealth mechanics could be just what the aging series needs to remain fresh in the ever-more-innovative world of video gaming.
Halo Wars
This could be a one-two knockout punch year for Bungie's flagship franchise if Chronicles is released in any proximity to Halo Wars. Taking the series back to its roots, Halo Wars presents the Human vs. Covenant struggle as it was originally envisioned: a real-time strategy game. The story will follow the exploits of a single UNSC carrier ship as it encounters the Covenant for the first time, eventually leading to the decades-long struggle depicted in part by the recently completed trilogy. Between the promise of commanding a Scarab (or more than one?!) on the battlefield and the promise of using said Scarab to crush Friend-controlled UNSC forces, Halo Wars is clearly all about fan wish-fulfillment.
GoldenEye 007
Microsoft/Nintendo giveth and Microsoft/Nintendo taketh away. It was learned(thanks to EGM and 1UP) just last week that a rumored Xbox Live Arcade port of the Nintendo 64 hit GoldenEye 007 was in fact being prepared – complete with online multiplayer functionality – by Rare, the game's original developer. Sadly, the same report also stated that Microsoft and Nintendo were unable to reach an equitable financial agreement, thus damning the near-finished port to a state of limbo. With the demand for this game running high, particularly now that the news of its existence is official, it seems as though it's only a matter of time before the two parties reach some sort of understanding and give the fans what they've been waiting for: a new way to kill each other, retro-****
Ikaruga
Treasure's Ikaruga is a truly inventive take on the vertically-scrolling shooter, a ****c genre embodied by the likes of Galaxian. Players are able to switch the polarity of their ship between white and black with the press of a button, each option more effective when used against enemies of the opposite color. Likewise, same-colored enemy shots can be absorbed by the player's ship and converted into energy whereas different-colored shots do damage. Within this simple framework lies one of the most difficult arcade games we've ever encountered. And all for the price of an Xbox Live Arcade release.
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