Spyro: Year of The Dragon was absolutely god-like. The game was better than any platformer of its time, including Super Mario 64 in every way. It even holds up to Super Mario Galaxy 1 & 2 in terms of production values. (most who dissagree have not played the game)
First, Ill start by better graphics, but the main thing about it was how they managed to bring such a unique twist to the genre such as making the character be a 4 legged draggon who could fly and breathe fire at will! (when I was 6 and saw the commercials for the spyro games, I was so amused by it for some reason. The Idea of breathing fire at will was so amazing to me)
You see, Insomniac actually brought 2 distinctive/innovative core gameplay mechanics into the genre that were pretty much exclusive to the franchise (the flying mechanics, and the flame breath). This was a HUGE thing in a genre which was filled with cash-ins who were simply copying mario. These 2 features were HUGE and allowed Spyro to create a distinctive niche within the genre that only spyro could fill (without being labled a copycat). Sort of like God of War's blades of chaos.
Its extremely hard to mimic an experience like GoW's Blades of Chaos without coming dangerously close to the blatant "rip-off" status. You see this with Dantes Inferno, and C:LOS. The same went for Spyro at the time. It had everything SM64 had, but these 2 distinctive core gameplay mechanics really made it stand out and create its own niche that can only be filled by itself. This was also a good thing, because if you remember back to the PSone days, platformers back then were the equivalent to shooters this gen....the cash-in genre.
They even had multiple characters that each had distinctive gameplay st-yle that mixed the gameplay up, and plenty of minigames (the skateboarding level was EPIC!!http://www.youtube.com/watch?v=tL9Q-MiukdkYou could do that as long as you wanted too! and you can go back any time during the game and play that again.
Not only that, but it had some of the most amazing art direction I have ever seen in games, especially for a PSone game. It easily rivals some current gen titles (I think it destroys ALOT of current gen titles in art direction TBH). It wasnt just the quality, it was the distinctiveness they managed to create. Im not neccessarily saying this was "better" than any other platformer, just that it was distinctive enough to create its own niche in a genre that was as flooded as shooters are this gen.
The music in Spyro was simply amazing. One of the things that made it better than the N64 platformers was the fact that N64 used Flash Cartridges while PS1 used CD rom. This allowed for MUCH better sound quality, and Insomniac sure as hell took advantage of this.
Another thing that made this game even better was the PSone's controller. It was PERFECT for platformers, whereas the monstrosity that was N64's controller rendered many games unplesurable to play. And for a genre that had JUST exploded, this was a major thing. At the time, 3D platformers were very hard to develop and make them work, let alone actually make them fun to play.
The enemies, the world, everything was done flawlessly. This game was seriously 2 generations ahead of its time in production values, and rivals some PS3 games in this reguard.
I seriously feel for any gamer who has never played Year of The Dragon before, or at the very least, Ripto's Rage. Almost to the point where I would paypal you money to buy a copy. Such a well done game.
/Nostalgia orgasm.
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