There's a huge, huge misconception about what the MotionPlus actually does and is able to do. See my extensive hands-on with Wii Sports resort:
http://www.giantbomb.com/wii-sports-resort/61-21098/tldr-presents-half-a-wii-sports-resort-review/35-250332/
MotionPlus is a small, fingernail-sized 2-axis gyroscope that doesn't get confused by acceleration like the old gyroscope in the regular Wiimote. That's it. MotionPlus is a tilt-sensor, nothing more.
All it does is know exactly and reliably what rotational motion the Wiimote does and how fast it is while doing so. It can record movement arcs of a rotational motion in any given direction and as such can give a scarily precise and reliable gesture recognition, as well as some nice 1:1ish emulation.
- MotionPlus doesn't know anything about the position of the Wiimote in relation to the ground, the player, or the TV
- MotionPlus doesn't detect non-rotational motion. Hold the Wiimote parallel to the TV and parallel to the ground then move it left and right. MotionPlus cannot detect that motion.
- Every game in Wii Sports Resort is tilt-based, including swordplay and archery.
In terms of motion recognition and player awareness, Sony's ball-on-a-stick is worlds above MotionPlus. For example, the bow in sony's archery demo moves with the player, while the bow in WST relies on the player standing still and moving his arm outstretched about his own rotational axis. Sony's "writing on a wall" demo is impossible with M+, as well as the FPS mechanics among others.
However, MotionPlus is still totally awesome and a lot of fun. It works smoothly and will make a lot of great, great gesture-based gameplay possible. But it does not deliver player-space-awareness, like Sony's ball-on-a-stick seems to do. The only advantages of M+ are that it works in every environment as it is not based on vision, and (so far) that it's not extremely fugly and alpha.
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