I think there are plenty that would disagree with me, but what shocked me the most this gen, was the replayability I found in many games. I think I've played through more times, on more titles, than any other gen since my Atari 2600.
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I think there are plenty that would disagree with me, but what shocked me the most this gen, was the replayability I found in many games. I think I've played through more times, on more titles, than any other gen since my Atari 2600.
I agree, partly due to achievements / trophies.I think there are plenty that would disagree with me, but what shocked me the most this gen, was the replayability I found in many games. I think I've played through more times, on more titles, than any other gen since my Atari 2600.
TomatoDragonPSN
Game wise, MGS4 and FFXIII. Two of my favorite series taking a nose dive... didnt expect NG to go the route it did either.
I was also surprised about Sony losing so much market share and Nintendo raking in the sales.
I guess I was also shocked about how willing gamers are to be nickeled and dimed.
how addicting achievements are to get.
and how much more popular online is. i remember it being meh but damn it kickstarted
Fanboy denial. I guess I'm an optimist when it comes to human beings. because I was really sure they werent that ignorant. That some swear the Wii was not a good console with games to play and enjoy; that the 360 has NO games; that the PS3 rivals PC graphics; that there is a massive gap in the power of the PS3 and 360; that you need cutting edge graphics to be a good new console; that their own preferences are objective facts and can be argued as such. That they can petition companies to not put a game on multiple platforms, because maximizing revenue isnt every company's (except non profit) goal. That these console companies really feel they are competing with the PC. I really, through this gen in the Wars saw that we as a species are pretty stupid.cainetao11That's been a part of gaming since the SNES and Genesis days...
[QUOTE="cainetao11"]Fanboy denial. I guess I'm an optimist when it comes to human beings. because I was really sure they werent that ignorant. That some swear the Wii was not a good console with games to play and enjoy; that the 360 has NO games; that the PS3 rivals PC graphics; that there is a massive gap in the power of the PS3 and 360; that you need cutting edge graphics to be a good new console; that their own preferences are objective facts and can be argued as such. That they can petition companies to not put a game on multiple platforms, because maximizing revenue isnt every company's (except non profit) goal. That these console companies really feel they are competing with the PC. I really, through this gen in the Wars saw that we as a species are pretty stupid.1PMrFisterThat's been a part of gaming since the SNES and Genesis days... And I've been gaming since before those days. I never said it didnt exist, I was relating how shocked I am that the reality of this broke my optimism for our collective intelligence.
How ps2 had so many good rpg's while this gen is sh!t when ti comes to rpg's.
Sorry, but Mass Effect isn't a rpg in my book.
I agree with this 100%. We had so many RPGs last gen, both JRPG and WRPGs. This gen we got crap like Venetica :|How ps2 had so many good rpg's while this gen is sh!t when ti comes to rpg's.
Sorry, but Mass Effect isn't a rpg in my book.
ristactionjakso
Disagree about ME though. I love the series :P
I think it has been the change within the industry, where the creative people are vanishing, in favor for people in expensive suits calling the shots. How games became more of a money game, and how investors brought down devs more often then bad games did.
Last gen was where we started to see it I guess, with more people brought in from the outside, to help govern Publishers and Devs (people with no interrest in gaming, or wish to see it evolve). This gen it went incredibly fast to reach a point where alot of the top posisions were given to people who were focused on the money aspect, and not the pushing of creativity. And some of the statements this gen were horrible, almost reflecting game making as something akin to factory work, and not an artistic field of work.
That was what shocked me the most, a gen about how much money they could squeeze out of the consumer, how much money people could bleed from the industry itself, and how many of devs and publishers became shadows of thier former selves as a result.
Symptoms being.
Yearly incremental releases of games: (what used to be called expansion packs, now seen as full games), with little reason for evolved story or tech but soley for monetery gains, killing off IPs with oversaturation, with no wish to evolve anything.
DLC: While a good idea at the start of the gen, with mini expansion packs (or outright expansion packs). It was hard to ballance, and they still have not mastered fully. (some give moneys worth and more, most gives very little or a steep price) Alot of the DLC often felt like it was things cut from the game, for additional gain which defeated the purpose of what DLC were envisioned to be, and the worst cases it became locked content on discs you allready owned and bought. Basicly they alloed to lock portions of the game you allready bought, while legally allwoed, it was morally irrisponsible.
Stagnent games and genres: the lack of risk from alot of places began to show, there have always been copycatting, usually good aspects of one game in a genre, would be found in another, but the refusal to take much risks ment that alot of creativity were denied.
Which ofcourse leads me to something else that shocked me about as much.
How we the consumers in average care very little about our hobby, and gladly let people in the industry undermine this hobby of ours.
How there were no questions about the DLC for a very long time, and the response never became more then a meager "well I suppose it is how it is supposed to be"
How we gamers were the ones who forced the Devs and Pubs to make more safe bets, since a huge group of us did not wish to take chances buying something that did not play exactly as the other games we had, or were indeed the same exact game in a new setting. Gamers basicly killed alot of creativity by "voting with our wallet"
How we as gamers showed how ill informed we were on average, that the games hyped with huge margeting campaigns "must be the best games" while huge segments abandoned word of mouth.
How We the consumers got such a snobby attitude, effectively killing off mid tier games, for most of the gen (leaving them just on pc, and late this gen on the DL store (thank god)
How We as gamers Supported the running ips to the ground, or never voiced concerns about how ips were handled (sure we are not in charge, but we are the consumers, if consumers do not voice thier concern the industry can not know if they do something wrong.
So in short: How the industry changed in my view to something worse, heading down the path of Hollywood at a speed much faster then the movie industry burned itself out.
And how we the consumers, showed to be either mindless masses, or not caring about gaming in general.
It's funny seeing all this...I think it has been the change within the industry, where the creative people are vanishing, in favor for people in expensive suits calling the shots. How games became more of a money game, and how investors brought down devs more often then bad games did.
Last gen was where we started to see it I guess, with more people brought in from the outside, to help govern Publishers and Devs (people with no interrest in gaming, or wish to see it evolve). This gen it went incredibly fast to reach a point where alot of the top posisions were given to people who were focused on the money aspect, and not the pushing of creativity. And some of the statements this gen were horrible, almost reflecting game making as something akin to factory work, and not an artistic field of work.
That was what shocked me the most, a gen about how much money they could squeeze out of the consumer, how much money people could bleed from the industry itself, and how many of devs and publishers became shadows of thier former selves as a result.
Symptoms being.
Yearly incremental releases of games: (what used to be called expansion packs, now seen as full games), with little reason for evolved story or tech but soley for monetery gains, killing off IPs with oversaturation, with no wish to evolve anything.
DLC: While a good idea at the start of the gen, with mini expansion packs (or outright expansion packs). It was hard to ballance, and they still have not mastered fully. (some give moneys worth and more, most gives very little or a steep price) Alot of the DLC often felt like it was things cut from the game, for additional gain which defeated the purpose of what DLC were envisioned to be, and the worst cases it became locked content on discs you allready owned and bought. Basicly they alloed to lock portions of the game you allready bought, while legally allwoed, it was morally irrisponsible.
Stagnent games and genres: the lack of risk from alot of places began to show, there have always been copycatting, usually good aspects of one game in a genre, would be found in another, but the refusal to take much risks ment that alot of creativity were denied.
Which ofcourse leads me to something else that shocked me about as much.
How we the consumers in average care very little about our hobby, and gladly let people in the industry undermine this hobby of ours.
How there were no questions about the DLC for a very long time, and the response never became more then a meager "well I suppose it is how it is supposed to be"
How we gamers were the ones who forced the Devs and Pubs to make more safe bets, since a huge group of us did not wish to take chances buying something that did not play exactly as the other games we had, or were indeed the same exact game in a new setting. Gamers basicly killed alot of creativity by "voting with our wallet"
How we as gamers showed how ill informed we were on average, that the games hyped with huge margeting campaigns "must be the best games" while huge segments abandoned word of mouth.
How We the consumers got such a snobby attitude, effectively killing off mid tier games, for most of the gen (leaving them just on pc, and late this gen on the DL store (thank god)
How We as gamers Supported the running ips to the ground, or never voiced concerns about how ips were handled (sure we are not in charge, but we are the consumers, if consumers do not voice thier concern the industry can not know if they do something wrong.
So in short: How the industry changed in my view to something worse, heading down the path of Hollywood at a speed much faster then the movie industry burned itself out.
And how we the consumers, showed to be either mindless masses, or not caring about gaming in general.
Maddie_Larkin
And then one simple sentence like this.How popular CoD got.
Wasdie
[QUOTE="Maddie_Larkin"]It's funny seeing all this...I think it has been the change within the industry, where the creative people are vanishing, in favor for people in expensive suits calling the shots. How games became more of a money game, and how investors brought down devs more often then bad games did.
Last gen was where we started to see it I guess, with more people brought in from the outside, to help govern Publishers and Devs (people with no interrest in gaming, or wish to see it evolve). This gen it went incredibly fast to reach a point where alot of the top posisions were given to people who were focused on the money aspect, and not the pushing of creativity. And some of the statements this gen were horrible, almost reflecting game making as something akin to factory work, and not an artistic field of work.
That was what shocked me the most, a gen about how much money they could squeeze out of the consumer, how much money people could bleed from the industry itself, and how many of devs and publishers became shadows of thier former selves as a result.
Symptoms being.
Yearly incremental releases of games: (what used to be called expansion packs, now seen as full games), with little reason for evolved story or tech but soley for monetery gains, killing off IPs with oversaturation, with no wish to evolve anything.
DLC: While a good idea at the start of the gen, with mini expansion packs (or outright expansion packs). It was hard to ballance, and they still have not mastered fully. (some give moneys worth and more, most gives very little or a steep price) Alot of the DLC often felt like it was things cut from the game, for additional gain which defeated the purpose of what DLC were envisioned to be, and the worst cases it became locked content on discs you allready owned and bought. Basicly they alloed to lock portions of the game you allready bought, while legally allwoed, it was morally irrisponsible.
Stagnent games and genres: the lack of risk from alot of places began to show, there have always been copycatting, usually good aspects of one game in a genre, would be found in another, but the refusal to take much risks ment that alot of creativity were denied.
Which ofcourse leads me to something else that shocked me about as much.
How we the consumers in average care very little about our hobby, and gladly let people in the industry undermine this hobby of ours.
How there were no questions about the DLC for a very long time, and the response never became more then a meager "well I suppose it is how it is supposed to be"
How we gamers were the ones who forced the Devs and Pubs to make more safe bets, since a huge group of us did not wish to take chances buying something that did not play exactly as the other games we had, or were indeed the same exact game in a new setting. Gamers basicly killed alot of creativity by "voting with our wallet"
How we as gamers showed how ill informed we were on average, that the games hyped with huge margeting campaigns "must be the best games" while huge segments abandoned word of mouth.
How We the consumers got such a snobby attitude, effectively killing off mid tier games, for most of the gen (leaving them just on pc, and late this gen on the DL store (thank god)
How We as gamers Supported the running ips to the ground, or never voiced concerns about how ips were handled (sure we are not in charge, but we are the consumers, if consumers do not voice thier concern the industry can not know if they do something wrong.
So in short: How the industry changed in my view to something worse, heading down the path of Hollywood at a speed much faster then the movie industry burned itself out.
And how we the consumers, showed to be either mindless masses, or not caring about gaming in general.
Blabadon
And then one simple sentence like this.How popular CoD got.
Wasdie
yllaicepsE gniwonk eidsaW yllaer sekil ot epyt a tol. (Especially knowing Wasdie really likes to type a lot)
The terrible performance of the Wii, well the 3rd party support. The terrible Ps3 launch, and the failure in hardware on multiple systems (I've had 3 PS3s and 2 360s) and the raging fanboys bouncing from one opinion to the other.
Overall, I'm most shocked it hasn't ended yet.
When Nintendo released its second 6th gen console and decided to join so late in the 7th generation with Wii U.I think there are plenty that would disagree with me, but what shocked me the most this gen, was the replayability I found in many games. I think I've played through more times, on more titles, than any other gen since my Atari 2600.
TomatoDragonPSN
How much I absolutely fell in love with Mass Effect and PC gaming.
I loathed the Sci-Fi genre, but Mass Effect sucked me in and I never want to go back. Only touched a PC for Facebook and e-mail. I only used to play Doom 1-3 and Deus Ex on PC, but once I got Steam.. well that's all she wrote.
How popular CoD got.
Wasdie
Oh, sh--.
Man, in hindsight that really was surprising. I remember thinking CoD 3 was the beginning of the end of the series, but it picked up so suddenly, and then gradually at the same time.
*EDIT*
I've got a good one. Ensemble takes a break from making Age of Empires games to develop an XBox 360 exclusive RTS based on the Halo series. It is announced that they will close after developing the game, despite it recieving relatively positive hands-on previews. The future of AoE is now in doubt. In three years time, six years after the last game, the Age of Empires series returns with a free to play game with cartoony graphics.
The complete lack of decent JRPGs on consoles. I can literally count them all on my fingers. And I don't even like JRPG's, It was just shocking.Plagueless
I love JRPGs, and I was a bit surprised that the pickings were so slim this gen. Still, although the PS2 era was still a great JRPG era, it was a bit of a downgrade in quality from the PS1 era, so furthering declining this gen seems natural, but I didn't expect the decline to be so dramatic.
I was also very surprised that a Sony console has done so poorly as far as JRPGs are concerned. That's not to say that the other two consoles this gen are any better, but PS1 and PS2 were, alongside the SNES, the holy trinity of JRPG consoles, so to see such a poor selection on PS3 is a bit weird.
That being said, Xenoblade Chronicles was as good as past JRPGs.
Xbox 360 fanboys' increased stupidity beyond stupidity, consistent excessive unprecedented Alt Account creations just to bash Sony, suddenly jumping on the Kinect/Motion-sensing bandwagon when only a few years ago they were adamently against it and the level of butthurt & jelly risen from their shear anger towards an expensive console that launched at a hefty $600 price tag, but has very closely caught up with their precious 360 in global sales in just a matter of a few short years :lol:
2_Quiet_2_Riot
This guy is quite bitter.
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