I want you to engage me in a thought experiment.
Watch the following 4 videos. These are the Blur Studios pre-rendered cinematics for Halo Wars 2. Yes.......I am aware that they are pre-rendered CGI videos. Stay with me here, System Wars. I'll meet you at the bottom when you're done.
Watched them yet? Great.
Now watch the following Horizon: Forbidden West in-engine PS5 trailer.
That trailer was running in real time, on a Playstation 5. The point of this thought experiment was that this trailer looks AT LEAST as good (if not better) than those pre-rendered Blur cinematics for Halo Wars 2. That is on a console WEAKER than the Xbox Series X.
The quality of the Horizon: Forbidden West trailer (which BTW was running at 4k60fps) PROVES that the graphics in the above videos are more than possible for a Halo game on a console with 12 teraflops and a STILL very fast SSD.
This should also completely put to bed the question of whether or not Cross-Gen game development was a good idea. I made a thread the other day (pre-conference) that, while conciliatory that I prefered Sony's stance on this, STILL gave oxygen to Microsoft's, and I gave them the benefit of the doubt. That was a mistake that will NEVER happen again. What Microsoft felt comfortable showing of Halo: Infinite on thursday was absolutely unnacceptable. If that game releases in that state in the next 4 months, this is going to be Mass Effect: Andromeda all over again.
It will probably get in the 70s on metacritic (on name alone, which means in reality it should be in the 60s)
Whoever in the absolute blueberry phuck thought it was a good idea to spread development of Microsoft's most important game across 5 platforms (one of them a 1.3TF console with tablet cores, 68.2 GB/s DDR3 memory bandwidth, and a 5400rpm HDD) when not a single soul on earth asked them to do so, needs to be fired.
There is no way on earth this game is launching in the next 4 months.
Log in to comment