Eh, not a great argument in my opinion.
I'd sooner argue the first video game developers were probably playing pen-and-paper RPG's and wanted to translate it into digital format.
@davillain said:
@judaspete said:
Wow. I agree with @hardwenzen: about something.
Indeed, I also agree here. Although D&D is difficult to translate into a game because players can do almost whatever they want.
In NWN, the rules were made to more suit a video game. Where in a real D&D, you might have 1 random encounter, in a game you have dozens or hundreds, which really messed up characters with limited abilities like spell slots. I think few system wars members don't seem to think D&D isn't popular but it still is to this day.
Yup. D&D is arguably as popular as it has ever been.
COVID sure made a lot of new players, and with various crossover stuff (movies, podcasts, Magic, etc) it's in the mainstream.
As for D&D and video games, it is difficult. I DM a campaign right now and the "rule of cool" (that is, if it works, and is fun, it's allowed) is really hard to incorporate into a very finite video game engine. You can't just make stuff up, you can only hope the developers incorporated it.
Baldur's Gate 3 has done a really, really, really good job of incorporating a lot of options for people to do but even then it's somewhat limited by dialogue options, game engine limitations, and what has been programmed into it.
It's also a reason I'm actually kind of excited for AI. Being able to have a freeform dialogue with an AI-driven script in real-time that is mostly believable (not trying to pass the Turing Test or whatever, but just something passable) would be kind of neat.
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