Let me just say that I do like this generation, all things considered.
Some games are truly timeless.
I was playing through Super Mario World a few weeks ago for probably the thousanth time. Obviously we all know the game was released almost twenty years ago, and honestly, nostalgia aside, the game holds up great after all these years. It retains its very fun platforming, visual charm, and catchy music.
And of course this doesn't just apply to SMW. There are several games that hold up very well; Super Metroid, Symphony of the Night, Deus Ex, Fallout, and of course Starcraft are just some among the many games that you can comfortably call classics, because they each do something either very progressive, or basically master what's already been nailed down.
The games this generation don't have anything of the sort.
Think about it carefully; there's really no game, on PC or console, that's like a Deus Ex in terms of progression in gameplay and/or design. Instead, while games this generation have most definitely improved on the interactive aspect of gaming, game design seems to have taken a few steps back in a few genres. The FPS genre, for being so saturated this gen, has progressed at a snail's pace. Actually that's probably an insult to the snail, as it probably has the drive to push further. Arguably the only two progressive titles this gen have been Crysis and STALKER, but at the same time, their progression hasn't really been enough to put up with some of the best shooters around. The year 2004 alone, progressed the genre more than this gen ever did, as Butcher Bay, Far Cry, and Half Life 2 were among the games released that year.
Then there's the stealth genre, which was practically destoryed this gen. When Splinter Cell Conviction ends up being one of the best offers for a stealth game, there's a serious problem. Then there's also the RPG genre, and even the RTS genre is taking a couple of hits.
Is it consolization? It really does feel like it's playing its "part" this generation, but the lack of progression is just one of the issues of this generation.
Games this gen also, for the most part age poorly. Grand Theft Auto 4 is one of the highest rated games this gen. Yet only two years after its release, the controls are terrible, the visuals are ugly, and the framerate becomes unbareable. Two years ago, it was one of my all time favorite games. If it manages to heavily rust over the course of only a couple years, can we be sure if we're going to find games like Red Dead and ME2 special five years from now, let alone fun? I'm aware that even some games last gen and the one before aged poorly, but there were always some games that ended up being classics.
There's yet to be a game this gen to really go above and beyond. I find that more developers seem to be aiming for stronger narrative instead of some truly unique, original gameplay like back in the day. The days of creativity and risk-taking doesn't seem to play as prominent of a role this gen compared to last or even the one before. The rising development costs may be a contribution to the issue.
And with that, I find that this gen overall has been lacking some true classics. I know I'm probably alone on this, but I'm interested in what the wonderful people at SW think of all this.
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