@Shewgenja said:
I'm one of those people who likes to git gud/grind hard for rare loot or bonus stats. Can I do that or is the time constraint a hinderance against min/maxing?
Well...
Persona does allow for grinding. But there isnt really much of a point with bonus stats. 99% of your power comes from your equipped skills. The main use for your protagonist's level is quite frankly, to allow for more powerful fusions. Likewise each Persona has a seperate level from your character level. And Persona's are more tools than permanent mainstays, they level up much slower than your characters, and the up and coming personas have more compelling skills and resistances. Any old skills you liked on your previous personas can be inherited at your will at fusion. So nothing of value was lost there.
In the dating sim aspect, you can max every single social skill and get every single friendship in a single run. But this takes a lot of schedule management and ass kissing. When you do this, Persona becomes a ass kissing simulator. INstead of actually roleplaying, you pick whatever options which net you the most points, instead of having doing what you or your character would wnat in a single day, you go where the points tell you to go. You will not visit Ryuyi today, in a week you will have an event which gives you +5 relationship points with him. Allowing you to not waste a day getting his relationship up for the next cooperation boost. Even in the actual dialgoue, you are usually given 3 options, one of these 3 options give the most points by far, so in dialogue you are not really roleplaying, you are ass-kissing. In other words, minmaxing the slice of life aspect is a pretty dreadful experience, remember how stupid managing your training in Oblivion was, managing relationships in Persona is even worse.
There are no real choices to make, no real consequences, you can max everything in a single run with no worries. Max everything to your heart's content :) But beware that you might make hte game extremely boring trying to do so.
At least... Persona always had the decency to not lock the best ending, to your character relationships. **** you Devil Survivor 2, **** you so much.
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