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The aiming crosshair doesn't mean it isn't scripted.
The final scene of MW2 also has an aiming crosshair, but that doesn't make it non-scripted, does it?
I'm not saying that it's scripted or not, but that doesn't mean much. Giving you the ability to end the script (what the person is saying) by shooting the person is done in many games, it doesn't really mean much.soulitaneGood point. However, as i see in ND games in particular. Scripted scene often trigger when you're in a dramatic situation, either you can't move, can do anything other than shooting (forced to kill) or always ends up killing the enemy before regaining control your character (in melee). In here, you still have full control over your body, i think you can walk away from that. You can say melee is 100% scripted, this scene, not so much.
[QUOTE="soulitane"]I'm not saying that it's scripted or not, but that doesn't mean much. Giving you the ability to end the script (what the person is saying) by shooting the person is done in many games, it doesn't really mean much.rjdofuGood point. However, as i see in ND games in particular. Scripted scene often trigger when you're in a dramatic situation, either you can't move, can do anything other than shooting (forced to kill) or always ends up killing the enemy before regaining control your character (in melee). In here, you still have full control over your body, i think you can walk away from that. You can say melee is 100% scripted, this scene, not so much. My guess would be, you have two choices, either kill the guy, or walk away. I'll wager that keeping your gun on the guy will make it play through a set sequence and then just have him cower, like in most games. Letting him go though, say by turning your back, will most likely result in another one of those scripted melee scenes depending on what way the player is facing (as to the type of the attack). That's how I see it, they could make him run away while you're holding the gun on him, and then he'd probably just end up going back to how he was before.
i'm simply interested in this game and will get it... will it have scripted scenes? probably.. Do I care? no....
judging by their previous work, ND are great devs and I'm sure they're not gonna disappoint us the TLOU :)
Yeah what else do we have :P? Except that there's at least some evidence in my claims. Better than "hurr hurr just another scripted linear UC crap"Speculation. In both cases.
mccoyca112
I don't think it's any more "scripted" than most games, but I also don't know what makes it so amazing if it's not scripted. AI behavior like that isn't something we haven't seen before. I'd like to know whether those melee struggles are controlled, just animations that play out, or mash X to win.AAllxxjjnnIf it's not scripted then there's more gameplay to it, more time we can control out character, more things we can do which lead to different outcomes. Simple as that. I agree that AI in this game is a little bit overhyped, but it's good nevertheless, and we still haven't seen what this game is fully capable of. About the melee struggles thing, i think its animation or just some QTEs here and there. Not that you can do much about it anyway, release him for him to kill you or choke him to death, no brainer?
I don't think it's any more "scripted" than most games, but I also don't know what makes it so amazing if it's not scripted. AI behavior like that isn't something we haven't seen before. I'd like to know whether those melee struggles are controlled, just animations that play out, or mash X to win.AAllxxjjnnI do remember him saying in an interview, the AI realizes that you run out of ammo so they will move in on you once that happens.
[QUOTE="AAllxxjjnn"]I don't think it's any more "scripted" than most games, but I also don't know what makes it so amazing if it's not scripted. AI behavior like that isn't something we haven't seen before. I'd like to know whether those melee struggles are controlled, just animations that play out, or mash X to win.mrmusicman247I do remember him saying in an interview, the AI realizes that you run out of ammo so they will move in on you once that happens.
Yeah thats exactly something we see in all video games init
I don't think it's any more "scripted" than most games, but I also don't know what makes it so amazing if it's not scripted. AI behavior like that isn't something we haven't seen before. I'd like to know whether those melee struggles are controlled, just animations that play out, or mash X to win.AAllxxjjnnHow controlled were they in the opening-scene to Uncharted 3?
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