https://www.eurogamer.net/articles/2019-01-28-the-fall-of-swedish-game-wonder-starbreeze
A very interesting article on how they went hit, to hit in the face with a sloppy sausage.
Highlights -
Multiple people who worked on The Walking Dead project - and others within Starbreeze who worked on other projects going on at the time, such as Payday 2 DLC, Raid: World War 2, a co-op take on Korean FPS Crossfire for publisher Smilegate, and virtual reality projects, told Eurogamer the company suffered from mismanagement. According to staff, Starbreeze producers caused huge problems that affected not only the quality of the company's products, but the mental health of the people who built them. The Walking Dead, however, seemed to suffer in particular. From unreasonable demands ("Let's make it like The Division! / No, we don't have nine months to put that together...") to dramatic changes ("I've been playing a game all weekend and I've got this great idea, let's do an exploding zombie! / You've been playing Dying Light..."), staff struggled to cope with a project that had no cohesive vision or leadership. "Every day there would be a different change," one person said.
"I need the game designer to tell me the intention of his design, so I can make something the user will follow," another said. "In most cases the reasoning behind stuff was the game they played over the weekend. You would hear stuff like, can we have this like Far Cry? We start making it, and two weeks later, can we have this like Assassin's Creed? Dude, just tell me what you want to do, and I'll make it so. Don't worry. Just tell me what you want to happen."
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