@GarGx1 said:
Believe it or not but "value" is subjective, some people place a lot of value in digital items, there are even instances of people being prosecuted for "stealing" them. Whether or not the value drops or increases over time is irrelevant.
I'll go back to @PraetorianMan's analogy
Which is what you disagreed with in the first place.
@PraetorianMan said:
@commander said:
something of value can be exchanged for money, outside the game it doesn't have much value or you have to be able to sell it like with fifa, but then you need a lot of workarounds, like selling your whole account. Not to mention with fifa the value drops steadily during the year and at the end of the season the value pretty much nullifies.
There's defenitely similarities with gambling, but it's not the same thing, especially when it comes to lootboxes.
Which is exactly the original point I was making. Lootboxes aren't the exact same thing as gambling, but it has all the same problems as gambling and the same insidious subliminal hooks as gambling, and deserves regulation just like actual gambling.
The laws of gambling are not up to date, that is for sure, and the skinnerbox effect (which partly make gambling so addictive) will play a role here too. But there still three major difference that makes that effect less powerfull .
The first one is that you always get something. It may not hold much value, or medium value, but you always get something out of lootboxes or packs. With gambling this is not the case.
The second part is that lootboxes and packs are not the base of the game, playing cal of duty or fifa won't make you lose money. This is not the case with gambling, with gambling you need money to enter the game, every single time.
The third part and the most powerfull part is of course the money. There's a major difference when you spend 20$ and the return can be a 1000$ or just ingame content that has maximum value of 200$, which is hard to sell as well. With the early fifa's this effect was defintely stronger, since you could sell your players pretty much directly to third parties. but the rules are much stricter now and selling something pretty much means selling your whole account.
Loot from lootboxes is even much harder too sell, so I can't see why it would ever be considered gambling. It changes the game , but this has been going on for quite some time, as long as people are willing to pay up against each other to win the game, the devs are not going to stop this. It surely is addictive as well, and if that would need to be regulated then it's not going to be for the same reasons as gambling. People with gambling addictions follow another pattern and a much worse one at that.
IF people start selling their cars and houses to go play callof duty or fifa then I agree , but I can't see that happening.
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