Spencer Reiterates DX12 Will Not Bring Dramatic Boost to XB1

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misterpmedia

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#51 misterpmedia
Member since 2013 • 6209 Posts

@FoxbatAlpha said:

Here is a fun fact. There are no PC cards on the market now that are full DX12 spec. The Xbox ONE GPU is built from the ground up for DX12. Excited yet?

This post sponsored by Mister X's koolaid.

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Daious

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#52  Edited By Daious
Member since 2013 • 2315 Posts

Why are people suggesting that putting a new low level API on PS4 or Xboxone is going to result in gamechanging gains and massive performance increases?

The misinformation between so many members of system wars is at a high right now. We even have head of gaming divisions saying it won't.

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04dcarraher

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#53  Edited By 04dcarraher
Member since 2004 • 23832 Posts

@m3dude1 said:

jesus you really have to hold the hands of the sad walkers to get them to understand basic shit.

in thief, you gain 3 fps average moving from dx11 to mantle on a 4770k. the minimum fps is unchanged. the title is completely gpu limited already in dx11, mantle provides a small gpu boost.

in bf4, with the same system, you gain 1 fps moving from dx11 to mantle, again same minimum framerates. pure gpu limitation already in dx11.

i was referencing nvidias driver efficiency as compared to AMDs under direct x 11. nvidias dx11 cpu performance matches and sometimes beats amds under mantle. its so sad how completely clueless the walkers here are concerning every single facet of technology as it relates to graphics and/or games.

You don't understand what the benchmarks are showing ..... To gauge the gains from the API you have to use lower resolutions. Because more stress is put on cpu since the gpu can process less data more quickly making the cpu have to feed more frame data to the gpu at a quicker rate. Thus showing if the cpu is strong enough to overcome the overheads and keep up with the gpu.

The fact that mantle sees gains at higher resolutions shows that there is cpu bottleneck because of the coding. Once we start seeing modern engines with native DX12/ Mantle support the gains will be much more.

Fact is that even a top tier cpu can nearly see a 10% increase in fps from a more efficient API even with a immature new API.

You cant ignore the moderate to massive gains AMD cpu see from Mantle and even DX12 which will in turn help the X1.

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FoxbatAlpha

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#54  Edited By FoxbatAlpha
Member since 2009 • 10669 Posts

@misterpmedia said:

@FoxbatAlpha said:

Here is a fun fact. There are no PC cards on the market now that are full DX12 spec. The Xbox ONE GPU is built from the ground up for DX12. Excited yet?

This post sponsored by Mister X's koolaid.

You are prob on that sight more than me. I'm am allowed to post there though.

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ReadingRainbow4

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#56 ReadingRainbow4
Member since 2012 • 18733 Posts

I'm looking forward to that 0.5 % performance difference. Microsoft has always said that with each version of direct x games will deliver better performance and of course they rarely deliver.

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misterpmedia

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#57 misterpmedia
Member since 2013 • 6209 Posts

@FoxbatAlpha said:

You are prob on that sight more than me. I'm am allowed to post there though.

I watch from a far like at the theatre while watching a pantomime, any closer and I'll start mutating into Kuu2 from the fumes.

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Heil68

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#58 Heil68
Member since 2004 • 60723 Posts

uh oh..Hopes and dreams of millions of lems once against smashed, diminished and left out to die.

Man, lems cant catch a break,

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FoxbatAlpha

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#59  Edited By FoxbatAlpha
Member since 2009 • 10669 Posts

@scottpsfan14 said:
@lglz1337 said:

@FoxbatAlpha said:

@lglz1337 said:

ofcourse not, this outdated shitbox has only cloud as backup which also a pile of bullshit!

I think you have things mixed up. The Xbox ONE is about to jump up another gen. PS4 will be stuck with old tech and DX11. Don't even mention that atrocious OpenGL that isn't even a industry standard.

LMAO!

a lemming that believes in fairy tales LOL

read the topic silly

open GL NG will destroy DX12 anyway like openGL always did

Actually, PS4 has a wrapper API also that uses PSSL (compatible with HLSL DirectX code) except without all the bloated abstract layers and backwards compatability. Though this does issue a CPU hit similar to DirectX11.1 on PC with no low level access (while still having multicore support none the less like DX11.1 on PC too). Then it has it's low level API that basically kills CPU overhead and allows for low level access and custom RAM allocation.

Xbox One already has this, but DX12 will make it more streamlined and portable. Since it's going to be on PC also. This is more part of a plan to unify MS products than to souly speed up the Xbox One for games.

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CrownKingArthur

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#60 CrownKingArthur
Member since 2013 • 5262 Posts

ah that's brilliant, so it will improve from slow, to slow.

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04dcarraher

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#61 04dcarraher
Member since 2004 • 23832 Posts
@FoxbatAlpha said:

Here is a fun fact. There are no PC cards on the market now that are full DX12 spec. The Xbox ONE GPU is built from the ground up for DX12. Excited yet?

False, X1 is built from GCN which is not DX12 native. Also all Nvidia GTX 900 series is full DX12, MS and Nvidia worked together with the Maxwell architecture to make sure it was.

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FoxbatAlpha

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#62 FoxbatAlpha
Member since 2009 • 10669 Posts

@misterpmedia said:

@FoxbatAlpha said:

You are prob on that sight more than me. I'm am allowed to post there though.

I watch from a far like at the theatre while watching a pantomime, any closer and I'll start mutating into Kuu2 from the fumes.

Yeah, don't mind me today either. I just on here rabble rousing. I am home sick with something I contracted in Chinatown and the boredom has already generated 9 hour porn sessions. Throw a damn snow storm on top of it and you have a recipe for self mutilation.

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FoxbatAlpha

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#64 FoxbatAlpha
Member since 2009 • 10669 Posts

@04dcarraher said:
@FoxbatAlpha said:

Here is a fun fact. There are no PC cards on the market now that are full DX12 spec. The Xbox ONE GPU is built from the ground up for DX12. Excited yet?

False, X1 is built from GCN which is not DX12 native. Also all Nvidia GTX 900 series is full DX12, MS and Nvidia worked together with the Maxwell architecture to make sure it was.

I'm gonna have to direct you to my alt account when you stomp my balls with facts like this.

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04dcarraher

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#65 04dcarraher
Member since 2004 • 23832 Posts
@FoxbatAlpha said:

@04dcarraher said:
@FoxbatAlpha said:

Here is a fun fact. There are no PC cards on the market now that are full DX12 spec. The Xbox ONE GPU is built from the ground up for DX12. Excited yet?

False, X1 is built from GCN which is not DX12 native. Also all Nvidia GTX 900 series is full DX12, MS and Nvidia worked together with the Maxwell architecture to make sure it was.

I'm gonna have to direct you to my alt account when you stomp my balls with facts like this.

didnt mean to stomp on them, just pointing out what was not true

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misterpmedia

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#66 misterpmedia
Member since 2013 • 6209 Posts

@FoxbatAlpha said:

Yeah, don't mind me today either. I just on here rabble rousing. I am home sick with something I contracted in Chinatown and the boredom has already generated 9 hour porn sessions. Throw a damn snow storm on top of it and you have a recipe for self mutilation.

Xhamster, xvideos, or sign up to Empornium.me

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#67  Edited By m3dude1
Member since 2007 • 2334 Posts

@04dcarraher: for the final time, the gains you see from mantle on i7s are from the slight gpu perf improvements mantle allows. this shit is so well documented its amazing that this conversation is even taking place. anyone running a 4 core or better modern intel chip will see very little benefit from dx12. if you were actually dumb enough to buy an amd cpu, then youll see some solid gains.

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tormentos

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#68 tormentos
Member since 2003 • 33784 Posts

@Phazevariance said:

@m3dude1 said:

@Wasdie: can you come up with a list of games that matter that are cpu limited to a fps low enough where improvement matters? i cant

AC Unity is the only recent game that they said was CPU limited not GPU limited and thus the dips below 30fps on consoles. It is, however, not build on DX12 and unlikely to be updated to it I assume. At most they would just be able to increase the FPS to a steady 30 fps.

It was confirmed it wasn't a CPU problem but Ubisoft cash grab the real problem,the game frames were even impacted by network making call on the CPU,and considering how they lock the PS4 version into 900p on purpose that say quite allot about that broken game.

Hell it was even broken on PC.

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04dcarraher

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#69  Edited By 04dcarraher
Member since 2004 • 23832 Posts

@m3dude1:

That is current status quo with single player games, when game engines and the API become mature, and push cpu more like Unity with amount of Ai, the gains will be more. DX11 vs Mantle with BF4 MP can see upto 40% gain in fps even with an i7 and 7970ghz.

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#70 SaltyMeatballs
Member since 2009 • 25165 Posts

DX12 doesn't magically make XB1's hardware better. News at 11.

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m3dude1

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#71 m3dude1
Member since 2007 • 2334 Posts

@04dcarraher said:

@m3dude1:

That is current status quo with single player games, when game engines and the API become mature, and push cpu more like Unity with amount of Ai, the gains will be more. DX11 vs Mantle with BF4 MP can see upto 40% gain in fps even with an i7 and 7970ghz.

LOL...nope there are no 40% gains on an i7 in bf4 with mantle. and in unity even an i5 2500k has a minimum framerate of over 60 fps in cpu limited setups.

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#72  Edited By 04dcarraher
Member since 2004 • 23832 Posts

@m3dude1 said:

@04dcarraher said:

@m3dude1:

That is current status quo with single player games, when game engines and the API become mature, and push cpu more like Unity with amount of Ai, the gains will be more. DX11 vs Mantle with BF4 MP can see upto 40% gain in fps even with an i7 and 7970ghz.

LOL...nope there are no 40% gains on an i7 in bf4 with mantle. and in unity even an i5 2500k has a minimum framerate of over 60 fps in cpu limited setups.

Say that to the near 40% average gain in BF4 64 MP with i7 4770k and 7970..... Heck even when AMD and Dice first came out with 1st release of drivers/API with Mantle for BF4 HardOCP seen a 20 fps gain with mantle at 1080p. with a overclocked i7 3770k and a 290x.

I used unity as an example of more cpu resources being used......where dx 12 can help alleviate cpu load from a more efficient graphics API, allowing more cpu cycles to go back into the cpu tasks that need the extra processing power.

Here is a benchmark with 64 MP at Ultra Details,Core i7-3770K, 16 GB DDR3-1333, Radeon R9 290X @ 1.000/2.500 MHz, Windows 8.1 x64, Catalyst 14.1 Beta

"The most obvious are the differences with a resolution of 1,280 x 720 pixels : Video card must be waiting on data from the processor, so the speed is increased by 78 percent. Particularly noteworthy is the minimum frame rate which is significantly higher than among Mantle vs Direct3D . This also means that users of Crossfire and 120 Hz screens , the Radeon Harnessed have been limited by the CPU , its performance can now take full advantage ."

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m3dude1

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#74 m3dude1
Member since 2007 • 2334 Posts

@04dcarraher said:

@m3dude1 said:

@04dcarraher said:

@m3dude1:

That is current status quo with single player games, when game engines and the API become mature, and push cpu more like Unity with amount of Ai, the gains will be more. DX11 vs Mantle with BF4 MP can see upto 40% gain in fps even with an i7 and 7970ghz.

LOL...nope there are no 40% gains on an i7 in bf4 with mantle. and in unity even an i5 2500k has a minimum framerate of over 60 fps in cpu limited setups.

Say that to the near 40% average gain in BF4 64 MP with i7 4770k and 7970..... Heck even when AMD and Dice first came out with 1st release of drivers/API with Mantle for BF4 HardOCP seen a 20 fps gain with mantle at 1080p. with a overclocked i7 3770k and a 290x.

I used unity as an example of more cpu resources being used......where dx 12 can help alleviate cpu load from a more efficient graphics API, allowing more cpu cycles to go back into the cpu tasks that need the extra processing power.

Here is a benchmark with 64 MP at Ultra Details,Core i7-3770K, 16 GB DDR3-1333, Radeon R9 290X @ 1.000/2.500 MHz, Windows 8.1 x64, Catalyst 14.1 Beta

"The most obvious are the differences with a resolution of 1,280 x 720 pixels : Video card must be waiting on data from the processor, so the speed is increased by 78 percent. Particularly noteworthy is the minimum frame rate which is significantly higher than among Mantle vs Direct3D . This also means that users of Crossfire and 120 Hz screens , the Radeon Harnessed have been limited by the CPU , its performance can now take full advantage ."

provide a link to the article