Too bad PS3 owners buy multiplats and 3rd party games (Call of Duty 4, Assassin's Creed, Uncharted, Ratchet and Clank, etc).
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For the people asking why the PS3 doesn't do 360 ports well, but the other can... I think it comes down to RAM. The PS3 has 512mb split into two equal dedicated chunk for graphics and non-graphics. Meaning that no matter how little of one is being used, the max the other can use is only 256. The 360 has a unified 512 so that you can get more into if the other thing (graphics or non-graphics) isn't using that much.
When porting to PS3, you always have to make sure that nothing is ever going over that 256 cap. When going to 360, there is no memory cap and currently not too many PS3 games are really taking advantage of the features that the PS3 does the the 360 can't.
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People need to stop with this whole disk size thing. That extra space is only gonna be used for HD videos... which aren't gameplay and therefore, IMO, aren't really the reason I buy games. Do you buy games to watch them rather than actually play them? If you think a shooting game is gonna come with 50gb of real game date (ie like 400 weapons, 600 multiplayer maps, 120 vehicles, etc) you're deluding yourself. Especially when that game is developed in the same amount of time as current games are? They'll just magically see these huge exponential increases in productivity? If you think we'll see massive (in pixel size or memory size) textures, you have to remember the ram limitation and think how smart is it to load up a 20 meg grass texture when you've only got 256 megs of graphics ram and you still have architecture, vehicles, weapons, and character textures (ie important stuff) that need to go into RAM.
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