Also comes with a pack in game.
If I buy PlayStation VR, this is the version I'll get.
This topic is locked from further discussion.
me2. Ill probably end up getting this depending on the games available. Price seems reasonable. But I am a bit more excited for Oculus which Ill get this summer/Fall when Pascal hits.
Char , Currently PS 4 price fell a bit in India, its 33 K from 40 K. Hope its gets to 20 K in Two years time :)
http://www.flipkart.com/sony-playstation-4-ps4-500-gb/p/itmdrnshthv9egmf?pid=GMCDNZCHPFVHKGAT&ref=L%3A-4792885838149628878&srno=p_1&query=ps+4&otracker=from-search
@mems_1224: yep .. that's why pre-orders sold out in under 5 minutes on amazon earlier this week... there are going to be many empty warehouses, not full ones bud
@id_mew: Move controller loss is a shame but your PS eye from the PS3 is not the same as the PS4 camera, so you would need to purchase that anyways
It’s been an exciting week for PS VR, but we still have more news to share. Starting at 7:00 a.m. PT on Tuesday, March 22nd, pre-orders will open for the PlayStation VR Launch Bundle at participating retailers.
Exclusively for pre-sale and in limited quantities, this bundle will include:
- All contents of the PS VR core bundle:
- PS VR headset
- PS VR cables
- Stereo Headphones
- PlayStation VR Demo Disc- PlayStation Camera
- 2 PlayStation Move motion controllers
- PlayStation VR Worlds (disc)
Be aware the that tracking for this is very bad because of the outdated tech behind the PS Move and Camera.
If you want VR then PC is the only way to get a decent experience at the moment.
Sony needs to release a new camera and motion controllers to fix this issue.
http://www.gizmag.com/playstation-vr-review-hands-on-gdc/42321/
Tracking was inaccurate and inconsistent. It sorta swung in the general direction I was aiming (most of the time) but it couldn't track speed with any reliability (so you're left swinging the controller in slow motion) and has way too low an overall accuracy no matter how quickly you move the controllers.
This theme was consistent throughout my PlayStation VR demos. Cool games with some promise, but the horrible PS Move tracking ruined most of them.
http://blog.us.playstation.com/2016/03/18/playstation-vr-launch-bundle-pre-orders-start-tuesday/
"The core PS VR bundle, which has a suggested retail price of $399.99 USD / $549.99 CAD, is not available for pre-order."
Why there is no pre-order for vanilla PSVR in US, but in ROTW there is? WTF Sony.
Wow Sony. So was the "PSVR is $399" announcement just a PR move? Because people who already have the camera and move controllers, myself included, aren't able to preorder the $399 sku of PSVR. So as it stands now, PSVR is $499.
I was already stretching reason by justifying a 2nd VR system. But I WILL NOT spend an extra $100 for shit I already own. And you know the standalone sku will be far more limited than this bundle. Thanks Sony!
@GoldenElementXL: Actually, you have it wrong. This bundle is the one that is being produced in limited quantities- the $399 version should be widely available once the PSVR actually launches. The long and short of this is, if you do want the PSVR, and already have the Camera+Move, just wait till it is actually out, and you should be able to get that variant with ease.
Sony charge EU audience more even though the EU region support them more that's why I don't support their products
@GoldenElementXL: Actually, you have it wrong. This bundle is the one that is being produced in limited quantities- the $399 version should be widely available once the PSVR actually launches. The long and short of this is, if you do want the PSVR, and already have the Camera+Move, just wait till it is actually out, and you should be able to get that variant with ease.
We'll see I guess. I want to lock one down but Sony is making those without the camera or controllers their priority. Unfortunately for them, the people that are chomping at the bit to preorder this thing are enthusiast who already have these things. And if PSVR is anything like Oculus or Vive, it will be supply constrained at launch. What if they burn through their launch allotment with this bundle? I don't think that's unreasonable to expect. The Oculus was on preorder for less than 24 hours when I got mine in and I have to wait until June for mine to ship. Does that mean I may be waiting until Q1 2017 for a standalone PSVR?
Sony got people talking because of their $399 price point. They said preorders were going up the day of the announcement. And it did for territories outside of the U.S. mind you. Finally, day and a half later, after all this buzz and people pissing off Amazon due to demand, they come up with this $499 bundle for preorder and that's all we get. This is poor messaging and actually kind of shady.
$500+ for a peripheral isn't going to sell well beyond the hardcore. I highly doubt casuals are going to fork over more than what it cost for the PS4. I'm not wishing this to fail what so ever because I'm very excited for VR. I'm just leery of a $500 peripheral that won't get much support especially given Sony's track record.
This bundle is a more honest representation of what you'll need to get the "most" out of this high priced experience.
People should wait until they come out with the PS4.5 and updated Move and PlayStation Kinect to have the real full best PSVR experience. Even then, Sony already admitted their VR will be the worst and not as good as competition. So you just gotta wait for them and give them a chance for these updates.
Be aware the that tracking for this is very bad because of the outdated tech behind the PS Move and Camera.
If you want VR then PC is the only way to get a decent experience at the moment.
Sony needs to release a new camera and motion controllers to fix this issue.
http://www.gizmag.com/playstation-vr-review-hands-on-gdc/42321/
Tracking was inaccurate and inconsistent. It sorta swung in the general direction I was aiming (most of the time) but it couldn't track speed with any reliability (so you're left swinging the controller in slow motion) and has way too low an overall accuracy no matter how quickly you move the controllers.
This theme was consistent throughout my PlayStation VR demos. Cool games with some promise, but the horrible PS Move tracking ruined most of them.
Most impressions I've read about PSVR have been fine. Obviously the vive and oculus have better hardware, but you can't go wrong with PSVR as an entry headset.
Looks good but if I'm gonna spend $500, then I might as well just save $200 more to buy Oculus Rift if that's the case but VR on a gaming console is just way too much. Many people are verifying it, but I'm trying to trust my instincts first. I'm not going to make the same mistake I made with Kinect on Xbox 360.
Be aware the that tracking for this is very bad because of the outdated tech behind the PS Move and Camera.
If you want VR then PC is the only way to get a decent experience at the moment.
Sony needs to release a new camera and motion controllers to fix this issue.
http://www.gizmag.com/playstation-vr-review-hands-on-gdc/42321/
Tracking was inaccurate and inconsistent. It sorta swung in the general direction I was aiming (most of the time) but it couldn't track speed with any reliability (so you're left swinging the controller in slow motion) and has way too low an overall accuracy no matter how quickly you move the controllers.
This theme was consistent throughout my PlayStation VR demos. Cool games with some promise, but the horrible PS Move tracking ruined most of them.
Most impressions I've read about PSVR have been fine. Obviously the vive and oculus have better hardware, but you can't go wrong with PSVR as an entry headset.
you wouldn't really want super fine tracking anyway, i don't want he Picture bobbing up and down just because i am breathing.
Be aware the that tracking for this is very bad because of the outdated tech behind the PS Move and Camera.
If you want VR then PC is the only way to get a decent experience at the moment.
Sony needs to release a new camera and motion controllers to fix this issue.
http://www.gizmag.com/playstation-vr-review-hands-on-gdc/42321/
Tracking was inaccurate and inconsistent. It sorta swung in the general direction I was aiming (most of the time) but it couldn't track speed with any reliability (so you're left swinging the controller in slow motion) and has way too low an overall accuracy no matter how quickly you move the controllers.
This theme was consistent throughout my PlayStation VR demos. Cool games with some promise, but the horrible PS Move tracking ruined most of them.
Most impressions I've read about PSVR have been fine. Obviously the vive and oculus have better hardware, but you can't go wrong with PSVR as an entry headset.
you wouldn't really want super fine tracking anyway, i don't want he Picture bobbing up and down just because i am breathing.
What......
I think your example would be one of shit tracking not fine tracking.
Fine tracking would mimic what really happens which is no bobbing when you are breathing.
At least I don't when I breathe....maybe there is something wrong with you.
The core version will cost $549.99 in Canada and the bundle is $699.99 in Canada...
Bahahahahahahahahahahahahahahahahahahahahaha
hahahahahahahahahaa
...........
F**K!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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