@blackballs said:
The reason is simple, games are getting very expensive. There really is no point of making AAA innovative games when 99% of them end up tanking in sales. Believe it or not.... brace yourself, games are a business and companies want to make money at all costs. Gamers mostly buy games they are familiar with. However, I disagree with you. The indie scene is brining a lot of innovation. However, how many gamers bother to play these games?
We are at fault. Not the industry or publisher. I'm sure if people bought unique games or quality based like you mentioned F.E.A.R, they'd make more of them.
You annoying condescending idiot.
'Games are getting very expansive'. What does this mean?
99% of bullshit is made up on the spot. Like that statistic. There is no evidence for this.
Brace myself? No-one here has considered that fact? I suppose people are just being idealistic to hope for a creative product in a new game that is not designed by a committee with spreadsheets of marketing data.
Gamers may buy games they're already familiar with but there is very little derivation from the standard formulas or FPS zombie killing in post acpocalyptia or hack'n'slash in dark-fantasy setting 1.0 (lord of the Rings) - 3.17b (inside a giant organic body). Fifa can't have changed in 15 years.
The problem with AAA games is too much budget which leads to flabbiness and blandness like Destiny 2. Games need to try to one or fewer things well or end up being too many things not well. AAA 15 years ago was a fraction of the budget of current AAA games so had much more identity or uniqueness like Far Cry or Grand Theft Auto.
'AA' games are in a much better state but release too soon or fall prey to dlc or free to play models which don't suit them when they should just release full price and finished.
'A' games are successful Kickstarter type games which there are a few. Or one-man games like Minecraft or Obra-Din that take 3-5 years or so. These are in a good state with games like Prison Architect, World of Goo and Euro Truck Simulator.
'B' games are in a good state with playable 3d and 2d games being released daily to no fanfare due to not being high concept or shiny. For £5. Just a bit of fun.
'Indy' games are a pile of sh*t like Trine, Super Meat Boy, Mark of the Ninja flash games where moody teenagers spout cod-philosphy at each other or something maudlin and glum so therefore arty.
The charts are in a horrendous state.
1 | PS4 | Red Dead Redemption 2 | 1,374,514 |
2 | XOne | Red Dead Redemption 2 | 706,758 |
3 | PS4 | Call of Duty: Black Ops IIII | 450,073 |
4 | XOne | Call of Duty: Black Ops IIII | 242,284 |
5 | PS4 | FIFA 19 | 184,147 |
6 | NS | Super Mario Party | 128,401 |
7 | PS4 | Spider-Man (PS4) | 114,347 |
8 | NS | Mario Kart 8 Deluxe | 83,387 |
9 | PS4 | Assassin's Creed Odyssey | 78,425 |
10 | NS | Super Mario Odyssey | 71,065 |
For reference here is 2005. You can change the year in the url. http://www.vgchartz.com/yearly/2005/Global/
People really need to stop pretending there is a difference between the xboxone and ps4. Then Nintendo: party games, Mario 64 and Mario Kart.
Gamers are interested by new games, otherwise why would they play something in the first place. Minecraft is unlike every other game in every way but is one of the most successful ever. I think corporate MS/SONY hq would be happy with those kinds of sales. They just would not risk a game without zombies... No wait...
The indy scene brings no innovation. Only pretentiousness. Take away gameplay to concentrate on my philosophical musings for an hour, customer. Confused and bored? So was I when I made this game! Another homage to a 16 bit platform game is not breaking any moulds.
Also, Nintendo do not have the monopoly on gameplay. Just making something responsive and not changing the controls since 1996 (Mario 64) is not laudable.
Their games are so generic you can swop out any old platform game any no-one will tell the difference aside from the inclusion of one certain diminutive, dino-punching stereotype.
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