So Why Can't PS3 Run GTA4 At 720p ?

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Mystery_Writer

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#1 Mystery_Writer
Member since 2004 • 8351 Posts

any techies here that could help shed some light on this?

or it's just lazy devs?

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PS_John

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#2 PS_John
Member since 2008 • 687 Posts

any techies here that could help shed some light on this?

or it's just lazy devs?

Mystery_Writer

It can I got a 720p tv and it fits fine

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360-ps3-wii-pc

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#3 360-ps3-wii-pc
Member since 2008 • 440 Posts
[QUOTE="Mystery_Writer"]

any techies here that could help shed some light on this?

or it's just lazy devs?

PS_John

It can I got a 720p tv and it fits fine

think about his question and your answer. Are you guys on the same page?
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PS_John

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#4 PS_John
Member since 2008 • 687 Posts
[QUOTE="PS_John"][QUOTE="Mystery_Writer"]

any techies here that could help shed some light on this?

or it's just lazy devs?

360-ps3-wii-pc

It can I got a 720p tv and it fits fine

think about his question and your answer. Are you guys on the same page?

Look Ive got a PS3 and 720p tv and it fits fine, are you saying im lying?

GTA4 PS3 can run on 1080p tvs aswell so i dont know what your getting at

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killab2oo5

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#5 killab2oo5
Member since 2005 • 13621 Posts

It can I got a 720p tv and it fits fine

PS_John

think about his question and your answer. Are you guys on the same page?

Look Ive got a PS3 and 720p tv and it fits fine, are you saying im lying?

GTA4 PS3 can run on 1080p tvs aswell so i dont know what your getting at

Running a game natively at 720p isn't the same as running it upscaled to 720p.

P.S.-I thought it was proven that the PS3 version of GTAIV did run in 720p?

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Marka1700

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#6 Marka1700
Member since 2003 • 7500 Posts
[QUOTE="360-ps3-wii-pc"][QUOTE="PS_John"][QUOTE="Mystery_Writer"]

any techies here that could help shed some light on this?

or it's just lazy devs?

PS_John

It can I got a 720p tv and it fits fine

think about his question and your answer. Are you guys on the same page?

Look Ive got a PS3 and 720p tv and it fits fine, are you saying im lying?

GTA4 PS3 can run on 1080p tvs aswell so i dont know what your getting at

Not natively it cant. It gets upsacled.

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360-ps3-wii-pc

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#7 360-ps3-wii-pc
Member since 2008 • 440 Posts
[QUOTE="360-ps3-wii-pc"][QUOTE="PS_John"][QUOTE="Mystery_Writer"]

any techies here that could help shed some light on this?

or it's just lazy devs?

PS_John

It can I got a 720p tv and it fits fine

think about his question and your answer. Are you guys on the same page?

Look Ive got a PS3 and 720p tv and it fits fine, are you saying im lying?

GTA4 PS3 can run on 1080p tvs aswell so i dont know what your getting at

living inside the box is such a lonely place. my PS3 plays gt4 at upscaled resolutions as well. And even at 480p it still "fits". But is the resolution 720P? no.
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horrowhip

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#8 horrowhip
Member since 2005 • 5002 Posts
Running a game natively at 720p isn't the same as running it upscaled to 720p.

P.S.-I thought it was proven that the PS3 version of GTAIV did run in 720p?

killab2oo5

no... it wasn't proven. The game runs at 640p on the PS3. The pixel count doesn't lie and is never wrong.

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360-ps3-wii-pc

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#9 360-ps3-wii-pc
Member since 2008 • 440 Posts
and the only answer I can think of is the memory of the PS3 is not as much as the 360. so to display the same amount on screen some sacrifices must be made, resolution is one of them in most cases. But the 360 cant handle lighting near the realistic quality of the PS3. But as far as running a game on the PS3 that displays nearly half the polys at once as the 360 it is expected to see some area's giving in to make others a better expirience. overall same game reguardless.
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TOAO_Cyrus1

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#10 TOAO_Cyrus1
Member since 2004 • 2895 Posts
[QUOTE="PS_John"]

It can I got a 720p tv and it fits fine

killab2oo5

think about his question and your answer. Are you guys on the same page?

Look Ive got a PS3 and 720p tv and it fits fine, are you saying im lying?

GTA4 PS3 can run on 1080p tvs aswell so i dont know what your getting at

Running a game natively at 720p isn't the same as running it upscaled to 720p.

P.S.-I thought it was proven that the PS3 version of GTAIV did run in 720p?

Nope some cows claimed it was based on a quote from a Rockstar PR guy. Thing is many other devs haved lied about resolution and he never actually said it was native. If you zoom in on pics from both versions and compare its pretty obvious.

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killzowned24

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#11 killzowned24
Member since 2007 • 7345 Posts
360 looks no better because it cant do shadows which is like the best graphic feature in GTA4.
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horrowhip

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#12 horrowhip
Member since 2005 • 5002 Posts

360 looks no better because it cant do shadows which is like the best graphic feature in GTA4.killzowned24

it can do the shadows but the shadows don't look as good because there is so much dithering...

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killab2oo5

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#13 killab2oo5
Member since 2005 • 13621 Posts
[QUOTE="killab2oo5"]Running a game natively at 720p isn't the same as running it upscaled to 720p.

P.S.-I thought it was proven that the PS3 version of GTAIV did run in 720p?

horrowhip

no... it wasn't proven. The game runs at 640p on the PS3. The pixel count doesn't lie and is never wrong.

GAMESRADAR says otherwise...was this debunked or something? "We've played both console versions of GTA IV, and took the following video from the opening scene. We captured the raw video in uncompressed 720p, with no post-processing to either stream. "
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TOAO_Cyrus1

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#14 TOAO_Cyrus1
Member since 2004 • 2895 Posts

360 looks no better because it cant do shadows which is like the best graphic feature in GTA4.killzowned24

LOL this is absolutely false. PS3 version has better colors because it uses FP16HDR instead of FP10HDR. It also has less popin due to its install. On the flip side the 360 version is quite a bit sharper as it runs at a higher res and uses real AA instead of edge bluring.

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killzowned24

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#15 killzowned24
Member since 2007 • 7345 Posts

[QUOTE="killzowned24"]360 looks no better because it cant do shadows which is like the best graphic feature in GTA4.horrowhip

it can do the shadows but the shadows don't look as good because there is so much dithering...

yyes, thats what i meant.
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horrowhip

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#16 horrowhip
Member since 2005 • 5002 Posts
[QUOTE="horrowhip"][QUOTE="killab2oo5"]Running a game natively at 720p isn't the same as running it upscaled to 720p.

P.S.-I thought it was proven that the PS3 version of GTAIV did run in 720p?

killab2oo5

no... it wasn't proven. The game runs at 640p on the PS3. The pixel count doesn't lie and is never wrong.

GAMESRADAR says otherwise...was this debunked or something? "We've played both console versions of GTA IV, and took the following video from the opening scene. We captured the raw video in uncompressed 720p, with no post-processing to either stream. "

they captured the upscaled video... That is the first thing the game does before outputing an image. The GPU upscales the image so as to allow the game to smooth out any upscale related issues via post processing(fullscreen blurring effect on the PS3). Upscaling can cause more jaggies so the blurring removed them, hence why, despite having no AA, the PS3 version appears to have fewer Aliasing issues.

But the pixel count IS NOT WRONG. It can't be fooled...

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horrowhip

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#17 horrowhip
Member since 2005 • 5002 Posts
[QUOTE="horrowhip"]

[QUOTE="killzowned24"]360 looks no better because it cant do shadows which is like the best graphic feature in GTA4.killzowned24

it can do the shadows but the shadows don't look as good because there is so much dithering...

yyes, thats what i meant.

but dithering is a purposely made thing that is meant to make the game look more gritty... At least when there is THAT much dithering. There is no way the game would render like that unless R* made it that way on purpose to give it a dirtier look. It is also why people say the PS3 version has a much more "Vibrant" look. I personally prefer it because it fits the mood of the game better.

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TOAO_Cyrus1

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#18 TOAO_Cyrus1
Member since 2004 • 2895 Posts
[QUOTE="horrowhip"][QUOTE="killab2oo5"]Running a game natively at 720p isn't the same as running it upscaled to 720p.

P.S.-I thought it was proven that the PS3 version of GTAIV did run in 720p?

killab2oo5

no... it wasn't proven. The game runs at 640p on the PS3. The pixel count doesn't lie and is never wrong.

GAMESRADAR says otherwise...was this debunked or something? "We've played both console versions of GTA IV, and took the following video from the opening scene. We captured the raw video in uncompressed 720p, with no post-processing to either stream. "

They are just a bunch of journalists, don't know what they are doing at all. Many of the people at Beyond3D are actual developers, even engineers from ATi sometimes post there. If you count the actual pixels they are the same since the PS3 version is upscaled before it is displayed. You have to zoom in and look at edges. The "stair" effect caused by the square pixels is only one pixel per "step" in the 360 version while it is 2 or sometimes 3 in the PS3 version. You will also notice blocks of pixels the same color that were originally one pixel. At Beyond3D they have methods that can determine the actual res and even how much AA is used and they have never been wrong.

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LibertySaint

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#19 LibertySaint
Member since 2007 • 6500 Posts
its a devlopment thing really, the ps3 is harder to optimize games for, so they had to comprise the 720p narive for 630p. Some people make the excuse yes they had lots of time on the ps3 verison, so much time in fact they decided to tweak it by lowering the resolution to add resources that could be used on a cartoon filter.
[QUOTE="Mystery_Writer"]

any techies here that could help shed some light on this?

or it's just lazy devs?

PS_John

It can I got a 720p tv and it fits fine

so does halo 3 and cod4 huh? yeah you tv displays 720p but the image that the console is sending is native to the games textures that the devlopers made them at, in gta4's case 1024x630 for ps3 and 1024x720 for 360.
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niall077

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#20 niall077
Member since 2006 • 1729 Posts
because less pop in and a smoother frame rate > a exrta 80 lines of resolution
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LibertySaint

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#21 LibertySaint
Member since 2007 • 6500 Posts
[QUOTE="PS_John"]

It can I got a 720p tv and it fits fine

killab2oo5

think about his question and your answer. Are you guys on the same page?

Look Ive got a PS3 and 720p tv and it fits fine, are you saying im lying?

GTA4 PS3 can run on 1080p tvs aswell so i dont know what your getting at

Running a game natively at 720p isn't the same as running it upscaled to 720p.

P.S.-I thought it was proven that the PS3 version of GTAIV did run in 720p?

it was proven gta4 on ps3 is in fact 630p, just look at Kotaku's archives they'll have the link and everything.
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MadExponent

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#22 MadExponent
Member since 2003 • 11454 Posts
All I am gonna say is that more than likely despite what R* has said GTA4 will be on PC and everyone will finally see GTA4 in all of its graphical glory with none of this upscaling crap.
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killab2oo5

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#23 killab2oo5
Member since 2005 • 13621 Posts
They are just a bunch of journalists, don't know what they are doing at all. Many of the people at Beyond3D are actual developers, even engineers from ATi sometimes post there. If you count the actual pixels they are the same since the PS3 version is upscaled before it is displayed. You have to zoom in and look at edges. The "stair" effect caused by the square pixels is only one pixel per "step" in the 360 version while it is 2 or sometimes 3 in the PS3 version. You will also notice blocks of pixels the same color that were originally one pixel. At Beyond3D they have methods that can determine the actual res and even how much AA is used and they have never been wrong. TOAO_Cyrus1
Aah,I see. Thanks for clearing that up.
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Ragashahs

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#24 Ragashahs
Member since 2005 • 8785 Posts
resolutions means nothing. pretty much every well known review site said PS3 version looks slighlty better
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LibertySaint

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#25 LibertySaint
Member since 2007 • 6500 Posts
[QUOTE="horrowhip"][QUOTE="killab2oo5"]Running a game natively at 720p isn't the same as running it upscaled to 720p.

P.S.-I thought it was proven that the PS3 version of GTAIV did run in 720p?

killab2oo5

no... it wasn't proven. The game runs at 640p on the PS3. The pixel count doesn't lie and is never wrong.

GAMESRADAR says otherwise...was this debunked or something? "We've played both console versions of GTA IV, and took the following video from the opening scene. We captured the raw video in uncompressed 720p, with no post-processing to either stream. "

they captured video is raw 720p, thats raw video from the console, the textures the game is creating, well showing is 630p textures that are then upscaled in the console and then released into the video coapture unit. they captures the 720p raw image after it was upscaled, it read as 720p but in fact is 630p, count the pixels.
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Killer2401

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#26 Killer2401
Member since 2006 • 3431 Posts

All I am gonna say is that more than likely despite what R* has said GTA4 will be on PC and everyone will finally see GTA4 in all of its graphical glory with none of this upscaling crap.MadExponent

You just keep on wait'n and we will keep on play'n.

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LibertySaint

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#27 LibertySaint
Member since 2007 • 6500 Posts
[QUOTE="killab2oo5"][QUOTE="horrowhip"][QUOTE="killab2oo5"]Running a game natively at 720p isn't the same as running it upscaled to 720p.

P.S.-I thought it was proven that the PS3 version of GTAIV did run in 720p?

horrowhip

no... it wasn't proven. The game runs at 640p on the PS3. The pixel count doesn't lie and is never wrong.

GAMESRADAR says otherwise...was this debunked or something? "We've played both console versions of GTA IV, and took the following video from the opening scene. We captured the raw video in uncompressed 720p, with no post-processing to either stream. "

they captured the upscaled video... That is the first thing the game does before outputing an image. The GPU upscales the image so as to allow the game to smooth out any upscale related issues via post processing(fullscreen blurring effect on the PS3). Upscaling can cause more jaggies so the blurring removed them, hence why, despite having no AA, the PS3 version appears to have fewer Aliasing issues.

But the pixel count IS NOT WRONG. It can't be fooled...

exactly.
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GazzaB

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#28 GazzaB
Member since 2004 • 27139 Posts

because less pop in and a smoother frame rate > a exrta 80 lines of resolution niall077

The 360 actually has the more stable framerate. And you can thank the mandatory install for the less pop-in

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illegalimigrant

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#29 illegalimigrant
Member since 2008 • 1402 Posts
One of the reason could be that the 360's OS only uses 10mb while the PS3's OS uses 45 mb. That's 35 more mb that the 360 has. Suprisingly the PS3 runs better most of the times. That could be the hardrive and the faster memory the PS3 has.
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SageJMP

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#30 SageJMP
Member since 2004 • 4210 Posts

I personally think they did it because it is a lot easier to properly upscale a 640p signal to 1080p then it is to upscale a 720p to 1080p.

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TOAO_Cyrus1

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#31 TOAO_Cyrus1
Member since 2004 • 2895 Posts

One of the reason could be that the 360's OS only uses 10mb while the PS3's OS uses 45 mb. That's 35 more mb that the 360 has. Suprisingly the PS3 runs better most of the times. That could be the hardrive and the faster memory the PS3 has.illegalimigrant

Well on the hand the 360 uses the EDRAM for its frame buffer which is limited to 10MB so I dont think that is the case. They used tiling to get around this in the 360 version and could have easily done the same with the PS3 version if RAM was an issue. (Incedentially the 360's EDRAM is the reason it has AA and the PS3 version doesnt).

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-GhostMLD-

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#32 -GhostMLD-
Member since 2008 • 3282 Posts
its the PS3?
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Vax45

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#33 Vax45
Member since 2005 • 4834 Posts

any techies here that could help shed some light on this?

or it's just lazy devs?

Mystery_Writer

Lazy? Depends on how you look at it.

The PS3 is a completely different architecture. The dev's have to work extra hard and change the logic of their code to take advantage of the PS3 hardware. So far, not a single game has taken full advantage of the PS3, let alone take full advantage of any architecture with a multicore processor.

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Riverwolf007

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#34 Riverwolf007
Member since 2005 • 26023 Posts

After seeing the rest of the "non-HD" games (for lack of a better term) like COD and DMC my opinion is I would sacrifice resolution for smoother gameplay every time.

This is not a win for the 360 it just looks that way because it's easy to point and say "HA HA! 600-something resolution vs. native 720p"

GTA4 outperformed my expectations (and how many times do you get to say that?) and thats what counts for me, nice job R* I admit I was not expecting it to look as good as it did.

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MadExponent

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#35 MadExponent
Member since 2003 • 11454 Posts

[QUOTE="MadExponent"]All I am gonna say is that more than likely despite what R* has said GTA4 will be on PC and everyone will finally see GTA4 in all of its graphical glory with none of this upscaling crap.Killer2401

You just keep on wait'n and we will keep on play'n.

I have the game on 360. Rofl. I am JUST saying.

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elektrixxx

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#36 elektrixxx
Member since 2004 • 11804 Posts
It's more likely because the PS3 game was ported from the 360 version during development. If it was the other way around it may have been the 360 version in 640p.
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shadystxxx

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#37 shadystxxx
Member since 2005 • 2158 Posts
[QUOTE="360-ps3-wii-pc"][QUOTE="PS_John"][QUOTE="Mystery_Writer"]

any techies here that could help shed some light on this?

or it's just lazy devs?

PS_John

It can I got a 720p tv and it fits fine

think about his question and your answer. Are you guys on the same page?

Look Ive got a PS3 and 720p tv and it fits fine, are you saying im lying?

GTA4 PS3 can run on 1080p tvs aswell so i dont know what your getting at

It upscales to 720p/1080i/p its native res is 630p on ps3.

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Polaris_choice

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#38 Polaris_choice
Member since 2007 • 2334 Posts
[QUOTE="killab2oo5"]Running a game natively at 720p isn't the same as running it upscaled to 720p.

P.S.-I thought it was proven that the PS3 version of GTAIV did run in 720p?

horrowhip

no... it wasn't proven. The game runs at 640p on the PS3. The pixel count doesn't lie and is never wrong.

Yet it still looks better then the 360 version not to mention it was built ground up for the 360.

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Polaris_choice

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#39 Polaris_choice
Member since 2007 • 2334 Posts

After seeing the rest of the "non-HD" games (for lack of a better term) like COD and DMC my opinion is I would sacrifice resolution for smoother gameplay every time.

This is not a win for the 360 it just looks that way because it's easy to point and say "HA HA! 600-something resolution vs. native 720p"

GTA4 outperformed my expectations (and how many times do you get to say that?) and thats what counts for me, nice job R* I admit I was not expecting it to look as good as it did.

Riverwolf007

DMC4 was confirmed 720p on both consoles.

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horrowhip

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#40 horrowhip
Member since 2005 • 5002 Posts
[QUOTE="horrowhip"][QUOTE="killab2oo5"]Running a game natively at 720p isn't the same as running it upscaled to 720p.

P.S.-I thought it was proven that the PS3 version of GTAIV did run in 720p?

Polaris_choice

no... it wasn't proven. The game runs at 640p on the PS3. The pixel count doesn't lie and is never wrong.

Yet it still looks better then the 360 version not to mention it was built ground up for the 360.

the two versions are identical so don't spew your BS PS3 fanboyism. Neither version is better than the other graphically. I prefer the 360 version, other people prefer the PS3 version... Ultimately, it comes down to taste. I feel the darker look fits the game better yet other people feel that the vibrant colors on the PS3 version make it look better...

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Riverwolf007

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#41 Riverwolf007
Member since 2005 • 26023 Posts
[QUOTE="Riverwolf007"]

After seeing the rest of the "non-HD" games (for lack of a better term) like COD and DMC my opinion is I would sacrifice resolution for smoother gameplay every time.

This is not a win for the 360 it just looks that way because it's easy to point and say "HA HA! 600-something resolution vs. native 720p"

GTA4 outperformed my expectations (and how many times do you get to say that?) and thats what counts for me, nice job R* I admit I was not expecting it to look as good as it did.

Polaris_choice

DMC4 was confirmed 720p on both consoles.

Yeah? I haven't been keeping up here very well, the last thing I saw on it was that it was another one of the upscaled games. In that case I guess COD is my goto game for my opinion on things other than resolution being more important in some cases.
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ZimpanX

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#42 ZimpanX
Member since 2005 • 12636 Posts

While it's unfortunate that many games don't run in 720p native I'm fine with if the trade-off is a solid framrate. Besides the difference between that and 640p upscaled is barely noticable to the human eye, but when it starts getting as low as 576p as with Haze you defiantly start to see the difference, and they you need to add some eye candy to make up for it which that game failed to do.

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loftus42

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#43 loftus42
Member since 2008 • 1086 Posts
because less pop in and a smoother frame rate > a exrta 80 lines of resolution niall077
I would agree with the less pop-in, but there is no problem with the frame rate. This is a fan-boy opinion, and you should state it that way. I know of a lot of people, who have played both versions, and there is no difference in the frame rate.
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navyguy21

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#44 navyguy21
Member since 2003 • 17453 Posts

One of the reason could be that the 360's OS only uses 10mb while the PS3's OS uses 45 mb. That's 35 more mb that the 360 has. Suprisingly the PS3 runs better most of the times. That could be the hardrive and the faster memory the PS3 has.illegalimigrant

You got it wrong there buddy, the 360 uses 32mb and the PS3 uses 96mb of memory!!

http://dpad.gotfrag.com/portal/story/35372?spage=6

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Nagidar

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#45 Nagidar
Member since 2006 • 6231 Posts

[QUOTE="illegalimigrant"]One of the reason could be that the 360's OS only uses 10mb while the PS3's OS uses 45 mb. That's 35 more mb that the 360 has. Suprisingly the PS3 runs better most of the times. That could be the hardrive and the faster memory the PS3 has.navyguy21

You got it wrong there buddy, the 360 uses 32mb and the PS3 uses 96mb of memory!!

http://dpad.gotfrag.com/portal/story/35372?spage=6

That was when the PS3 was released, its less now from updates.

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Nedemis

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#46 Nedemis
Member since 2002 • 10715 Posts
[QUOTE="360-ps3-wii-pc"][QUOTE="PS_John"][QUOTE="Mystery_Writer"]

any techies here that could help shed some light on this?

or it's just lazy devs?

PS_John

It can I got a 720p tv and it fits fine

think about his question and your answer. Are you guys on the same page?

Look Ive got a PS3 and 720p tv and it fits fine, are you saying im lying?

GTA4 PS3 can run on 1080p tvs aswell so i dont know what your getting at

maybe the native resolution for the game itself and NOT your TV. :lol:
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navyguy21

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#47 navyguy21
Member since 2003 • 17453 Posts
[QUOTE="navyguy21"]

[QUOTE="illegalimigrant"]One of the reason could be that the 360's OS only uses 10mb while the PS3's OS uses 45 mb. That's 35 more mb that the 360 has. Suprisingly the PS3 runs better most of the times. That could be the hardrive and the faster memory the PS3 has.Nagidar

You got it wrong there buddy, the 360 uses 32mb and the PS3 uses 96mb of memory!!

http://dpad.gotfrag.com/portal/story/35372?spage=6

That was when the PS3 was released, its less now from updates.

you are right, its 84mb now

http://www.ps3blog.net/2007/05/10/ps3-memory-footprint/

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deactivated-619c4c1a1a382

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#48 deactivated-619c4c1a1a382
Member since 2005 • 4956 Posts

I say it runs better on a 360 because this was R* north's 1st PS3 game they already tried the Rage engine on the table tennis game

Plus the ps3 post processing effects are different from the 360's the 360 automatically puts in AAx2 while the ps3 dosent put the ps3 has this filter effect that makes all games on that platform seem softer, and warmer

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BobHipJames

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#49 BobHipJames
Member since 2007 • 3126 Posts
[QUOTE="Polaris_choice"][QUOTE="Riverwolf007"]

After seeing the rest of the "non-HD" games (for lack of a better term) like COD and DMC my opinion is I would sacrifice resolution for smoother gameplay every time.

This is not a win for the 360 it just looks that way because it's easy to point and say "HA HA! 600-something resolution vs. native 720p"

GTA4 outperformed my expectations (and how many times do you get to say that?) and thats what counts for me, nice job R* I admit I was not expecting it to look as good as it did.

Riverwolf007

DMC4 was confirmed 720p on both consoles.

Yeah? I haven't been keeping up here very well, the last thing I saw on it was that it was another one of the upscaled games. In that case I guess COD is my goto game for my opinion on things other than resolution being more important in some cases.

Dear god, please don't try to make this argument.

Call of Duty 4 does have great performance, but the image quality is so ugly that it actually affects my in-game performance because everything muddies together. Yes, as many review sites have mentioned, it does look very attractive when you're CLOSE to objects. Contrary to many of our reports here on this forum the textures are actually of a decent quality, but the LOD and aggressive reduction of poly counts at distance kills it at any decent range.

Yes, it may have 60 frames, and I REALLY appreciate that it has 2xAA versus not having any at all, but the 600p combined with the poor aliasing just destroys image quality.

I am a HUGE proponent of image quality OVER shading effects, which are bogus to begin with. Image quality is of utmost importance in shooting games, especially when they employ motion blur, smoke effects, and ridiculous bloom to try and destroy your vision. Have you ever played a game where you can actually see? It makes a damn big difference in your shooting ability, I'll tell you that.

Play Red Orchestra. You have to impose antialiasing on it because it's running on UE2k4 which is apparently incapable of antialiasing in-game. The difference is extreme, you can actually see your targets barely poking out of windows.

I am just so damn sick of all you guys saying you're willing to sacrifice image quality for performance and shading effects. Shading effects are the kind of stuff that DON'T affect your ability to play the game, image quality and performance DO.

Image quality for performance=good. Image quality for shading effects=bad. Best compromise=cut back on shading effects for some solid AA, high resolution visuals, and stable or better yet smooth performance. Or, you could just make a game like Haze that has terrible LOD, texture quality, aliasing, low resolution, and less than ideal performance. Lolz.

Anyway, as though I need to point this out to the TC, the Sony Playstation 3 is capable of a hell of a lot more than what schlubs at Rockstar and Ubi can crank out of it. First and second party devs have proven that again and again with astonishing games with superb performance, image quality, and all the other visual goodies. The PS3 is capable of a lot with no tradeoffs, despite hitting a few roadblocks.

But I could always sit here and say the same thing about Halo and the Xbox 360. See what I'm getting at? Why are we having this discussion?

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BobHipJames

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#50 BobHipJames
Member since 2007 • 3126 Posts

I say it runs better on a 360 because this was R* north's 1st PS3 game they already tried the Rage engine on the table tennis game

Plus the ps3 post processing effects are different from the 360's the 360 automatically puts in AAx2 while the ps3 dosent put the ps3 has this filter effect that makes all games on that platform seem softer, and warmer

wdave92

Quaz51, the guy who revealed the resolution on the PS3 version of GTA IV, said explicitly that he thought the PS3 had better lighting. They speculated that it had FP16 versus FP10 on the Xbox 360. I don't think they concluded that last time I checked, but it's been a month at this point.

He also said it has less pop-in.