any techies here that could help shed some light on this?
or it's just lazy devs?
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[QUOTE="Mystery_Writer"]any techies here that could help shed some light on this?
or it's just lazy devs?
PS_John
It can I got a 720p tv and it fits fine
think about his question and your answer. Are you guys on the same page?[QUOTE="PS_John"][QUOTE="Mystery_Writer"]any techies here that could help shed some light on this?
or it's just lazy devs?
360-ps3-wii-pc
It can I got a 720p tv and it fits fine
think about his question and your answer. Are you guys on the same page?Look Ive got a PS3 and 720p tv and it fits fine, are you saying im lying?
GTA4 PS3 can run on 1080p tvs aswell so i dont know what your getting at
think about his question and your answer. Are you guys on the same page?It can I got a 720p tv and it fits fine
PS_John
Look Ive got a PS3 and 720p tv and it fits fine, are you saying im lying?
GTA4 PS3 can run on 1080p tvs aswell so i dont know what your getting at
Running a game natively at 720p isn't the same as running it upscaled to 720p.P.S.-I thought it was proven that the PS3 version of GTAIV did run in 720p?
[QUOTE="360-ps3-wii-pc"][QUOTE="PS_John"][QUOTE="Mystery_Writer"]any techies here that could help shed some light on this?
or it's just lazy devs?
PS_John
It can I got a 720p tv and it fits fine
think about his question and your answer. Are you guys on the same page?Look Ive got a PS3 and 720p tv and it fits fine, are you saying im lying?
GTA4 PS3 can run on 1080p tvs aswell so i dont know what your getting at
Not natively it cant. It gets upsacled.
[QUOTE="360-ps3-wii-pc"][QUOTE="PS_John"][QUOTE="Mystery_Writer"]any techies here that could help shed some light on this?
or it's just lazy devs?
PS_John
It can I got a 720p tv and it fits fine
think about his question and your answer. Are you guys on the same page?Look Ive got a PS3 and 720p tv and it fits fine, are you saying im lying?
GTA4 PS3 can run on 1080p tvs aswell so i dont know what your getting at
living inside the box is such a lonely place. my PS3 plays gt4 at upscaled resolutions as well. And even at 480p it still "fits". But is the resolution 720P? no.Running a game natively at 720p isn't the same as running it upscaled to 720p.P.S.-I thought it was proven that the PS3 version of GTAIV did run in 720p?
killab2oo5
no... it wasn't proven. The game runs at 640p on the PS3. The pixel count doesn't lie and is never wrong.
[QUOTE="PS_John"]It can I got a 720p tv and it fits fine
killab2oo5
think about his question and your answer. Are you guys on the same page?
Look Ive got a PS3 and 720p tv and it fits fine, are you saying im lying?
GTA4 PS3 can run on 1080p tvs aswell so i dont know what your getting at
Running a game natively at 720p isn't the same as running it upscaled to 720p.P.S.-I thought it was proven that the PS3 version of GTAIV did run in 720p?
Nope some cows claimed it was based on a quote from a Rockstar PR guy. Thing is many other devs haved lied about resolution and he never actually said it was native. If you zoom in on pics from both versions and compare its pretty obvious.
[QUOTE="killab2oo5"]Running a game natively at 720p isn't the same as running it upscaled to 720p.P.S.-I thought it was proven that the PS3 version of GTAIV did run in 720p?
horrowhip
no... it wasn't proven. The game runs at 640p on the PS3. The pixel count doesn't lie and is never wrong.
GAMESRADAR says otherwise...was this debunked or something? "We've played both console versions of GTA IV, and took the following video from the opening scene. We captured the raw video in uncompressed 720p, with no post-processing to either stream. "360 looks no better because it cant do shadows which is like the best graphic feature in GTA4.killzowned24
LOL this is absolutely false. PS3 version has better colors because it uses FP16HDR instead of FP10HDR. It also has less popin due to its install. On the flip side the 360 version is quite a bit sharper as it runs at a higher res and uses real AA instead of edge bluring.
[QUOTE="killzowned24"]360 looks no better because it cant do shadows which is like the best graphic feature in GTA4.horrowhip
it can do the shadows but the shadows don't look as good because there is so much dithering...
yyes, thats what i meant.[QUOTE="horrowhip"][QUOTE="killab2oo5"]Running a game natively at 720p isn't the same as running it upscaled to 720p.P.S.-I thought it was proven that the PS3 version of GTAIV did run in 720p?
killab2oo5
no... it wasn't proven. The game runs at 640p on the PS3. The pixel count doesn't lie and is never wrong.
GAMESRADAR says otherwise...was this debunked or something? "We've played both console versions of GTA IV, and took the following video from the opening scene. We captured the raw video in uncompressed 720p, with no post-processing to either stream. "they captured the upscaled video... That is the first thing the game does before outputing an image. The GPU upscales the image so as to allow the game to smooth out any upscale related issues via post processing(fullscreen blurring effect on the PS3). Upscaling can cause more jaggies so the blurring removed them, hence why, despite having no AA, the PS3 version appears to have fewer Aliasing issues.
But the pixel count IS NOT WRONG. It can't be fooled...
[QUOTE="horrowhip"][QUOTE="killzowned24"]360 looks no better because it cant do shadows which is like the best graphic feature in GTA4.killzowned24
it can do the shadows but the shadows don't look as good because there is so much dithering...
yyes, thats what i meant.but dithering is a purposely made thing that is meant to make the game look more gritty... At least when there is THAT much dithering. There is no way the game would render like that unless R* made it that way on purpose to give it a dirtier look. It is also why people say the PS3 version has a much more "Vibrant" look. I personally prefer it because it fits the mood of the game better.
[QUOTE="horrowhip"][QUOTE="killab2oo5"]Running a game natively at 720p isn't the same as running it upscaled to 720p.P.S.-I thought it was proven that the PS3 version of GTAIV did run in 720p?
killab2oo5
no... it wasn't proven. The game runs at 640p on the PS3. The pixel count doesn't lie and is never wrong.
GAMESRADAR says otherwise...was this debunked or something? "We've played both console versions of GTA IV, and took the following video from the opening scene. We captured the raw video in uncompressed 720p, with no post-processing to either stream. "They are just a bunch of journalists, don't know what they are doing at all. Many of the people at Beyond3D are actual developers, even engineers from ATi sometimes post there. If you count the actual pixels they are the same since the PS3 version is upscaled before it is displayed. You have to zoom in and look at edges. The "stair" effect caused by the square pixels is only one pixel per "step" in the 360 version while it is 2 or sometimes 3 in the PS3 version. You will also notice blocks of pixels the same color that were originally one pixel. At Beyond3D they have methods that can determine the actual res and even how much AA is used and they have never been wrong.
[QUOTE="Mystery_Writer"]any techies here that could help shed some light on this?
or it's just lazy devs?
PS_John
It can I got a 720p tv and it fits fine
so does halo 3 and cod4 huh? yeah you tv displays 720p but the image that the console is sending is native to the games textures that the devlopers made them at, in gta4's case 1024x630 for ps3 and 1024x720 for 360.[QUOTE="PS_John"]think about his question and your answer. Are you guys on the same page?It can I got a 720p tv and it fits fine
killab2oo5
Look Ive got a PS3 and 720p tv and it fits fine, are you saying im lying?
GTA4 PS3 can run on 1080p tvs aswell so i dont know what your getting at
Running a game natively at 720p isn't the same as running it upscaled to 720p.P.S.-I thought it was proven that the PS3 version of GTAIV did run in 720p?
it was proven gta4 on ps3 is in fact 630p, just look at Kotaku's archives they'll have the link and everything.They are just a bunch of journalists, don't know what they are doing at all. Many of the people at Beyond3D are actual developers, even engineers from ATi sometimes post there. If you count the actual pixels they are the same since the PS3 version is upscaled before it is displayed. You have to zoom in and look at edges. The "stair" effect caused by the square pixels is only one pixel per "step" in the 360 version while it is 2 or sometimes 3 in the PS3 version. You will also notice blocks of pixels the same color that were originally one pixel. At Beyond3D they have methods that can determine the actual res and even how much AA is used and they have never been wrong. TOAO_Cyrus1Aah,I see. Thanks for clearing that up.
[QUOTE="horrowhip"][QUOTE="killab2oo5"]Running a game natively at 720p isn't the same as running it upscaled to 720p.P.S.-I thought it was proven that the PS3 version of GTAIV did run in 720p?
killab2oo5
no... it wasn't proven. The game runs at 640p on the PS3. The pixel count doesn't lie and is never wrong.
GAMESRADAR says otherwise...was this debunked or something? "We've played both console versions of GTA IV, and took the following video from the opening scene. We captured the raw video in uncompressed 720p, with no post-processing to either stream. " they captured video is raw 720p, thats raw video from the console, the textures the game is creating, well showing is 630p textures that are then upscaled in the console and then released into the video coapture unit. they captures the 720p raw image after it was upscaled, it read as 720p but in fact is 630p, count the pixels.All I am gonna say is that more than likely despite what R* has said GTA4 will be on PC and everyone will finally see GTA4 in all of its graphical glory with none of this upscaling crap.MadExponent
You just keep on wait'n and we will keep on play'n.
[QUOTE="killab2oo5"][QUOTE="horrowhip"][QUOTE="killab2oo5"]Running a game natively at 720p isn't the same as running it upscaled to 720p.P.S.-I thought it was proven that the PS3 version of GTAIV did run in 720p?
horrowhip
no... it wasn't proven. The game runs at 640p on the PS3. The pixel count doesn't lie and is never wrong.
GAMESRADAR says otherwise...was this debunked or something? "We've played both console versions of GTA IV, and took the following video from the opening scene. We captured the raw video in uncompressed 720p, with no post-processing to either stream. "they captured the upscaled video... That is the first thing the game does before outputing an image. The GPU upscales the image so as to allow the game to smooth out any upscale related issues via post processing(fullscreen blurring effect on the PS3). Upscaling can cause more jaggies so the blurring removed them, hence why, despite having no AA, the PS3 version appears to have fewer Aliasing issues.
But the pixel count IS NOT WRONG. It can't be fooled...
exactly.One of the reason could be that the 360's OS only uses 10mb while the PS3's OS uses 45 mb. That's 35 more mb that the 360 has. Suprisingly the PS3 runs better most of the times. That could be the hardrive and the faster memory the PS3 has.illegalimigrant
Well on the hand the 360 uses the EDRAM for its frame buffer which is limited to 10MB so I dont think that is the case. They used tiling to get around this in the 360 version and could have easily done the same with the PS3 version if RAM was an issue. (Incedentially the 360's EDRAM is the reason it has AA and the PS3 version doesnt).
any techies here that could help shed some light on this?
or it's just lazy devs?
Mystery_Writer
Lazy? Depends on how you look at it.
The PS3 is a completely different architecture. The dev's have to work extra hard and change the logic of their code to take advantage of the PS3 hardware. So far, not a single game has taken full advantage of the PS3, let alone take full advantage of any architecture with a multicore processor.
After seeing the rest of the "non-HD" games (for lack of a better term) like COD and DMC my opinion is I would sacrifice resolution for smoother gameplay every time.
This is not a win for the 360 it just looks that way because it's easy to point and say "HA HA! 600-something resolution vs. native 720p"
GTA4 outperformed my expectations (and how many times do you get to say that?) and thats what counts for me, nice job R* I admit I was not expecting it to look as good as it did.
[QUOTE="MadExponent"]All I am gonna say is that more than likely despite what R* has said GTA4 will be on PC and everyone will finally see GTA4 in all of its graphical glory with none of this upscaling crap.Killer2401
You just keep on wait'n and we will keep on play'n.
I have the game on 360. Rofl. I am JUST saying.
[QUOTE="360-ps3-wii-pc"][QUOTE="PS_John"][QUOTE="Mystery_Writer"]any techies here that could help shed some light on this?
or it's just lazy devs?
PS_John
It can I got a 720p tv and it fits fine
think about his question and your answer. Are you guys on the same page?Look Ive got a PS3 and 720p tv and it fits fine, are you saying im lying?
GTA4 PS3 can run on 1080p tvs aswell so i dont know what your getting at
It upscales to 720p/1080i/p its native res is 630p on ps3.
[QUOTE="killab2oo5"]Running a game natively at 720p isn't the same as running it upscaled to 720p.P.S.-I thought it was proven that the PS3 version of GTAIV did run in 720p?
horrowhip
no... it wasn't proven. The game runs at 640p on the PS3. The pixel count doesn't lie and is never wrong.
Yet it still looks better then the 360 version not to mention it was built ground up for the 360.
After seeing the rest of the "non-HD" games (for lack of a better term) like COD and DMC my opinion is I would sacrifice resolution for smoother gameplay every time.
This is not a win for the 360 it just looks that way because it's easy to point and say "HA HA! 600-something resolution vs. native 720p"
GTA4 outperformed my expectations (and how many times do you get to say that?) and thats what counts for me, nice job R* I admit I was not expecting it to look as good as it did.
Riverwolf007
DMC4 was confirmed 720p on both consoles.
[QUOTE="horrowhip"][QUOTE="killab2oo5"]Running a game natively at 720p isn't the same as running it upscaled to 720p.P.S.-I thought it was proven that the PS3 version of GTAIV did run in 720p?
Polaris_choice
no... it wasn't proven. The game runs at 640p on the PS3. The pixel count doesn't lie and is never wrong.
Yet it still looks better then the 360 version not to mention it was built ground up for the 360.
the two versions are identical so don't spew your BS PS3 fanboyism. Neither version is better than the other graphically. I prefer the 360 version, other people prefer the PS3 version... Ultimately, it comes down to taste. I feel the darker look fits the game better yet other people feel that the vibrant colors on the PS3 version make it look better...
[QUOTE="Riverwolf007"]After seeing the rest of the "non-HD" games (for lack of a better term) like COD and DMC my opinion is I would sacrifice resolution for smoother gameplay every time.
This is not a win for the 360 it just looks that way because it's easy to point and say "HA HA! 600-something resolution vs. native 720p"
GTA4 outperformed my expectations (and how many times do you get to say that?) and thats what counts for me, nice job R* I admit I was not expecting it to look as good as it did.
Polaris_choice
DMC4 was confirmed 720p on both consoles.
Yeah? I haven't been keeping up here very well, the last thing I saw on it was that it was another one of the upscaled games. In that case I guess COD is my goto game for my opinion on things other than resolution being more important in some cases.While it's unfortunate that many games don't run in 720p native I'm fine with if the trade-off is a solid framrate. Besides the difference between that and 640p upscaled is barely noticable to the human eye, but when it starts getting as low as 576p as with Haze you defiantly start to see the difference, and they you need to add some eye candy to make up for it which that game failed to do.
because less pop in and a smoother frame rate > a exrta 80 lines of resolution niall077I would agree with the less pop-in, but there is no problem with the frame rate. This is a fan-boy opinion, and you should state it that way. I know of a lot of people, who have played both versions, and there is no difference in the frame rate.
One of the reason could be that the 360's OS only uses 10mb while the PS3's OS uses 45 mb. That's 35 more mb that the 360 has. Suprisingly the PS3 runs better most of the times. That could be the hardrive and the faster memory the PS3 has.illegalimigrant
You got it wrong there buddy, the 360 uses 32mb and the PS3 uses 96mb of memory!!
http://dpad.gotfrag.com/portal/story/35372?spage=6
[QUOTE="illegalimigrant"]One of the reason could be that the 360's OS only uses 10mb while the PS3's OS uses 45 mb. That's 35 more mb that the 360 has. Suprisingly the PS3 runs better most of the times. That could be the hardrive and the faster memory the PS3 has.navyguy21
You got it wrong there buddy, the 360 uses 32mb and the PS3 uses 96mb of memory!!
http://dpad.gotfrag.com/portal/story/35372?spage=6
That was when the PS3 was released, its less now from updates.
[QUOTE="360-ps3-wii-pc"][QUOTE="PS_John"][QUOTE="Mystery_Writer"]any techies here that could help shed some light on this?
or it's just lazy devs?
PS_John
It can I got a 720p tv and it fits fine
think about his question and your answer. Are you guys on the same page?Look Ive got a PS3 and 720p tv and it fits fine, are you saying im lying?
GTA4 PS3 can run on 1080p tvs aswell so i dont know what your getting at
maybe the native resolution for the game itself and NOT your TV. :lol:[QUOTE="navyguy21"][QUOTE="illegalimigrant"]One of the reason could be that the 360's OS only uses 10mb while the PS3's OS uses 45 mb. That's 35 more mb that the 360 has. Suprisingly the PS3 runs better most of the times. That could be the hardrive and the faster memory the PS3 has.Nagidar
You got it wrong there buddy, the 360 uses 32mb and the PS3 uses 96mb of memory!!
http://dpad.gotfrag.com/portal/story/35372?spage=6
That was when the PS3 was released, its less now from updates.
you are right, its 84mb now
http://www.ps3blog.net/2007/05/10/ps3-memory-footprint/
I say it runs better on a 360 because this was R* north's 1st PS3 game they already tried the Rage engine on the table tennis game
Plus the ps3 post processing effects are different from the 360's the 360 automatically puts in AAx2 while the ps3 dosent put the ps3 has this filter effect that makes all games on that platform seem softer, and warmer
[QUOTE="Polaris_choice"][QUOTE="Riverwolf007"]After seeing the rest of the "non-HD" games (for lack of a better term) like COD and DMC my opinion is I would sacrifice resolution for smoother gameplay every time.
This is not a win for the 360 it just looks that way because it's easy to point and say "HA HA! 600-something resolution vs. native 720p"
GTA4 outperformed my expectations (and how many times do you get to say that?) and thats what counts for me, nice job R* I admit I was not expecting it to look as good as it did.
Riverwolf007
DMC4 was confirmed 720p on both consoles.
Yeah? I haven't been keeping up here very well, the last thing I saw on it was that it was another one of the upscaled games. In that case I guess COD is my goto game for my opinion on things other than resolution being more important in some cases.Dear god, please don't try to make this argument.
Call of Duty 4 does have great performance, but the image quality is so ugly that it actually affects my in-game performance because everything muddies together. Yes, as many review sites have mentioned, it does look very attractive when you're CLOSE to objects. Contrary to many of our reports here on this forum the textures are actually of a decent quality, but the LOD and aggressive reduction of poly counts at distance kills it at any decent range.
Yes, it may have 60 frames, and I REALLY appreciate that it has 2xAA versus not having any at all, but the 600p combined with the poor aliasing just destroys image quality.
I am a HUGE proponent of image quality OVER shading effects, which are bogus to begin with. Image quality is of utmost importance in shooting games, especially when they employ motion blur, smoke effects, and ridiculous bloom to try and destroy your vision. Have you ever played a game where you can actually see? It makes a damn big difference in your shooting ability, I'll tell you that.
Play Red Orchestra. You have to impose antialiasing on it because it's running on UE2k4 which is apparently incapable of antialiasing in-game. The difference is extreme, you can actually see your targets barely poking out of windows.
I am just so damn sick of all you guys saying you're willing to sacrifice image quality for performance and shading effects. Shading effects are the kind of stuff that DON'T affect your ability to play the game, image quality and performance DO.
Image quality for performance=good. Image quality for shading effects=bad. Best compromise=cut back on shading effects for some solid AA, high resolution visuals, and stable or better yet smooth performance. Or, you could just make a game like Haze that has terrible LOD, texture quality, aliasing, low resolution, and less than ideal performance. Lolz.
Anyway, as though I need to point this out to the TC, the Sony Playstation 3 is capable of a hell of a lot more than what schlubs at Rockstar and Ubi can crank out of it. First and second party devs have proven that again and again with astonishing games with superb performance, image quality, and all the other visual goodies. The PS3 is capable of a lot with no tradeoffs, despite hitting a few roadblocks.
But I could always sit here and say the same thing about Halo and the Xbox 360. See what I'm getting at? Why are we having this discussion?
I say it runs better on a 360 because this was R* north's 1st PS3 game they already tried the Rage engine on the table tennis game
Plus the ps3 post processing effects are different from the 360's the 360 automatically puts in AAx2 while the ps3 dosent put the ps3 has this filter effect that makes all games on that platform seem softer, and warmer
wdave92
Quaz51, the guy who revealed the resolution on the PS3 version of GTA IV, said explicitly that he thought the PS3 had better lighting. They speculated that it had FP16 versus FP10 on the Xbox 360. I don't think they concluded that last time I checked, but it's been a month at this point.
He also said it has less pop-in.
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