With a new installment of Call of Duty coming out each year, the franchise has attracted its fair share of critics. Many of the most vocal accuse each game of simply repeating the formula of its predecessor, "cutting and pasting" the previous version and making only small changes. According to Sledgehammer Games general manager Glen Schofield, this isn't the case.
In a new interview with CVG, Schofield asserts that this couldn't be further from the truth.
"If you put Modern Warfare 2 next to Modern Warfare 3 you would see a huge difference," he said. "Look at all the character models, look at all the gun models, look at the reflections, look at the water. There is so much that we've added, so when someone says 'cut and paste', I don't even want to talk to them because they don't know. They just don't know. They have no idea."
Schofield added that the engine is "a Porsche," calling it more impressive than engines he's worked with previously.
"I've worked on a lot of engines over my lifetime and spent a lot of time putting graphics in to them and this thing is Porsche," he said, "and what I mean by that is that it is stream-lined, everything in it is perfectly freaking clean. You can tell it's been worked on for years. It's easy to upgrade."
"On top of that you have what we added to the audio engine. Then there's a lot of stuff under the hood. People don't think about this but when you make your tools better and you can iterate twice as many times, you make the game better."
Still, he said that gameplay is the primary focus, not just graphics.
"I've said this before - I'm not shipping an engine, I'm shipping a game. So that's why I'm going to talk about the game. You can talk about your engine all you want. It's not fun."
Schofield also discussed game's lack of an open beta, saying that Call of Duty XP sufficed since so many players were able to try out the game.
"This game is so big between the campaign, the Spec-Ops and the multiplayer, there was so much work to do that I don't know whether [a beta] hit anyone's mind or not," he said. "We had XP and XP was in itself a way for 1,000s of people to play the game and for us to look over their shoulder and see how they were doing and how they liked it and that was really good."
The full interview is available on CVG.
Modern Warfare 3 hits stores on November 8th.
http://ps3.ign.com/articles/120/1200637p1.html
I think if they put more effort in COD then people would bash it has much.
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