It sure shows alot of promise...
Info...
- NOT a remake. Think new Battlestar Galactica series compared to the original show
- No loading screens at all
- Flashlight maped to Wii remotes IR pointer
-Wii remote speaker used for static noise and phone speaker.
- Protagonist helpless against monsters, can only run/hide or find ways to keep them at bay
- Enemies start out as simple humanoid figures and shape-shift throught the game according to the players actions/psychological profile
- Town areas, NPCs and events change acording to characters profile.
- No pause/save/message screens. Cell phone keeps player in-game all the time
- Search and interact with enviorments with Wiimote's IR pointer (example: turn snowglobe with pointer to find phone number)
- Use camera to capture "paranormal activities"(?) otherwise blind to the naked eye
-Silent Hill town seemless. Climb fences, open doors, block passageways while running from monsters (with NO loading/transitional screens)
- No text messages popping on screen, breaking the atmosphere. 100% voice over by characters. Protagonist will coment when player focuses on certain objects
- Completely new OST by Akira Yamaoka. His twisted version of "You were always on my mind" by Willie Nelson can be heard in the latest trailer
- This is Konami's trust test to Climax after horrible sales of Helix's SH:Homecoming.
- Climax developing the lead Wii SKU from ground-up. External teams porting down PSP and PS2 SKUs
- Complex terrain deformation when entering demonic dimension. Strong reason for the new icy theme.
- New dedicated engine that projects self-shadowing and shadows of every solid object on screen (even snow flakes) dinamicaly.
- ...
"I am not, generally speaking, a fan of survival horror games. Since Alone in the Dark and Resident Evil defined the genre all those years ago, developers seem content to smash together action and adventure tropes, creating a rough slurry of dodgy controls and unfriendly design decisions using clichéd slasher film aesthetics as an excuse for never bothering to evolve the games into something more refined (...)but for perhaps the first time ever, I'm eager to play a survival horror game to find out for myself." - 1UP
^ basic bland humanoid shaped monster. Will shape shift once the game analyzes the gamers profile/actions
^ Monsters will open doors, jump fences, crawl and search for the player
"Starting with a first-person psychological evaluation and monitoring your decisions throughout your scary sojourn (the game will even make changes based on which rooms you visit first), there's no telling which characters or situations it'll throw at you. A quick glance at the other E3 demo stations revealed not only different versions of characters, but different encounters entirely!" - Joystick^ Yes, its the same cop viewed by diferent gamer profiles
"Shattered Memories embraces the everyman conceit and runs with it. As in, running away from the town's twisted, meat-faced monsters is the sensible thing to do. And they're relentless this time, giving chase throughout nightmare sequences and grabbing at whichever of your appendages happens to be within range. Shaking them off (in the game's only gratuitous bit of waggling) or lighting flares will give you some reprieve, but only by climbing over fences and charging through doors -- all marked by a Mirror's Edge-esque highlight of blue frost -- will you survive. It's a terrifying, cinematic chase, especially if you press down on the d-pad and take a look at what's behiiiind youuuuuuu"- Joystick
^ E3 booth
"If you're one of the many series fans who've bemoaned the fact that Konami's first franchise foray on Wii isn't a totally new adventure, then you're in for a shock. Shattered Memories might be inspired by events of the original Silent Hill game - both sharing a protagonist in the form of Harry Mason, plus a handful of other returning character - but, from the moment Harry's car overturns and daughter Cheryl disappears into the fog of Silent Hill, it's clear that Shattered Memories is spinning a very different yarn.It's a shift of such seismic proportions that long-time fans might feel a little lost roaming the streets of Silent Hill"
" What's certain at this stage is that Silent Hill: Shattered Memories is absolutely packed with potential. It's wildly ambitious and - if it all comes together - could easily usher in a new era for survival horror. It makes brilliant use of the Wii's unique functionality and really pushes Nintendo's console to deliver a technically stunning, massively atmospheric experience." - IGN
TRAILER
http://uk.wii.ign.com/dor/objects/14325477/silent-hill/videos/shille3trailer.html
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